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    Re: Why it was done like this ??

    Not a mod team member, but I don't recall having any of those issues playing hellenika...are you using the original version or that modified one some guy just uploaded to steam recently? If you are...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Well some tweaks may be worth looking into, but its also important to think about their purpose in combat. Personally I've found them to be most deadly when ships are either boarding or close to...
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    Re: Recruiting Marines

    Magnar and Sebidee's tutorials should set you up pretty well:
    http://www.twcenter.net/forums/showthread.php?656454-Sebidee-s-Complete-Guide-to-Unit-Creation...
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    Re: [Submod] Age of Hellenism for DEI

    Do you recall which this table in? That's an understandable fix to the AI's ineptitude, but it would also be nice for Carthage, Egypt and the like to recruit more than 2 navies - maybe there is a...
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    Re: Athens Resurgent-Athens Reskin & Overhaul

    Glad you guys like the look of them! :) And by default the DEI Athenian hoplites have slightly lower attack/defense than average (but higher armor) due to the training requirements of citizens...
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    Re: Athens Resurgent-Athens Reskin & Overhaul

    A few WIP shots of the citizen pikemen unit (with new shields and new cheekplate/helmet combinations)
    ...
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    Re: How to deal with Carthaginian navy?

    I really gotta recommend trying out the actual naval combat. We've made some changes recently to reduce bugginess and there are also some pretty effective tactics that can be pulled off to make...
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    Re: Divide et Impera 1.2.6 Released!

    Sure, that would make it convenient to find!
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    Re: Divide et Impera 1.2.6 Released!

    Just want to highlight my guide to naval combat explaining the changes in this update and for those who want to learn how to minimize bugs :)...
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    Sticky: Re: DEI Naval Combat Guide

    Thanks, glad you like the changes and the guide! Be sure to give the tips under Micro and Avoiding Bugs a try, they reduce the buggy subsequent ram orders a lot ;)
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    Sticky: Re: DeI Battle Guide (Version 1.2.6, MP)

    Very thorough and readable guide, thanks for sharing!
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    Sticky: DEI Naval Combat Guide

    This guide is intended to help players with naval combat – both in avoiding bugs and using effective tactics. A lot of players have avoided naval combat since (particularly in vanilla) it tended to...
  13. Re: [SUBMOD] Revised Victory Conditions and Chapters

    Wow. Fantastic mod - I have been wanting something like this since my first campaign in Rome 2! :)

    As an Athens fan I have some suggestions based on my understanding of where they attempted to...
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    Re: Ships are moving too fast !!!

    Thanks guys :) Glad that something could be done to fix up what CA shipped!
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    Re: Ships are moving too fast !!!

    Some ship speeds were tweaked in the last update, but they are overall still much slower than vanilla. Acceleration has been buffed, but this is historical and makes ramming more effective, which was...
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    Re: Athens Resurgent-Athens Reskin & Overhaul

    That's not a bad idea! I'm still working on thureos reform stuff which is when I was planning to make that split, but you bring up a good point on compatibility. I probably have included existing...
  17. [Resource] Re: Free shield patterns for hellenic factions

    Very nice work, I especially like how even minor poleis like Nikaia and Knossos get some love - thank you for sharing! :thumbsup2
  18. Re: Request: Monograms of ancient greek polis and hellenistic kings

    These are fantastic :) Any chance they will be released as a resource pack, or will it be its own mod?
  19. [Tutorial] Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Thanks for the file, I appreciate the help! I tried it out, but unfortunately just got a different but similar error:

    Texture folder: variantmeshes/_variantmodels/man/helmets/tex


    **...
  20. [Tutorial] Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    So I'm re-importing a helmet I've modified in 2018 max (with the plugin from here https://www.twcenter.net/forums/showthread.php?787486-Official-3DS-Max-2018-export-plugin )I've managed to work past...
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    Re: Athens Resurgent-Athens Reskin & Overhaul

    Isn't that basically the same as recruiting some Skirtai in say, Galatia, in the GC? or are you suggesting auxilia copies of the core units? I reckon the Neodamodeis and Trophimoi will fill that...
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    Re: Athens Resurgent-Athens Reskin & Overhaul

    What sort of things do you have in mind? I do have some (historically accurate) ideas for other greek states ;) Sparta actually adapted pretty well to the hellenistic age, and with the new...
  23. Re: What are you devs working on these days?

