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    Re: [Award] Flinn for Divus

    Non-citizen support +1

    (but not letting him retire would be better :crying:)
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    Re: Abolish the 501st Modding Awards

    Replying here in an attempt not to derail the Withwnar proposal...

    I can see the intention behind the low initial requirement for the first award, and the stepped approach to other, silver, gold,...
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    Re: Abolish the 501st Modding Awards

    The wiki (which in this instance probably means me) thinks they are awarded by the curia... I need to try and backtrack and work out why!
    ...
  4. Sticky: Re: The Total Guess Competition - Rules, Leaderboard & Commentary

    Thank you competition team! Good work keeping this all running :thumbsup2
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    Re: I want to bribe the king.

    That isn't what the TWC University is for... The University was a forum section which held learning courses, which happened to be on TWC (this site) not a University about Total War issues.

    From...
  6. Re: Article: Total War: Rome Remastered Modding

    The mod I think is most worth watching at the moment is RIS - a little bird (their public discord channel) tells me they have a major patch release coming very soon.

    Me, I'm too busy dragging...
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    Re: Abolish the 501st Modding Awards

    Those two older awards are tied up with the citizenship system, Artifex = citizen, Opifex still says Nominees must also meet the criteria to become a Citizen (if that's incorrect please point to...
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    Re: Abolish the 501st Modding Awards

    I must admit, for aesthetic and other reasons I like the neat Avatar and hidden rep only look! It's what all the supercool kids had when I started modding here...


    I can understand what it was...
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    Re: I want to bribe the king.

    Welcome to the forum! Is .deadringer. for the first Medieval Total War?

    Your post needs to be moved to the correct game sub-forum so people can answer you...
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    Re: Abolish the 501st Modding Awards

    I'd normally agree (now, I've mellowed a bit with age) but it does seem that Gigantus is the only person with one, according to the awards list...

    I do think it would be worth keeping at least...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Blender does everything Milkshape does and more, so that's fine and actually preferable.

    IWTE's name coding and texture set-up is a bit different in Blender, so to transfer things you've already...
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    [Tutorial] Re: Editing worldterrain files (IWTE)

    You need to use the buttons at the top of IWTE - it might be slightly different according to which version you're using but you're looking for the Export WorldTerrain option after 'Collada' - that...
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    Re: The Vanishing of Flinn

    Great to see the dude back!

    ...how exactly can you prove you are not a reanimated corpse? (just asking for a friend)
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    Sticky: Re: The Chat Thread (Read OP)

    Don't listen to the voices :hotspur:
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    Re: Custom Battle Tab Causes Crash

    Hi, I don't think this is the best place to ask, it doesn't sound like IWTE/settlement or geography related.

    I'd try https://www.twcenter.net/forums/forumdisplay.php?275-Mapping

    I assume you...
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    Re: The CAT thread

    I wasn't getting at you, sorry if it came over that way, it just always amused me when the vets had to find a classification for any cat, despite it being, erm, of unknown origin!
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    Re: The CAT thread

    Moggie! everything that isn't a 'breed' is a European Shorthair...
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    Sticky: Re: The Chat Thread (Read OP)

    Kill it before it grows.
  19. Re: Article: Total War: Rome Remastered Modding

    There should be no reason why not! You should be able to use hidden resources to stop them upgrading.
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    Re: The catchphrase game

    I thought it was a 'clothes mangle', but that's not helping so far.
  21. Re: What comes on your mind when you see the signature of the person above you?

    Why hasn't Cope got a link? :(
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    Sticky: Re: The Chat Thread (Read OP)

    It's not a triple post he's got a stutter, can't you tell from the name? :tongue:
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    just checked - that was definitely a 7_A specific issue, as usual we fixed something else... and didn't realise it did something unexpected to the strat>ms3d things, if you download latest version...
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    Sticky: Re: The Chat Thread (Read OP)

    He obviously has deliousions of grandeur... only women should be worshipped!

    (& I'm definitely not making a mod that contains anything named Trump!)

    End of Days III for Remastered, maybe... ...
  25. Re: Article: Total War: Rome Remastered Modding

    Thanks! The RR modding stuff is advancing all the time, from the IWTE side we've just started experimenting with rotating base textures to fit slopes on the generated textures, this is a WIP rebuild...
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    Re: The catchphrase game

    I'd have gone for
    "I'm late, I'm late, for a very important date"

    but the little guy with the height measurement doesn't fit.
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    I'll check that, we've been through a few versions in quick succession... in theory they should work!

    keep your copy of 07_A but you might also want to try the new 08_B in case that has fixed the...
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    [Tutorial] Re: Converting Battle Models to Strat

    The banner is still there although modified, as the same one is used for the occupied settlement.

    I changed all the strat character model's anims and skeletons so the left hand bone is a loooonng...
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    Sticky: Re: The Chat Thread (Read OP)

    you called?
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    Re: Mundus Magnus Map on v1.0 3D map mesh

    I've now updated the mod to add PatWest's descr_regions.txt fix. I've included some other fixes for error_logging messages and tidied up the map mesh files so only those required for 2.0.2 are now...
  31. Re: Is it possible to functionally change the code name of a vanilla faction in the game codes?

    You need to do any sort of find/replace carefully by looking at what you're changing, not just a universal change all. Eg, if you want to change the game text files from faction name Venice>Fred you...
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    [Tutorial] Re: Converting Battle Models to Strat

    The banner loosely follows the Lhand bone as a relative location... it doesn't exactly do it, so if you made an addition to the model weighted to the bone it would move exactly with it, but the...
  33. Re: Arranging different fertile ground types around the campaign map

    all the groundtypes e.g fertile_low, fertile_medium, hills, etc. have different influences on the battle-map via the geography.db - if you're using the vanilla geography.db it won't make a lot of...
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    Sticky: Re: The Chat Thread (Read OP)

    You are Margaret Thatcher and I claim my 5
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    Re: The catchphrase game

    Breaking with tradition ?
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    Re: The catchphrase game

    Completely off topic now, sorry, but there's a webpage I can't link to here about judging a book by its cover that has gems such as this:...
  37. Re: [WIP] HQ 3D Map Mesh Project - Progress Pics in OP

    If you're happy manually modelling things (which you obviously are) you can use the river_mesh.cas to make proper looking water for your highland lakes. You'd need to have two different versions of...
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    Re: Mundus Magnus Map on v1.0 3D map mesh

    Yeah - thanks PatWest actually sent me a fixed version of the file, but I was hanging on with the update till 2.0.2 went live ( I was hoping to have fixed some other bits by then too, but maybe...
  39. [Tool] Re: IWTE - Map Mesh Generator for Rome Remastered

    river edge colour might become changeable - the actual blue of the river I can't spot a way of changing (or the sea) we're not controlling anything about that.

    The read-me in my updated texture...
  40. [Tool] Re: IWTE - Map Mesh Generator for Rome Remastered

    you need our version of descr_aerial_map_tile_models.txt in your mod/data folder to sort out the borders... it should have been included with IWTE and with my texture pack thing

    original RTW did...
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