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  1. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 0.98i (Updated)

    But the problem is that in normal stance an army in foreign teritory will bleed too much integrity, you can't even have sieges. It is really noticeable with eastern factions cause there is more space...
  2. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 0.98i (Updated)

    Oh man your sub-mod is amazing, but if you could only soften the integrity a bit, its ridiculous, my armies are too fickle(just no fun in being offensive) and the ai is constantly fighting civil...
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    Re: Integrity

    Its driving me mad too, though I wasn't sure was it Mugen's sub mod. I cannot invade from Italy to Epirus without my armies falling apart, c'mon this is ridiculous. Its one of the worst Attila...
  4. How can I "nerf" the Mongols in via modding?

    I would like to play the eastern part of the map in a more "standard" total war experience, without the constant annoying pest. How can I nerf them so they are a normal faction or even weak one?
  5. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    Still too CTD intensive, I still cannot get past 20ish turns with Chandax.
  6. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    Does the new patch help with the numerous CTDs?
  7. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 001

    delete
  8. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    I just have way too many CTDs with every faction, I'm gonna have to give up for now. Really sucks cause enjoyed the mod.
  9. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    I played a sally forth in Lombard fort, the front gate had "two gates" as in, one opened, but there was another door inside it, its like they overlapped or something, if I see it again I will take a...
  10. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    Lombardia campaign turn 41, CTD constantly after Rebels...


    Also some settlements have double gates?
  11. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    You mean upload the savegame? Sure.

    In this file you have the Chandax save game (2a), and a log file from my Lombard campaign, where I got a ctd in the 8th turn, but the I re-loaded and the game...
  12. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    Turn 15 with Emirate of Chandax, and I get a CTD during the rebels turn...
  13. Sticky: Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Why am I getting public order penalty of -8 for "religion" when the settlement is 100% my own religion (catholicism)? I have a felling like this happens with every faction. Also I am 90% sure I did...
  14. Sticky: Re: Medieval Kingdoms Total War Suggestion Thread

    delete
  15. Sticky: Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Another question, I have taken Basra, but its not counted as a "port", although I have the spice port building.




    I am not familiar with this, if this happened so much the black plague would...
  16. Sticky: Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Sanitation is a pain in the ass, it seems really tedious and difficult to build sanitation buildings, and even when I do I get no benefits (Constantinopole), and also it seems like consumption hits...
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    Re: [Submod] Age of Hellenism for DEI

    I just don't understand how to use the edicts, all of them have huge penalties that make them rarely worth the bother.
  18. Re: How to return the green-blue-red markers for friendly-allied-enemy units?

    Yes I actually checked that, there is only one [game] section, here is how it looks now.




    Sorry, I do get the ""Flash own,ally or enemy units" ", when I hover over the button.
  19. Re: How to return the green-blue-red markers for friendly-allied-enemy units?

    Changing the cgf does nothing(in regards to the colour marker and banners) and I cannot find " descr_ui_colur_db ".
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    Re: SSHIP - General Discussion

    But the mtw2 game cannot accurately reflect everything about the middle ages, the developers obviously made them as nice convenience, so the player is not blind on the map, especially to rebels.
  21. Re: How to return the green-blue-red markers for friendly-allied-enemy units?

    No it straight up does not work on some mods, its not the minimal ui.
  22. Sticky: Re: TGC - The Great Preview - 01.12.2019 + St. Nicolaus Day Special

    I hope you release a "Lite" or "Sandbox" version without the numerous scripts and complicated systems. Which is more like classic TW experience but with this amazing map and factions.
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    Re: SSHIP - General Discussion

    I am so happy and excited about the update, but why is the watchtower price raised? The watchtower is just a nice convenience for the player, correct me if I'm wrong but the AI sees everything...
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    Re: A graphical glitch...

    We'll see, seems weird though.
  25. How to return the green-blue-red markers for friendly-allied-enemy units?

    You know the "Flash own,ally or enemy units" button? Some mods for whatever reason remove that useful function, how can I bring it back?
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    Re: A graphical glitch...

    Actually I think I just decreased it, but I cannot make it go away completely.

    EDIT:Removing grass removes the problem, but it doesn't solve it IMO.
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    Re: A graphical glitch...

    Hmm I played around a bit with the AA and Anisotropic, I can make it go away. Thanks!
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    Re: A graphical glitch...

    Fixed the link, and no its not that issue.
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    A graphical glitch...

    I have this on every mod and vanilla, I feel like its cause its W8.1, but I am not 100% sure what causes it.
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    Sticky: Re: DaC - Simple Question Thread

    How hard would it be for me to change the diplomacy screen, so I can get the advisor button? I would really like to used the forced diplomacy submod but I cannot cause there is no advisor button.
    ...
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    Sticky: Re: CTD & Bug Thread

    I just played my first campaign with Julian in Gaul, I had a titanic 3x3 army battle vs the Allemans, it took really long and some interesting thing happened, and guess what at the very end of the...
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    Sticky: Re: [Technical] 1.15 Bug Reports

    Its 183 BC, I am playing Parthia. The Saka I am pretty sure did nothing so far, they are just in their camped state and sitting there. They might do some diplomacy here and there but they haven't...
  33. Sticky: Re: RodG 1.6 - Easy and painfree Installation

    I installed and re-installed the mod, but I get a ctd when the loading for the campaign ends. I will leave the log file here, cause TWC gets a stroke when I try to copy the content from the log file...
  34. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    When I play the Ghaznavids and move the spy, the game has almost a stroke, like huge lag and stutter? What's up with that? It doesn't happen with other factions.
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    Sticky: Re: Titanium Suggestions & Complaints

    That turn they couldn't kill anything, and I am confused, about what spy are you talking? Perhaps I should clarify, the merchant I was targeting is the rebel merchant. Anyway the turns after that...
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    Sticky: Re: Titanium Suggestions & Complaints

    Why can't I kill this merchant? Both of my assassins have 56% chance of killing him, and after I don't know how many re-loads, they still can't kill him, wtf!?

    Actually they really cannot kill...
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    Re: Garrison script

    Please for the love of God, make them optional.
  38. Re: Someone thinks an Alexander DLC still possible ?

    I just think Alexander's history does not translate very well into the TW game loop, so I don't see as a major loss anyway.
  39. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Okay I swear in every campaign lately Galatians build an empire. I tried on and off no major bonus and hellenic factions sub mods, whatever I do they rule and Antigonids eat :wub:.
  40. Re: Pointing out to the mod developers something that is often implied but still understated

    If this mod didn't exist I would probably not have or play rtw2.
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