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  1. Thread: Raiding

    by torf
    Replies
    11
    Views
    779

    Re: Raiding

    I have make a quick test with the Boii.

    I have send my army raiding a rebel territory. And after this raiding party, I have make her coming back home.

    After that, I have send her again in a...
  2. Thread: Roman Province

    by torf
    Replies
    8
    Views
    644

    Re: Roman Province

    Some changes are coming with the R3 patch regarding to the roman provinces :

    Gallia narbonensis : Nantus Allobrogon(Uiennos), Kimusta Uolkias(Tolosa)

    Gallia comata : Landa...
  3. Thread: Roman Province

    by torf
    Replies
    8
    Views
    644

    Re: Roman Province

    After their defeat in 121, BC the territory of the Allobroges was added to the Gallia Narbonensis. The territory of the Aruernoi could have been added too, but the Romans prefer let them free with a...
  4. Thread: Roman Province

    by torf
    Replies
    8
    Views
    644

    Re: Roman Province

    The legate hasn't the imperium, he just get some traits to partially offset the no imperium penality.


    ;------------------------------------------
    Trait JuniorLegate
    Characters family
    ...
  5. Thread: Roman Province

    by torf
    Replies
    8
    Views
    644

    Re: Roman Province

    The Roman Provinces

    Sicily : Sicilia(Messana), Elimya(Lilubim), Trinakrie(Syrakousai)

    Sardin : Korsim(Alali), Sardin(Nurri)

    Africa vetus : Atig(Atig), Numidia(Kirtan),...
  6. Thread: Raiding

    by torf
    Replies
    11
    Views
    779

    Re: Raiding

    There is a script that give extra money to the player of some factions (Parthia, Aedui, Arverni, Pritanoi, Lusotannan, Sweboz, Getai, Saka, Sauromatae, Numidia, Lugii, Kimmerios Bosporos, Arevaci,...
  7. Replies
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    Views
    885

    Re: Carthaginian reforms still wacky

    The team have announced the revamp of this faction.

    But as the work isn't currently finished, nothing else have been announced.
  8. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Hello

    Currently, the buildings pictures and icons are culture related.

    For exemple, in EBII, we have one culture for all the "barbarian factions". So we currently have the same buildings...
  9. Replies
    13
    Views
    885

    Re: Carthaginian reforms still wacky

    It's one of the projects for the 2.4
  10. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Thanks for this answer.
  11. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Hello,

    I have seen that the tool offer the possibility to add more religions. But does it also allow to add more than the current seven cultures ?
  12. Replies
    5
    Views
    522

    Re: Some simple questions about the Taskashila

    It's not a faction that I played seriously. But, as primary source, you have : Herodotos (The Histories, III), some parts (when he fights in India) of Alexander the Great history, Strabon (Geography,...
  13. Re: Is there a reason Egypt gets African/Indian elephants but Arche Sel. only gets access to Indian?

    To enable the elephant recruitment in Alexandreia, you need to controle Pselkis.
  14. Re: Hyper v Native when you canít get a satrapy as Bactria

    For the infantry, the pantodapoi phalangitai won't be avaible in Baktria's starting provinces, in the patch. It's not a problem for steppe battles, that will need more cavalry and some quick infantry...
  15. Re: Hyper v Native when you canít get a satrapy as Bactria

    As QuintusSertorius said, the Hyparchia offer some better options of construction than Native administration.

    When I play as Baktria, I keep at the start the Hyparchia for thoses better...
  16. Replies
    6
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    528

    Re: Historical army composition in gameplay

    I use several sets of socii.

    When my army is coming back at home, I generously send back my Socii contingent to his native communauty, and I (the Senate) call another contingent coming from...
  17. Replies
    18
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    2,430

    Re: Ancient China, EBII Style

    Sorry, my knowledge is limited too. The only writen source about Japan are scarses chinese sources. The main sources of information is archeology. We know that, during the EBII timeframe,...
  18. Replies
    18
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    2,430

    Re: Ancient China, EBII Style

    I'm completly agree. It's very disappointing to have no non-chinese factions on TW:3K.

    Have you planed to have a slightly larger map to add a bigger part of Japan ? Like this you could also have...
  19. Replies
    18
    Views
    2,430

    Re: Ancient China, EBII Style

    Interesting idea.

    At least one faction could be added in the north of korea (a sort of proto-Koguryŏ kingdom) and three rebels region on the south to represent the future three confederations of...
  20. Replies
    5,308
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    1,010,988

    Re: EB-Twitter updates Discussion

    Thanks. This forum isn't as active as TWC, but there are some peoples that follow it.
  21. Replies
    5,308
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    1,010,988

    Re: EB-Twitter updates Discussion

    Carthage isn't one of my favorite factions, but it's really an awesome work. When, I take another city, I like to travel a little inside of it.

