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    Re: Is this mod dead?

    Just my two cents on this, having worked on the mod since the early days. The hard truth is, we've been down to two modders working on this project for the last couple of years (UMC and me,...
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    Sticky: Re: [Technical] 1.15 Bug Reports

    Getting back to the other reports tonight. We are working on an update that:

    - Improves the AI's capability to build navies
    - Should make the AI more aggressive
    - Help the AI with larger armies;...
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    Sticky: Re: [Technical] 1.15 Bug Reports

    Is your game language set to English? This would affect how tooltips are displayed
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    Re: Why not auxiliaris ? Help

    Have you constructed the Auxiliary Recruitment building?
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    Sticky: Re: [Technical] 1.15 Bug Reports

    Fixed and pending update
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    Sticky: Re: [Technical] 1.15 Bug Reports

    Some of these are already fixed:
    - Wall/siege bug
    - Roman garrisons
    - Law of Citizenship

    The others may or may not be fixed, I'm uncertain, but those three above are definitely fixed already.
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    Sticky: Re: [Technical] 1.15 Bug Reports

    Was fixed in today's patch!



    Offices is known. It has something to do with political power. We just corrected it for Nabatea and Media and reinstalled these as playable factions. A fix should...
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    Sticky: Re: Ancient Empires Version 1.15 Released!

    Version 1.5.2 changelog

    Save game compatible, unless you would like to see updates to Media, Nabatea, and Macedon’s objectives, and Armenian names
    - Campaign camera fixed
    - Armenian culture...
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    Sticky: Re: Ancient Empires Version 1.15 Released!

    Germanic buildings are fixed, with exceptions. Temples are semi-complete and will feature some more unique effects later. This doesn't make them unplayable though.

    Victory conditions haven't been...
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    Sticky: Re: [Technical] 1.15 Bug Reports

    Alright camera should be fixed... patch will be out soon. :whistling

    In terms of crashes, I'm cautious with responding since it's not my table primarily. Not very good at solving them. But I'm...
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    Sticky: Re: [Technical] 1.15 Bug Reports

    Giwrgos Stamos It's known, but thanks. Caught me off guard... Will be prioritised for fixing.
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    Sticky: Re: Ancient Empires Version 1.15 Released!

    Updated OP with more of the changelog. There are still items we haven't included and it's fair to say that no matter what, the final version will be heavily condensed, not recollecting the changes on...
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    Sticky: Re: [Technical] 1.15 Bug Reports

    Just waiting for the update to hit. It's all ready and sent off to UMC. Sometimes it can take time depending on what else needs to be done first. From what I've heard the update will hit today,...
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    Sticky: Re: [Technical] 1.15 Bug Reports

    Nice catch. Totally missed that one, but we did 'fix' (more like break lol) the Greek starting techs last minute. Will need a startpos update but it's not game breaking, just a bit too generous. Re...
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    Sticky: Re: [Technical] 1.15 Bug Reports

    Goffredo - invincible generals has been known ever since before launch of the mod. It's just an unfortunate side effect of our combat system in combination with hardcoded general hitpoints. There...
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    Sticky: Re: [Technical] 1.15 Bug Reports

    Re squalor - I've increased sanitation from all sanitation buildings. Rome's chief branch now gives 6 sanitation per tier (24 at tier 4). Similar for other cultures.
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    Sticky: Re: Ancient Empires Version 1.15 Released!

    Alright no worries, try sending me a PM with your email. I will invite you to our Slack instead
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    Re: Sign up: Descriptions for 1.15

    That sounds excellent Hektor. Sending you a PM with the details :)
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    Sticky: Re: [Technical] 1.15 Bug Reports

    Steevehos where did you find the Mistophoroi Thorakitai? The only place I see it is in the mercenary roster, recruitable in custom battles for various Hellenistic factions as well as on the campaign...
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    Sticky: Re: [Technical] 1.15 Bug Reports

    Okay, this has been brought up for a while. Many people don't notice the effects from the regional effect bundles, which actually modify aspects of the city a lot ranging from 'Metropolis' to...
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    Sticky: Re: [Technical] 1.15 Bug Reports

    We're trying... ;)
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    Sticky: Re: [Technical] 1.15 Bug Reports

    I think we can update today, depending on if UMC is around. My stuff is ready anyhow. :)
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    Sticky: Re: Ancient Empires Version 1.15 Released!

    No worries at all. Join our discord, I'll help set you up. https://discord.gg/6RGRyR
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    Sticky: Re: [Technical] 1.15 Bug Reports

    Satanus9001 - Fixed and pending update to Steam.
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    Sticky: Re: Ancient Empires Version 1.15 Released!

    Either today or tomorrow
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    Sticky: Re: Ancient Empires Version 1.15 Released!

    Hotfix v. 1.15.1 - Preliminary Changelog



    Fix to some wrong Carthaginian tier 5 settlement icons
    Fix to Carthaginian and Hellenistic landed grants construction costs
    Fix for missing...
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    Sticky: Re: Ancient Empires Version 1.15 Released!

    Steam or Texoman's separate download and installation thread



    Historical characters do/should spawn in the campaign. If this isn't the case already something isn't set up right.



    Some...
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    Sticky: Re: [Technical] 1.15 Bug Reports

    All is intentional, except for the bodyguard - it should be late version.
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    Sticky: Re: [Technical] 1.15 Bug Reports

    The first issue is a vanilla thing, it's seen in other mods as well.
    I'd think the range is a bit low or the velocity of the projectile (making effective range lower than maximum theoretical...
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    Sticky: Re: [Technical] 1.15 Bug Reports

    Have you met the building requirement, i.e. Civil Court?
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    Sticky: Re: [Feedback] Suggestions & Improvements thread

    Swarbs and Antiochos - Good idea. Some AoR conditions can be enforced on these units.

    Totalknight - Some of these can be done. We've created a new building set for hordes, next step is...
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    Sticky: Re: [Technical] 1.15 Bug Reports

    OP updated with known bugs for v 1.15


    Goffredo thank you. The fish resource building was taken out of the mod in this version since, as you mentioned, it is redundant. However it seems like the...
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    Re: No more paranoid Romans

    Nice! This is my own personal preference as well. It may be changed in the main mod in the future...
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    Sticky: Re: Ancient Empires Version 1.15 Released!

    Sagat - Got a special treat for you. Germanic techs are now overhauled, along with Celtic and Britonic. I would still hold off a day or two though since we also aim to add new political offices...
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Swarbs will have to consult UMC on this. He shouldn't be in the nobility
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Imperial legions were removed from CBs to resolve crashes
  37. Sticky: Re: [Direct Download] - Ancient Empires 1.1.1b (updated Jan 25)

    Cheers for keeping this thread up and running
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    Sticky: Re: Ancient Empires Version 1.15 Released!

    Sagat can you verify with a screenshot of selected mods in the mod manager, and make sure 'enable out of date mods' is ticked just in case. Not able to reproduce it on my end. Have you tried to...
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    Sticky: Re: Released - Ancient Empires version 1.15

    Enjoy guys!! :thumbsup3

    Patch notes are a work in progress and we will try to cover as much as possible of the changes in the next few days.

    --- NOT savegame compatible with saves from version...
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    Sticky: Ancient Empires Version 1.15 Changelog

    https://i.ibb.co/JtvCr7w/1-15.png


    After months of work, it is finally here. Ancient Empires version 1.15 is a milestone in the mod's development and we are very happy to announce it is finally...
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