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  1. Re: Question on Supply lines. Roads and Expansion. Pic included.

    The supply guide on the website doesn't mention any thing about roads being a requisite for supply lines, you can see them on slide 15: https://divideetimperamod.com/supply/
    In the end, I don't...
  2. Re: Shipwright follower. "All ships" means all ships faction wide? Regardless if General or Admiral?

    I think it would say factionwide if it was the case. An example is the "Mercenary Captain" who grants replenishment for all mercenary units factionwide. In his description it says so explicitly.
    If...
  3. Re: "Household Expands: Mauryan Driver" Not showing up.

    Don't know what specifically triggers the ancillaries. Most (afaik) show up when some conditions have been met, but only with a percentage chance. Like, if you stay for so long in a wealthy city,...
  4. Re: "Household Expands: Mauryan Driver" Not showing up.

    So each character can have up to 3 household items or followers. They are divided into 3 different classes which cover different aspects of the game. I can't really remember after which criteria, but...
  5. Re: How long will diseased army last? About to lose my General

    The problem might not be disease, but lack of regional supply. Desert regions are especially prone to that, given they have very little arable land. You can check the supply situation in the first...
  6. Re: Help me understand mechanics with Slave Trader in my capital.

    The slavetrader's most important feature (afaik) is its increase to slave production. It simply makes slaves in a province more productive. So you should only build the slave trader in a province...
  7. Re: Tax bug - my tax income has glitched massively

    You can find the older versions of the mod in the very first spoiler message (The ones that have a button called "show") on the download post (I'll put a link bellow). In order to install the mod,...
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    Re: DEI with Caesar in Gaul 2022

    Ok that's weird. Never experienced anything like that before.

    Edit: Have you tried disabling the building/research submod? Don't know if it might have some effect on movement points. Perhaps start...
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    Re: DEI with Caesar in Gaul 2022

    Is the 2nd turn winter? Seasonal effects can have a huge impact on movement range, income, unit morale and others. In the bottom left panel of your region info there is a sign that says what season...
  10. Re: Looking for Guide/info on all technology research nodes.

    Are you sure that you have the game and the mod correctly installed? It says on each technology what benefits it gives your armies, units or faction. If you cannot see that text it might because you...
  11. Sticky: Re: [Download & Installation] Divide et Impera 1.3 - Updated Feb 24

    The Steam version is automatically updated to 1.3. So if you use that one, you should deactivate the 1.3 beta. The new 1.3 main mod update is save-game compatible with the 1.3 beta sub mod, so you...
  12. Re: Supply ships and supply train caravan units.

    Any building (which has units that can be recruited) in just one region will make recruitment possible in the whole province. It's a vanilla RII feature. So a grain pit building in just one region...
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    Re: How to DeI? Governing.

    I would suggest that you read the building effects and calculate how much unhappiness they generate. Destroy some that decrease happiness and build some that increase it. You can hover your mouse...
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    Sticky: Re: [Support] 1.2 Bug Reports

    This has happened to me as well. I'm not sure, but I think that what happens is a "vestigial" effect from vanilla Forced March (which I believe Patrol is based upon). I've noticed that it only...
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    Re: Feedback on 1.3 beta

    Just nitpicking, but they 2 cavalry units drawing from the elite pop (Triballi lancer and noble cavalry), and their noble peltasts as well (they are really awsome btw). But do keep the...
  16. Sticky: Re: [Download & Installation] Divide et Impera 1.2.8 - Updated September 3

    When you have successfully started the game, you will notice that the menu back ground will say "Divide et Impera". When you try to start a campaign or a custom battle, you will notice that...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    You can find the reform requirements for Carthage, Armenia, Odryssians and Illyrians under the "Global (AI) Cultural Reform Triggers" headline on their website. When playing any of these 4 factions,...
  18. Re: Public Order Plummets on the start of any campaign

    The military presence negative is meant to represent the fact that people didn't like having soldiers in their towns. (And people still don't like having soldiers in their towns for that matter) This...
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    Sticky: Re: [Support] 1.2 Bug Reports

    I think this is a feature from the base game so players won't forget their besieging armies. Has happened for me several times as well. I don't know if it only happens when you are not building siege...
  20. Thread: Disease

    by Ekoten
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    Re: Disease

    Since the new update, the supply information has been moved next to the population breakdown and population growth. It's the 3 small buttons on top of the regionoverview menu to the right.
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    Re: Germani - Politics strange situation

