Search:

Type: Posts; User: prototype952; Keyword(s):

Search: Search took 0.07 seconds.

  1. Sticky: Re: Imperial Destroyer project v1.0

    Ah, that's a shame. I was really hoping this mod would eventually be completed and we could have at least one if not two conquerable regions in each trade theatre. Also, I've played as Banjar and I...
  2. Sticky: Re: Imperial Destroyer project v1.0

    How do you define "covered" regions? Do you mean the areas that are purely map with no trees or anything on them? He was able to do that for the Banjar region in the East Indies theatre. Sure, that...
  3. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    I forgot to list the newly added regions in this finished product idea:

    - the 4 Trade Theatres: 2 in the Brazilian, Ivory Coast, Straights of Madagascar, and one additional region in the East...
  4. Sticky: Re: Imperial Destroyer project v1.0

    Lordsith

    I made maps of the 1700 and 1783 start dates if the mod was fleshed out a wee more. It's already by far the best mod for Empire, but I think these additions would truly revolutionise the...
  5. Replies
    12
    Views
    3,585

    Re: Middle Eastern Campaign

    Ah that all makes sense. I looked up the Sennusi rebels and geographically they'd only own the west-most Bedouin region so I guess it'd make sense to give the coastal village back to UK (being a...
  6. Replies
    12
    Views
    3,585

    Re: Middle Eastern Campaign

    Link to the Imgur page for the picture since uploading a direct link didn't work.

    https://imgur.com/gallery/jVZNb85
  7. Replies
    12
    Views
    3,585

    Re: Middle Eastern Campaign

    Just edited the Egypt campaign map (saved as a .png so you could edit it yourselves) that I think is much more in-depth than that Redditor did with his version from like a year ago. I added multiple...
  8. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Not related to Imperial Destroyer, but I just realised how badass it would be if CA made Empire 2 with all these features and more mechanics (like hordes, politics, multiple resource currencies,...
  9. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    My 1783 game crashed on me around 1826 when the end date is 1850 :(
  10. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    10 volleys for muskets sounds solid to me. I like limiting musket ammo so you can't just steamroll the game with musket spam, but they need more than just a few volleys before they're rendered...
  11. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Lordsith, the 7 Years War is one of 2 cases of "World War Zero", where from about 2/3rds to almost all of the world was involved in said war, and Empire does a really good job showcasing that with...
  12. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    That definitely sounds interesting, especially since Napoleon is more polished than Empire. I probably wouldn't spend time on it since The Great War mod and Darthmod take up all my time on Napoleon,...
  13. Replies
    3,066
    Views
    925,720

    Sticky: Imperial Destroyer mod - mod keeps crashing far into the late game

    I started a late game (which starts in 1783) as Punjab. Because it takes FOREVER to make a conquered city happy, I am in 1821 (4 turns per year) and have just conquered all of the Indian theatre...
  14. Sticky: Re: The Great War 5.1 | General Suggestions and Questions Thread

    Okay awesome that it's being considered. I noticed on your link that it was mentioned that France is the only playable faction in the Egypt campaign and you guys would need to work around that. I...
  15. Sticky: Re: The Great War 5.1 | General Suggestions and Questions Thread

    Someone posted on the Total War sub on Reddit a week or two ago suggesting possibly a Great War mod for the Egypt campaign and going so far as to edit the Egypt map for what they think such a mod...
  16. Re: Can You Rename Factions in the 4 Kingdoms Campaigns?

    The post was made in 2010 and says it will for sure work with Windows XP and to check up later for Vista and 7. Are there tutorials for this when it comes to using Windows 10?
  17. Can You Rename Factions in the 4 Kingdoms Campaigns?

    Now I know that in-game the only way to do this is in a Hotseat campaign, but with Stainless Steel I was able to rename factions at will by going to expanded.txt. Yet when I go to the "mods" folder...
  18. Replies
    0
    Views
    1,456

    Supply and Demand mod for ETW

    So I just came across this mod made back in 2013 that apparently never made it past v1.0 that gives Empire an attrition factor.

    I clicked on the download link and supposedly the mod was removed by...
  19. Can I safely install Falcom 3 while I have Stainless Steel and Rise of Three Kingdoms installed for M2?

    Just downloaded Falcom 3 to a mod folder separate from my M2 folder. Figured I want to play as an central or south African faction but don't want to risk M2 crashing with the mod, since I also have...
  20. Replies
    4,727
    Views
    1,317,231

    Sticky: Re: Need Mod Recommendations? Ask Away Here

    There's a mod for Medieval 2 called "Conquer the World" or "Schwert und Speer" on ModDB. I have downloaded the mod and saved it on my desktop. I tried one way to install and it was didn't work for...
  21. Re: How do I change the faction names in M2TW? (Steam)

    Apologies Begeta, but I don't know any Slavic language and cannot read that. Do you by chance know of an English version of that video or a video like it?
  22. How do I change the faction names in M2TW? (Steam)

    Yes I've already googled it which took me to TWC and other sites that try to help. The best I could find was to unpack a file and go to the "expanded.txt" file and go from there, problem is I have...
Results 1 to 22 of 22