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  1. Thread: Is this a bug?

    by synagas
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    4
    Views
    661

    Re: Is this a bug?

    Sheridan, I am pretty sure the bug is the automarriage aspect. I have had it happen randomly for a while and seems to still be there. Often times I notice you will seek a wife and the next turn get...
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    I just ran a test myself and can confirm that the moment I strike with arrows, I get a CTD. I also hit some of the foreign versions and that seems to also CTD on me.
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Corinthus crashes about 20 minutes into the siege. Tried a few times and auto resolve works fine, but not sure what causes the crash. Happens about the same time but not the same thing going on when...
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Not sure why I cannot currently recruit anything in Serdica. I have buildings that grant me things to recruit, my army is in that exact region (not just the province), and yet even in summer I am...
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    Re: Please tone down the traits/trait generation

    Would you be up for modifying some of the traits? Religious prosecutor is a very painful trait, but also one that makes no sense in what it does. I think it would make more sense if it added +5/+10...
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    1,297

    Re: Small tweaks and suggestions

    Fair point about the artillery, though the ongar was used to breach holes in city walls when applicable, especially the wooden ones I believe. Regardless though, if that isn't the intent for the...
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    Re: Small tweaks and suggestions

    In regards to artillery, I wouldn't mind if they cut back range if they improved accuracy at least a tiny bit... I have my large catapults just outside of tower fire range and while aiming at one...
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    The sail on the Quadreme Ballista blocks your sight if you go into first person shooter. With the changes done to weapons in this mod, I find first person is needed as the accuracy on the ships...
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    Re: [BUG]? related to fleets raiding

    Can't load it up yet, but are they in the same sea region? Even if they are not trading there, if they have a single port in a sea region you raid, they see it as being raided.
  10. Re: Roman General's Battle Unit "upgrades" to 25 men?

    The only thing is that it seems not only the general is effected. My principes "upgrade" from 240 to 180 with no stat changes. I wouldn't mind if they got better, but they cost more upkeep for less...
  11. Re: [Question] Culture mechanic, and spread of Culture.

    No, and normally no. Culture spread is based off the buildings you have built. A temple and the main chain are typically the two most culturally powerful buildings, though others can still help....
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    992

    Re: Politics and provinces

    The well works wonders in helping sanitation until you can level the acqueduct up. Also, the governor with high management gives +2 sanitation (- if 3 or less), as well as +1 if you take the trait on...
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    Re: public order question

    What's the influence for Armenia's culture vs the others? You might start with 90% but only have 15 influence and the others have 10, 8 and 4 (just random example), which means your culture is not...
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    2,870

    Re: How can I get slaves?

    I believe Selucid Empire are the only ones that not only have access to them, and also build it to trade. Guessing they start with the building since no faction seems to build resource buildings.
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    Re: AI army compositions

    I think that looks like a very deadly army to go against. Siege engines in that number verses your Soldiers, might break them in fear alone. Still... I have seen some odd compositions, but that was...
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    Re: [Tutorial] How to ... The Romans

    Love it, and I think it does an excellent job putting out the information in a well ordered mannered. Great work!

    I would like to tack on a few things I noticed as well, that took me a bit to...
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    Re: public order question

    I'm not sure for them what reduces it. With Romans, the main building can be changed to a type that reduces native dissent. Also, buildings to convert to your culture are needed since different...
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    I tend to agree, but for the fact allied factions come on as reinforcements. I tried it with my own army reinforcing from across the river and still ended up acting like a normal reinforcement. Not...
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Swarbs, I believe they are tracking this. It was noted a few days ago and I think it was just a lower priority than some other bugs. Will be nice fixed, but for the moment at least, I just try not to...
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    I am assuming assassination quests are a bug? I don't think I have been able to find a way to recruit anyone who can assassinate someone, so will assume this to be the case.

    Also, there seems, for...
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Is it intentional that the drill field for Rome proper ends with +2/+2 at a cost of 1520 when the public fields otherwise nets +2/+2 for only 550 and does the exact same thing? Is this because you...
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    Re: Hannibal: A God?

    He has died. I too thought he was immortal but finally managed to kill him. It took me about 10 minutes with three units of swords taking turns (so always fresh) attacking and swarming him as he...
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    Re: Populationg growth and decreasing system ?

    I am pretty sure they removed population growth completely. You don't need any amount to get a new slot, do if you are actually seeing growth, that might be a bug. Taxes affect culture and happiness...
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Since women don't seem to have an active role in politics, I was wondering if it was normal to have them get traits? Can't look at them, and nothing they can do politically, so not sure if the trait...
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Not sure if vanilla issue or the mod, but these two armies have been standing like this for about 5 turns. They are, and have been enemies that entire time, but they are not fighting one another nor...
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    I didn't click upgrade itself, but when you hover over it, you see what changes there are. In this case, upkeep goes up but no other changes.
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Minor issue, and not positive its really a bug or if perhaps just misinformation. The first Roman technology for military upgrades two units to the same type. Somewhere else, when I asked, it was...
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Not sure if its my game or what, but it seems that the offices change what they do randomly when you hover over them. You can see two different offices and how they have different values, if filled,...
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    4,438

    Re: public order question

    Starting province isn't 100% your culture. Look at Rome for example. Sure a lot of people there are Latin at the time, but you still have Italian (not sure the difference here, really, tbh) hold outs...
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    Re: Random questions

    Oh, sweet. Haven't had a chance to look into the changes of the recent patch. Really glad about that change though, thank you. Have you guys considered two chains for resources? I know that would be...
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    1,668

    Re: Village garrisons

    Ahhh, that makes sense. The problem with this mod is that there are just so many awesome choices that it's so hard to choose a "bland" option like garrison. XD. Mod is great and so much fun, and the...
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    1,668

    Re: Village garrisons

    Is the intent to defend against a full stack or just a smaller one? Hoping the later, though be nice if the Garrison buildings gave enough to really defend against a decent event. Otherwise, I don't...
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    Re: Random questions

    I don't think so, unless you need the resource yourself. Wood for navies for example a prime one, and fish give food too. They do tend to help get trade agreements, but the value to building cost...
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    I get the traits for supplies. Not using any sub mods, but my generals are constantly getting the negative supply traits about tight belts. I thought only the one mod was meant to do this, but will...
  35. Replies
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Ahhh, that makes sense. I wonder, and couldn't find one but not the best at script modding, but is there a way to do a moral buff for just a Garrison defending? That way it counters the army loses...
  36. Thread: Roman Tips?

    by synagas
    Replies
    17
    Views
    3,186

    Re: Roman Tips?

    I think some of it depends on PO. Increase taxes is a big hit, while export food is none. Also, the more food you can export, the more money to get, so might be worth it when you can export hundreds...
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Not sure if this is vanilla or just WAD, but suffering massive 'Army Losses' in a siege with one dead.


    https://i.imgur.com/dXkrYvb.jpg


    I know that I shouldn't do well in this siege, but was...
  38. Thread: Roman Tips?

    by synagas
    Replies
    17
    Views
    3,186

    Re: Roman Tips?

    Gotcha. Also, is there a reason to get most of the trade goods? Anything at 6 or under seems to never equate to a high enough value to even cover the cost of the building. I am building timber (value...
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    My Roman ones definitely do. All three regions have identical Sanitation, which would not be the case if the well in only one affected only itself. Are your's Roman or another?

    As for the food, it...
  40. Replies
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Both seem to give sanitation to the whole province. Not sure where it is saying only region the wells are built in. Local province is the same thing as regions in the province, btw. A region only...
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