    Concerning the bug as a reason to start a civil war, I'm in no way sure that is a deliberate case. I someone mentionned it on this forum, I should have made that clear. But in every and all campaigns...
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    Re: Germani - Politics strange situation

    For some reason the third party always ends up with all the influence. It is a bug/feature that CA included, perhaps a way to make sure a civil war would result, i've heard. AFAIK there's nothing to...
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    Sticky: Re: [Support] 1.2 Bug Reports

    That is intentional from the mod-team in order to mimic the historical fortifications of the city in ancient times.
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    Re: Pila throw when charging

    The pre-charge javelin throw has been turned into fire at will for all infantry units. I believe KAM found out it made the battle AI perform better if they did not have that ability. Some units still...
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    Sticky: Re: [Support] 1.2 Bug Reports

    They can now be found in the settlement paned instead. The stats for whatever region you have highlighted will be shown in the three hover buttons on the upper right of the panel.

    The first...
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    Sticky: Re: [Support] 1.2 Bug Reports

    The last Median reform happens after securing Parsa, Nisa and Seleukeia and after turn 211. Media Atropatkene has special reforms with the latest one representing the early rise of the Sassanid...
  27. Re: No building description for Roman auxiliary barracks

    I think it is a bug that occurs when there is too much information to display in the description window. It used to happen for one of the later levels of capital building options because of all its...
  28. Re: [RELEASE] Divide et Impera 1.2.7 Public Beta (Updated Jan 11)

    Have been playing the Medewi campaign for a couple hours now, they're great fun. I've notices some issues though. I'm using all diplomacy sub-mod and no clouds sub-mod.
    - Female generals do not have...
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    Re: Should barbarian factions get supplylines?

    I know this is not strictly concerning the question at hand, but I think it relates none the less. I've long wondered about the possibility for units to grand armywide boni in the campaign mode. Much...
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    Sticky: Re: [Support] 1.2 Bug Reports

    Lo siento Samarkanda, pero tienes que escribir tus mensajes en inglés en este foro.
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    Sticky: Re: [Support] 1.2 Bug Reports

    Factions don't have to be allied to back each other up in a battle. As long as they both are enemy to the 3rd faction they will show up as reinforcing army if they are within the reinforcement zone....
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    Re: Divide et Impera 1.2.6 Released!

    AFAIR there are mercenary chariots on the Britsh Isles. But I don't know if they were transfered to the 1.2.6 version of DEI. But you should definately go there and have a look anyway. Not invading...
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    Re: How could the AI ambush me?

    Were your army in patrol stance when you ended the turn? That stance works like forced march in vanilla and will cause your army to be ambushed when attacked.
  34. Re: Older Silver Shields and Ability and Ability to upgrade Triple Gold Chevron Bronze Shields to Silver

    Hey Verney, that's a really good point. I've always disliked it when strategy games allow you to recruit elite/veteran troops simply by upgrading buildings or tech. It would be way more fun,...
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    Re: A few questions.....

    Hey Darth
    I hope I can help answer your questions. I'm not part of the modding team, but I have played almost 2000 hours with this mod.

    1. When you buy the Steam-version of the game you will...
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    Sticky: Re: [Support] 1.2 Bug Reports

    Regarding the few factions in custom battle. Somewhere on the screen, there is a drop-down menu which decides from what campaign you are playing the battle. The game may have auto-defaulted a...
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    Re: [PUBLIC BETA] 1.2.5c Released! (Updated May 6)

    Hi Team, thank you for this great update. I'm really enjoying it so far. I have noticed a couple of inconsistencies regarding troop armour and speed that I would like to shed some light on. These...
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    Re: How to throw pila when charging?

    That feature has been changed such that infantry with precurser missiles functions like regular missile infantry. Because of this the battle AI will manage their troops better against human player.
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    Sticky: Re: [Support] 1.2 Bug Reports

    Usually the decomissioned troops will reenter the population the next turn. Have you tried passing a turn to see if the 600 will re-emerge?
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    Re: Elite Roman barracks and Copper

    The main building in the settlement itself supplies your faction with copper, so you do not even need to build one of the copper related buildings to be able to build buildings that require...
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