    Really looking forward to see what you guys come up with in the next update!

    There's definitely a load of potential in the ROTR map. I've been doing research on the cities of magna graecia in the...
  24. Re: [Experimental Battle Pack] - Episode IV - A New Hope (01.27.2020)

    Sounds like you've already got a handle on it :thumbsup2
  25. Re: [Experimental Battle Pack] - Episode IV - A New Hope (01.27.2020)

    I had an odd custom battle experience using the exp pack-maybe morale related. i was trying peltasts pikes as antigonids (4 regular, 2 agema) against Rome (Praetorians Scipionas, Legionarii capete...
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    Re: Athens Resurgent-Athens Reskin & Overhaul

    Finally a (minor) update here, some bugfixes and a new unit! I’ve got much more in the works, but I want to release all the thureos reform units at once in the next big update. link in the first...
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    Re: Sparta's Glaring Manpower Problem

    Those sound like some well balanced units! Certainly seems like the Trophimoi were for generally well off outsiders who idolized Sparta. Would the helots have less armour than standard hoplites or...
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    Re: Sparta's Glaring Manpower Problem

    It would be great to see Nedamodes and Trophimoi! It would add a lot to recruitment strategy while being historical :)



    I wonder if there might be another way to balance them which allows them...
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    Re: [Help] Creating artillery units

    Have you checked out Magnar's tutorial videos? Following this missle unit one
    https://youtu.be/QIyTT-M1Lmo
    i got the harpax model working as a shipboard ballista, though I'm still figuring some...
  30. Re: [Help] Problem with db tables - Creating a submod for DeI

    Try having it start with an a, b, or c-or a number. I think technically the load order of the mods is the only thing that should impact this, but I had a similar issue where despite other changes...
  31. Re: [Help] Problem with db tables - Creating a submod for DeI

    I've found that naming the table to load before the equivalent DEI one can help with this (i think mine start with 1ATH)
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    Re: Athens Resurgent-Athens Reskin & Overhaul

    @Jake
    Thanks for the guidance! I was looking only in the DB tables, and I hadn't even heard of rpfm, a search function sounds really great-will give it a try! :thumbsup2

    @SpardaSon21 - that...
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    Re: Athens Resurgent-Athens Reskin & Overhaul

    I've updated the link in the first post with a fixed file with that table removed. I wanted to also fix the manpower issue in the same update, but I'm still trying to figure out where to assign...
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    Re: Athens Resurgent-Athens Reskin & Overhaul

    That's so strange! That table is a copy/paste of the same values from DEI for all the Athens factions(mac wars and grand campaign, civil war etc), with tweaked RGB values setting the faction colors....
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    Re: Athens Resurgent-Athens Reskin & Overhaul

    I see from the Hellenic League thread you're having trouble loading new mods generally-have you got any other new ones to work since? I figure you've double checked load order and are using the old...
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    Re: Athens Resurgent-Athens Reskin & Overhaul

    As always, when its done ;) As I mentioned before I'm working on some shield textures and editing some helmets, which will take an indeterminate amount of time. If I really run into roadblocks I...
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    Re: Athens Resurgent-Athens Reskin & Overhaul

    Hmm, we could see a development of Athens' archers post reform with a bit better armor and some sort of stamina/morale benefits like the reofrmed iphicrateans- will have to compare stats to other...
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    Re: Athens Resurgent-Athens Reskin & Overhaul

    Glad you guys are enjoying the mod!

    SpardaSon21- Those are some interesting Ideas, thanks for sharing :)

    I have similar ideas about the reformed Iphicrateans-They will be something like a...
  39. Re: [Submod] - Loading screens - Menu - Loading bar

    Really nice work Lugos, Will have to try it out!
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    Re: [Questions] Assembly_Kit trouble

    Hmmm maybe I was wrong, but I thought I had heard there was some sort of battle map (definitely not campaign map) editor for Attila (I think called TED or Terry or something?), and there are...
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