In my opinion - yes, I can't see the sun in this case. But you cam never be 100% sure in the Medieval2 engine.
Type: Posts; User: Jurand of Cracow; Keyword(s):
In my opinion - yes, I can't see the sun in this case. But you cam never be 100% sure in the Medieval2 engine.
I don't think it has anything to do with either the traits, or with the portraits.
answered here.
Games known to me are recorded in this entry.
Possibly. This is one of the buildings that still await my time.
I have tried saving it a few times but it crashes every time either on the France's turn, or (if I just delete France) on the HRE turn. I don't think it can be salvaged unless you've got an older...
Perhaps it's possibe. But I think scoreched earth effect reflects better my feeling of immersion in this game. I'd rather tinker with parameters than introduce a new mechanism. One would need to...
Upload a save, we'll try to move a turn ahead, but no guarantees it would succeed.
no, also your current game
Modding is fun, RL can be frustrating - but still you need to eat something real ;-)
Thanks, @Edofcan, for uploding the pics - this makes my task of updating the list of the games in the 5th entry much easier.
Thanks for reporting. Indeed, the mixing of the bloodlines is one of the...
you need to modify the EDB: "export_descr_buildings.txt". Many manuals to be found on the web.
welcome again, Eldgrimr!
I've played v. 2.1.3 and my impressions were:
- there's no translation at that time and playing with Russian alphabet was difficult for me
- graphically it is a pleasant mod
- music was assembled...
I was sure I wouldn't this screen ever in my life :eek: :worship:
yeah, this is a legacy of the base Medieval2, I believe. Or maybe for the SS6.4 somebody bothered to do something with it, I...
Hi cloxx,
there's no better micromanager than myself... Here you've got my recording file for a SSHIP campaing. It was done for v. 092 so some things may be outdated, but I start recording a new...
Cumans issue - it's a feature, not a bug. These are deep steppes, cities couldn't be built here until after the Medieval era, say 16th century or later.
I also thought you're the greatest maniac for the SSHIP... You've lost your title to a more dogged player ;-)
I do concur.
JoC
- extreeme upkeep - that's the feature, not an incident. But the relative costs are to be balanced in the future.
- 25 turns - yes, in one settlement, but for many units there're many settlements...
of course, everybody can post their minimods / or parts of work in the Mini-Mod subforum. State clearly the version of the SSHIP your work is compatible with.
cheers
JoC
frankly speaking, we don't use much our discor server
it's possible they'd send such envoys, but how likely - I don't know.
scripting it - I doubt
Fieforged Empires
Anno Domini 919
Medieval Kingoms 1212
Thanks, Guys, your opinions were added here to help other players to decide whether to play the mod.
no idea. graphics is not my specialty.
I don't understand, I'm sorry.
- I will consider moving Ras more to the North-West.
- adding a province in the Balkans will not happen (soon). It would unbalance the distribution of provincess accross the map. I would rather move...
"You must spread some Reputation around before giving it to Sllhouette again."
what do you mean by "test version"? The most recent published "test version" is exactly of August 2023.
somebody might have messed with it, but I believe crossbows are still slow to reload while...
https://i.imgur.com/j5fp4f1.jpg
ad 1 - difficult to understand: if there's no real effect of this bonus, and you don't want to have any text assotiated, why would you like to give this bonus to a building?
ad 2 - maybe it works...
I have never seen a campaign after 1500! I'm excited to see your save!
On loyalty - well, it should matter... it's probably an issue of the balance. We have to tweak the parameters...
it should be possible within reason. The problem was ecology - it was very difficult to cultivate land in the steppes. The economy possible there was a pastoral one, what also made nomadic society...
code name for Halab is Aleppo
Good news indeed! Keep it up
JoC
You know, @louigi, that I'm collecting reports on the playthroughts here, right?
You may find something there.
cheers
JoC
Hi @jessercringer!
I'm really happy to see somebody continuing my work on the PTs - that's encouraging to have buddies feeling history in the same way!
First, I will integrate your work into our...
I don't remember, but it doesn't stray much from reality as the steppes were started to be conquered by Rus only in 16c ...
the princess - the text seems to be wrong indeed.
no - no PT (provincial title) needed.
for the Zenghids it should work in Baghdad, Aleppo and Cairo.
Hi Modesticus,
this is a good historical argument for 12th century. However, a modder here needs to take into account many other constraints, like the number of regions (cannot add any more), trade...
I think the game engine does count the upkeep in the right way...
Baltic Trade - yes, it'll be available once Hanseatic events happen. What's more, London is one of five places with unique Hanseatic...
thanks, I'll fix it for the next version!
JoC
yeah, with the Princesses it may happen, yes.
Settlements' name changes do not always fire. You may change the name manually as well.
"Fiefs"...