    In a french forum (Mundus Bellicus), someone was...
  22. Re: Barcid Revenge Submod - Updates for the next patch

    Nice work :thumbsup2

    Carthage is not one of my favorit factions, but this seems to be a very interesting submod. And it makes me want to try it.

    I think that when it will be released and when...
  23. Re: New pictures for aruernoi and aedui temples buildings

    Thanks.

    The horse has been choose to represent Epona, as it's a specific celtic set.

    The cornucopia would be more generic, and I haven't seen any gaulish or celtic representation of a...
  24. Re: New pictures for aruernoi and aedui temples buildings

    Yes. Me too. That could be a good suggestion to do. But I don't know, if it's possible.
  25. Replies
    448
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    123,915

    Sticky: Re: Europa Barbarorum Bibliography

    3D reconstitution of Sarmizegetusa :

    https://vimeo.com/52953687

    ...
  26. Re: New pictures for aruernoi and aedui temples buildings

    Level one temple of health/fertility (evocations of the cult of the springs) :

    https://i.imgur.com/pJheB8q.png


    Level two temple of war (another view of the sanctuary of Ribemont-sur-Ancre) :...
  27. Replies
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    1,763

    Re: Translation Italian

    Good news.

    What is the next text to translate ?
  28. Replies
    448
    Views
    123,915

    Sticky: Re: Europa Barbarorum Bibliography

    Die Germanen : an interesting old (2009) documentary (in french)
    https://www.youtube.com/watch?v=TastBcHa9so

    Except the lorica segmentata in the cesarian army, it seem's good.
  29. Replies
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    17,525

    [Tutorial] Re: How to Edit Settlements

    Finally my building tree work good. I have just forgoten to add the texts in the export_buildings.:doh:

    But, if I do the "faction1> wrong_culture1" (f_aedui cul_2), no picture appears. :hmm:
  30. Replies
    39
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    17,525

    [Tutorial] Re: How to Edit Settlements

    Thanks to your help.

    But, as it doesn't work, I have tried to use the remainings slots of the temples buildings tree. The chain use only 5 slots, so it remains 4.

    I have tried to edit the...
  31. Replies
    39
    Views
    17,525

    [Tutorial] Re: How to Edit Settlements

    I know that. I have ever worked on an alternative temple building tree, but the team said me that due to their projects, no new building tree could be add. That's why, as I sincerely hope that I...
  32. Replies
    39
    Views
    17,525

    [Tutorial] Re: How to Edit Settlements

    I have tried. It doesn't work. If I delete the picture in the folder of the culture, specify another "f_aedui cul_3", paste the modified picture in the cul_3 folder, that's the cul_2 alternative...
  33. Replies
    39
    Views
    17,525

    [Tutorial] Re: How to Edit Settlements

    Hello,

    As it seem that it's not possible to have some building tree, due to the projects of the team, do you know if it could exist another mean to display thoses pictures only for the celtic...
  34. Re: New pictures for aruernoi and aedui temples buildings

    Two new pictures :

    Level 4 temple of health/fertility (a gaulish sanctuary representation coming from the site of the CNRS (french archeological intitute) + Epona) :...
  35. Replies
    39
    Views
    17,525

    [Tutorial] Re: How to Edit Settlements

    Many thanks for this answers. I will see with th EB team if it's possible to make that. That mean that we will have to use 24 building slots for the celtic factions, and 18 slots for germanic...
  36. Re: New pictures for aruernoi and aedui temples buildings

    Three new pictures :

    Level two temple of health/fertility (the sanctuary of the "Pont sur la Thielle", near La TŤne + an horse of a gaulish coin, representing Epona) :...
  37. Replies
    39
    Views
    17,525

    [Tutorial] Re: How to Edit Settlements

    Hello,

    I'm working on new sets of pictures for temples buildings for celtic factions on EBII. Thoses pictures are intended to be specific to celtic factions, and not to all the factions of the...
  38. Re: New pictures for aruernoi and aedui temples buildings

    Another new picture :

    Level four temple of war (the sanctuary of Ribemont sur Ancre + a carnyx) :
    https://i.imgur.com/YJM9NCl.png

    Now, the set pictures for the temples of war is completed.
  39. Re: New pictures for aruernoi and aedui temples buildings

    Three new pictures :

    Level one temple of health/fertility (a man throwing a sword in water + an horse of a gaulish coin, representing Epona) :
    https://i.imgur.com/Ux4KF4F.png

    Level three...
  40. Re: New pictures for aruernoi and aedui temples buildings

    Erken :

    Yes. And if we want to follow closely the description of the site, I should add a marsh behind the mound.

    Genava :

    I think that there is a misunderstanding about the word "tumulus"....
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