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  1. [Resource] Creating a World - missing Steam voice files

    IntroductionFollowing a discussion here I extracted the disk version sound files and added the voice files to my trusty Bare Geomod in Steam and then generated new pack files in Bare Geomod. After...
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    [Resource] Update Version 2.2.0 - adds missing strat map...

    Update

    Version 2.2.0
    - adds missing strat map sound files for Steam

    A total of 1.110 strat map voice files (human and animal) have been added in unpacked form, these files were missing from...
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    Re: Steam Medieval II missing voice lines

    I found my disk and installed the base game from there - and then found the other chivalry files.

    By the looks of the file sizes it would seem that voice1 and 3 have more files in them, especially...
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    Re: Rebelling Soldiers

    Does that mean in vanilla a captain is more loyal than a general? - Yes (kind of), as the values applied to him are only a fraction of that of a general. A general however has positive modifiers by...
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    Re: playing past end date?

    I played Rome when it got released - and tried Remastered as well. Then went straight back to the original. Ask me again once when you can have full conversion mods in remastered, no sense in...
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    Re: Steam Medieval II missing voice lines

    'Missing' sound files are a dime a dozen if you go by the file numbering. What is important is the entry in the text files, the more lines the more variety. Given that the supporting TXT files are...
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    Sticky: Re: 'You Laugh, You Lose Thread (No Videos, Read OP)

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    Everyone has stupid ideas.

    It's just that not every one masters the art to shut up in decisive moments.
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    Re: Steam Medieval II missing voice lines

    You could have a closer look into it by experimenting with my 'sound dev kit'. As to speeches: it's based on traits of the general (captains can't have traits) and only for selected accents. See the...
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    Re: Rebelling Soldiers

    The captain modifier simply takes all the other values and then modifies the result: below one and it's less likely to affect a captain led army then a general led army, above one it's more likely....
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    Re: playing past end date?

    Nor have I but just like with winning the campaign I guess there is an option to continue then.
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    Re: high mountain cas location

    I am not presuming to know how the texture lookup actually works in this case (see video below): that yellowish color is the color of the 3D river bed - in game you barely see anything of it, but on...
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    Re: high mountain cas location

    I am not sure if the 'dummy' tga actually has a function or is assigned to a model part. The 'river1.tga' file will be the one that is essential and yu can find it in...
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    Re: Rebelling Soldiers

    As bh says - that entry is a multiplier for the AI for all the values in that section. Do note the captain_modifier line as well - again a multiplier of all the values but for armies that do not...
  14. Re: Is it possible to export a character by name?

    Yup, I only do that region ID sensitive stuff after finalizing the map myself - others do not have that patience so it's prudent to point out the pitfall :tongue:

    Edit: withnwhar's map reader...
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    [Resource] Re: Creating a World - Gig's Map Collection

    I am afraid I cannot help you much in that regard, I made the map without having any particular period in mind that I may be using it for, although I had a vague idea about the beginning of the...
  16. Re: What's wrong with event_titles.txt.strings?

    The tool comes with a manual, do have a look at it as it also contains some tips and tricks if memory serves.
  17. Re: What's wrong with event_titles.txt.strings?

    String.Bin is not a format the site accepts as attachment, hence the 'compressing' instruction - 7Zip is freeware.
    When 'exporting' the TXT file (or saving the String.Bin file) in BinEditor you...
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    Re: Change Heretics' Religion

    If you have already a custom religion set up then it's a simple matter of changing the faction's religion in descr_sm_factions. By advised that it may impact capabilities for the faction in the EDB,...
  19. Re: Incentivizing faction to train lots of priests

    Recruiting is a matter of available funds and priority, there is no AI setting that might give some preference to religious recruitment afaik:
  20. Re: What's wrong with event_titles.txt.strings?

    You would need to compress the txt and string.bin file together and then either attach it here via the advanced edit option or upload it to a service like mediafire and then copy the link here.
  21. Re: What's wrong with event_titles.txt.strings?

