@Vladyvid
Really here's a side by side of one of the helmets; I believe you are talking about my version on the left, yours on the right....
Type: Posts; User: Taurion of Lindon; Keyword(s):
@Vladyvid
Really here's a side by side of one of the helmets; I believe you are talking about my version on the left, yours on the right....
I should make note that all the images on this thread are outdated.
Your helmets have long been replaced with my own, and what makes you think people can't make a helmet that looks the same as another. I think you should also specify which helmet to say "some"...
I'm not really active here and my new models and submod is on Moddb.
For anyone who wishes to know this submod has moved completely over to ModDB and will remain there as it will be home to the newer version, you can still download all of the version up to 3.7 here.
you would have to add them back to the model.
I'm not sure, but I will be implemented for my centralized mod.
The models that I have recently showed off are an armor upgrade for the Abrazanim units. The Aduniam roster is like going to be changed as well to fit their new design a little more.
My new mod will be for V4; it will feature both Gundabad and the Ar-Aduniam. The Aduniam will have the new look that I've been working on and will retain the Flamethrower unit with an updated model....
It is not save game compatible.
Don't think I've forgotten about this mod. However, it will be merged with my Gundabad reskin to make a new sub-mod, but for now, enjoy this preview for the New Aduniam....
This project is still alive I recently made one of four base variants for the Blackshield's unupgraded model....
Not all of them will have a trophy rack; plus it makes Gundabad a lot more unique, and gives the player some idea of what the culture of the Gundabad orcs is like.
The whole faction is getting redesigned. The Blackshield's upgrade has already been completed, and their regular model needs to be worked on Bolg's Champions are done, and Beserkers are going to...
there are currently four units models that have been put in to the game as of this moment.
https://steamuserimages-a.akamaihd.net/ugc/782995871541973806/89F6FE8A173C976819670D04BF2A09B33114FC9E/...
Here are the new Pale Uruks at the moment.
https://steamuserimages-a.akamaihd.net/ugc/782995698745725320/35AF94EA275EC88CBF95592F71119B3EB60339E1/
and an in-game screen...
That was an oversight which will have to be changed.
I re-downloaded the mod and it didn't have the issue.
It'll released when it's ready so I can't really give an estimated time.
What did this mistake look like?
I've forgotten to add the previews as for the difference between V2.2 and V3 they're built on the version of DAC that has been released. I should specify that V3 of this mod should say V3.7 as I used...
I wasn't satisfied with their look, so I scraped it.
Something for you lot.
Body of orc model by Leo (leo.civil.uefs), helmets by Vladyvid:
https://steamuserimages-a.akamaihd.net/ugc/779610114011492043/AB8EF84608646C41EEB9FCEDD4CEB8388582456C/
I plan on making them look like the berserkers.
Some images to show current progress above.
Ok, so I'll address the unit info cards first because I can't make info cards without it breaking on me I can't make any for the flamethrower one for the flamethrower unit. Now, as for the corsair...
New weapon assets.
Which version did you download there are three versions V3, V2.2, and the V2.9 alpha. V3 is only compatible with DACV3.
It's because the Azrazâir Warriors were removed campaign_scripts and descr_strat would be looking for that unit.
This sub mod is not compatible with the total war submod.
I suspect that you used V3 of the submod for the current version of DAC.
How did you install it?
I've added the correct ui stuff for the Azrazâir units.
I do have discord, but I'll send you the info via PM. For anyone who would like one on one help, I can be found on the following three discord servers The Order of the Swan, Medieval Kingdoms Total...
I'm aware that you don't but there is another person that is having the problem.
Domeric_Bolton I just tested it, and it works fine, so my question is did you use the right version of the submod for DACV3? Because you and one other are the only ones having the issue that I am...
I'm not really sure what could be causing the issue.
I made a video on my current progress for some of the helmets. https://www.youtube.com/watch?v=1y_btUNX1H0
As of this moment, there's only room for two units but if there is more room in the next version I may add something new.
Unfortunately there's only room for two units which I might not even add.