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    Re: My soldiers look like aliens

    That was a secret you should have never found out...
  2. Re: Export_descr_character_traits save game compatible?

    Changes to the edct are not savegame compatible but you can remove or add traits using the console command.
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    I don't think so, there is a limit on the units so every unit model needs to be carefully chosen. It would be fun to have a battle map with all those guys impaled xD
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    Re: Field of glory empires

    While that is a very good game, there are other places in the forum where you can ask for help as this is just the thread for a mod.
  5. Re: Named characters - what happened to yours?

    Well, not much but my worst was Hamilcar Barca, Hannibal father. On three campaigns with Carthage I always lost him too soon. On the first one, he rebelled together with a full stack during an...
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    Sticky: Re: Fans suggestion thread for future releases

    I can help you. I added some PSFs on my own build some time ago.
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    Re: Barcid Revenge submod

    You will need a fresh start. Only the portraits work in an ongoing campaign because that's just the user interface.
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    Re: Getting a Rab Mahnet as Carthage

    Either try to get your Barcid FMs the Rab Mahnet trait or give the Barcid trait (using the console) to a general with the Rab Mahnet.
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    Re: Portrait Enhancement Project

    Thanks Th170. I would really appreciate if you could also do one for the Carthaginians, Romans and Celts. +1 rep from me
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    Re: How do I get armies to rebel?

    It's quite difficult to get armies rebelling when we want. They do happen and sometimes totally change my plans but when I wanted them to rebel they decide not to xD

    Anyway, like Bailian said, I...
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    Re: Portrait Enhancement Project

    Just released the final version for the Portrait Enhancement Project. This one brings some more portraits for all factions, especially for agents and also some unique portraits which will be needed...
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    [Resource] Re: Resource Works by paleologos

    It's a beautiful shield indeed.
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    Re: Ancient China, EBII Style

    Ancient China would be great of course, but there are so many factions that are already left out of the mod (such as Syracuse) that it would be crazy to add those factions so far from the main map. ...
  14. Re: Choose your heir interactively in M2TW/EBII

    Indeed youneuoy has been doing an amazing job and the EBII team is certainly taking into account his advances. I wouldn't be surprised if after the next patch there are many submods released with his...
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    Sticky: Re: Fans suggestion thread for future releases

    It's an interesting suggestion indeed :thumbsup2
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    Re: EB-Twitter updates Discussion

    Or it means that someone had some free time to post the images on twitter :laughter:
  17. Re: MTW in MTW2 TOTAL CONVERSION Project idea

    Good luck then Nikola!
  18. Re: MTW in MTW2 TOTAL CONVERSION Project idea

    Nichola I share your love for MTW, it was a really good game. But there are things that are just impossible to do and while MTW is a risk game, M2TW is simply too different. You could try to make...
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    Re: EB-Twitter updates Discussion

    They seem normal to me, just good screenshots.

    This unit actually gets even more awesome with the later versions!
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    Re: Field Generals and Governors

    Nothing much you can do besides option 2. The AI is not that smart and will probably keep using them anyway.
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    Re: SSHIP - General Discussion

    Not me, the EBII team. There will be a lot of changes and new content on the next patch.
  22. Re: MTW in MTW2 TOTAL CONVERSION Project idea

    Well, in order for you to do anything close to what you want, you would need to gain a lot more knowledge regarding mapping, settlements and scripts. For now I suggest you to search for mods that...
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    Re: SSHIP - General Discussion

    Battles don't last for ages in EBII. They can be even quicker that many other mods like DAC due to how morale works in EBII. The biggest issue is only with siege battles that takes a lot of time to...
  24. Re: MTW in MTW2 TOTAL CONVERSION Project idea

    Currently, what do you know about modding?
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    Sticky: Re: Post Your Screenshots

    Well, there is a script that, from time to time, gives elephants to some AI factions. Maybe Pergamon is part of it.
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    Re: Alternative patch 2020

    They could be silversurfers.
  27. Re: Question about installation: Is it sufficient to have M2TW in C:\Steam rather than C:\Program Files\Steam?

    It's okay to have it on C:Steam and you can use other mods without any problem as long as they are mod foldered.
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    Re: EB-Twitter updates Discussion

    The Sardinian warriors look great indeed. Thanks Trarco for all your hard work regarding the concept of the unit itself.
  29. Very nice review!

    Very nice review!
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    Re: Rise of the Ottomans

    Do that and then play a siege battle as the defender. You would have lots of fun (or not).
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    It's in a good state but we still need to finish some important things. There is still a lot of work to do, especially in relation to events and traits. Next thing I'm going to do will be to add a...
  32. Re: Ana De Armas' spanked butt represents the might and the majesty of Rome

    Well, I did the traits and triggers but the idea was all your so you deserve proper credit too :thumbsup2

    However, it still needs to be properly tested to ensure that the mechanic works all right....
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    [Resource] Re: Resource Works by paleologos

    Hmm I don't know, maybe some more effects on them to make them look more "manual work" and not gamey.
  34. Re: Some questions on Carthaginian war mechanic..

    There is no way we can differentiate fleets recruited in certain regions. But it will be a mechanic available for all factions.
  35. Re: Some questions on Carthaginian war mechanic..

    Indeed. Under some conditions it would be considered pretty much historical. And the next patch will make raiding with navies more profitable thanks to my new maritime raids mechanic x)
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    Re: Huge Units Mod

    There is an option on notepad where you can replace a part of the text. I think if you include it the full soldiers line you can replace it much quicker.
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    Sticky: Re: Fans suggestion thread for future releases

    It's still a great script, very good work Quintus. I have played several campaigns with the script and rebels can be a real danger now. Now only are they already dangerous with 8 units but sometimes...
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    Sticky: Re: Fans suggestion thread for future releases

    That's simply something we are not able to do in the game. However, the new rebel spawn script for the next patch will show more agressive rebels spawns on the campaign map, even capable of...
  39. Re: Some questions on Carthaginian war mechanic..

    The problem is that it's really hard to balance that because sometimes the peace period also takes too much time to arrive.



    Will only be available after the next patch.



    Still, there...
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    Re: No late game historical battles?

    Well, that's because the team hasn't created any historical battle set on the late era.
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