    The events themselves are hard coded, but otherwise there is no issue - I just edited the display text in both event files and then some data text and there was no problem running my trusty Bare...
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    Re: Change Heretics' Religion

    Simply change the religion's name in data\text\religions.txt

    You will need to unpack files, convert the string.bin file to txt etc.....or simply use my mod set up and edit the file in there and...
  23. Re: Is it possible to export a character by name?

    Using IDs in CS doesn't provide an issue as long as you don't change regional borders at which point you may have to recode the numbers. Using region names makes that unnecessary.
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    Re: high mountain cas location

    Bare Geomod (haven't done any updates for a while) contains the basic files that you will need for most modding. Other then that you will need to unpack the game as you did and then copy additional...
  25. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Right, got the list - I'll see if can I manage to get the installer out by the weekend.
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    Re: high mountain cas location

    Indeed you do need a special configuration - I suggest you use my mod set up (it removes a number of issues, see version history) and then copy files there to modify them. Run that set up instead of...
  27. Re: ADDING THE UNITS PRODUCED IN THE CASTLE TO THE UNITS PRODUCED IN THE CITY

    First - don't use white lettering, it's very difficult to read.
    Second - it will require you to know something about editing text files.
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    Re: high mountain cas location

    Well, the peak for the high mountain model will be in the mountain_tile_set.cas file.
    The river section you are looking for will be in river_a.cas as per the same file:
    tile_set river_a
    {
    ...
  29. Re: Noob question: How to determine the culture of a settlement at game start?

    Have you checked in descr_cultures in the timurid's culture section what the name of the CAS model is that is used for that settlement level? Odds are it has that southern_european prefix.
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    Sticky: Re: 'You Laugh, You Lose Thread (No Videos, Read OP)

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    I like trees.

    They shut up and don't talk back.
  31. Re: Noob question: How to determine the culture of a settlement at game start?

    For the faction variant folders to work they need to a) have the exact faction name and b) the models used must have the exact same name as in descr_cultures.txt for the current culture of the...
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    Re: high mountain cas location

    From descr_aerial_map_tile_models.txt:
    tile_set mountains
    {
    allow_duplicate_vertices
    seperate_overlay_normals
    surpress_warnings
    advanced_edge_calculation
    ...
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    Re: celeb foot thread

    Relatives of the first true foot celebrity

    https://www.brayleino.co.uk/ImageGen.ashx?image=/media/331706/bazukawebsite.png
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    Sticky: Re: {DIK} Bugs & Problems

    Thanks for coming back with the solution - enjoy the mod.
  35. Re: Noob question: How to determine the culture of a settlement at game start?

    While I think it's not required, delete map.rwm to rule out any issues there. I am also assuming that you checked by starting a new campaign, otherwise your approach is correct - you may however need...
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    Sticky: Re: Bugs Reports & Technical Help

    It could be easily tested by changing the 'armour_ug_models' entries in the EDU for the suspected units to be all the same (first one) and then run the battle again.

    Edit: ninja'ed because not...
  37. Re: Incentivizing faction to train lots of priests

    You will need an event that fires after CharacterTurnStart to trigger the spawn if the count doesn't reach your prescribed limit. Check here which event could be suitable. In other words you will...
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    Sticky: Re: 'You Laugh, You Lose Thread (No Videos, Read OP)

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    It's raining and I am making tea.
    The radio is playing oldies and I am dropping cookie crumbs all over the sofa.
    Standing at the window I get all worked up over the parking violators in...
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    Sticky: Re: {DIK} Bugs & Problems

    Looks like the installer got corrupted during download - try downloading again.
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    Sticky: Re: Bugs Reports & Technical Help

    @Jurand - have you tried running bovi's checker on your mod? It picks up missing unit files (LuckyPistol) and tons of other stuff (eg SINIGR - undeclared counters).
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