Search:

Type: Posts; User: makanyane; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.12 seconds.

  1. Replies
    521
    Views
    96,465

    Re: Progress thread

    Zantorian very kindly contacted us and offered use of parts from Albion, and even more kindly offered to help on PKH!:)

    He's already done a lot of work for us in a very short period of time so we...
  2. Replies
    166
    Views
    27,933

    Re: Bugs and issues

    It sounds quite likely that we would have decided that paganism wasn't something that should upset people :tongue:
  3. Replies
    16
    Views
    1,351

    Re: Strat settlement models missing shadows

    ahhhh- I deleted them from descr_strat so no occurrences on map - but I should re-check if the called models are counting towards it anyway - I'd not registered that you were talking about the...
  4. Replies
    16
    Views
    1,351

    Re: Strat settlement models missing shadows

    I've finally had a proper go at this by dismantling bits of PKH - stream of consciousness text during testing here

    99% sure Character .cas, resources on map, trees other campaign textures make no...
  5. Replies
    31
    Views
    10,470

    Re: New hardcoded list

    More than 65 .cas files with valid names (e.g. listed in descr_cultures, and not left behind '...copy_of.cas) in models_strat/residences/faction_variants/faction_name folders cause a crash and hang...
  6. Replies
    1
    Views
    92

    Re: Shadows (or lack thereof)

    Part Two:
    back to the shadows - (realised I lied earlier Wales is actually our last named culture now)


    Stuck the vanilla ME fortress model (60kb) in instead of the village to replace 6...
  7. Replies
    1
    Views
    92

    Shadows (or lack thereof)

    We've had the 'disappearing shadows on strat-map buildings' issue for a while - I'm reasonably sure it's caused by the faction_variants of the settlement models...
  8. Replies
    23
    Views
    14,839

    [Tutorial] Re: Creating a World - Replacing Strat Models

    I've come across the projectile problem before - at the end of a very long mod re-build to try and work out why half the team had battle crashes and the other half didn't :doh:

    That was why I...
  9. Re: Troy Badges Competition - Discussion & Suggestions Thread

    erm, I prefer the 1st one out of post 66 to that sorry! Though mainly becasue there's a disturbingly random relationship of cap's size to the rest of the text in post #69's examples!
  10. Replies
    23
    Views
    14,839

    [Tutorial] Re: Creating a World - Replacing Strat Models

    Didn't know where else to stick this but wanted to post somewhere related to strat models to save anyone else the aggro... The strat_flag.cas listed in descr_standards.txt as...
  11. Re: Multiple Texture Coordinates per Vertex

    has it got bone weighting you need to keep? if not and you can get it in a milkshape file try loading it as a building structure to a .world with IWTE and then writing the structure back - current...
  12. Replies
    999
    Views
    93,860

    Re: The catchphrase game

    Muizer has it :)
  13. Replies
    521
    Views
    96,465

    Re: Progress thread

    Thanks, yes, we're aware of the mod and have been in communication. Unfortunately not sure if the things we have mostly ready (and want to keep) like map and UI might overlap, without useful...
  14. Re: Troy Badges Competition - Discussion & Suggestions Thread

    I like that second set idea too - also seems to have potential to work well with all the TWC skins :thumbsup2 (some of the others look like they'd clash a bit if used on the default skin profile...
  15. Replies
    999
    Views
    93,860

    Re: The catchphrase game

    neither, and it's still a longer phrase!

    there's a homophone involved :tongue:
  16. Replies
    999
    Views
    93,860

    Re: The catchphrase game

    Nope - and there's more words involved...
  17. Replies
    999
    Views
    93,860

    Re: The catchphrase game

    No :(
  18. Replies
    999
    Views
    93,860

    Re: The catchphrase game

    still no :no:
  19. Replies
    999
    Views
    93,860

    Re: The catchphrase game

    nope
  20. Replies
    999
    Views
    93,860

    Re: The catchphrase game

    ooops - remembered that I'm running out of ideas for this! Try:

    https://i.postimg.cc/NfQ4PPst/one.png

    https://i.postimg.cc/L53V8jVG/two.jpg
  21. Replies
    521
    Views
    96,465

    Re: Progress thread

    Thanks KA. It's getting a bit further with setting cottages in a more rural setting for a possible standard village (I'm not sure we actually have regions starting as villages... but it could be an...
  22. Replies
    999
    Views
    93,860

    Re: The catchphrase game

    oh yuck!

    "leave no stone unturned"!
  23. Replies
    999
    Views
    93,860

    Re: The catchphrase game

    Vampires and the Rolling Stones search gets you the "Wild Horses" cover being used on Buffy the Vampire Slayer... but I suspect that's not useful!
  24. Replies
    521
    Views
    96,465

    Re: Progress thread

    WIP village dwellings - trying to develop some more appropriate wattle & daub and cob type construction versions. They need some tweaking and integrating with the landscape a bit, but I quite like...
  25. Re: Troy Badges Competition - Discussion & Suggestions Thread

    Yeah - the bit I meant is actually this bit
    https://i.postimg.cc/HnXCWPxZ/thatbit.jpg
    as it's quite bright it looks a bit like a separate thing...

    and the TWC text is hiding what's going on...
  26. Replies
    521
    Views
    96,465

    Re: Progress thread

    Thanks KA :) They still need a bit of sorting but I've diverted off into other things.

    Trying to redo the menu screens to give things a bit more depth which I'll preview at some point...
    ...
  27. Re: Troy Badges Competition - Discussion & Suggestions Thread

    @ paleologos - I like that a lot :thumbsup2, except for the TWC text and circular thing to the left of it, I'm not really sure what the circular thing is meant to be (as you can probably tell from...
  28. Re: Troy Badges Competition - Discussion & Suggestions Thread

    I like the pottery style too... Re; the text colour issue - Gaming Staff is going to be worse! Is it allowed to suggest a new colour for them to suit the badges? It'd probably help the...
  29. Replies
    7,602
    Views
    501,444

    Sticky: Re: The Chat Thread (Read OP)

    Hello pacifism, nice to see a new old face in here!


    If you like the idea of The Apocalypse... :(
  30. Replies
    2,061
    Views
    261,743

    Sticky: Re: I'm currently listening to

    I love Shadow Play - saw him at Hammersmith Odeon, which according to web would make it 1987 He seemed to be playing for hours which ties up with that 25 song playlist! Definitely good value...
  31. Replies
    999
    Views
    93,860

    Re: The catchphrase game

    Soft in the head ?
  32. Replies
    17
    Views
    439

    Re: The problem of stripes

    https://i.postimg.cc/tsXht9rs/problem-bits.jpg
    Pic should show the problem areas - I've noticed another one that has a colour but no settlement dot, on right hand side, marked with big arrows in the...
  33. Replies
    17
    Views
    439

    Re: The problem of stripes

    aaargh, that took a lot longer than it should have to figure out...

    The Stripy problem is caused because your map_fog.tga is the wrong size - it needs to be the same size as map_heights.tga...
  34. Replies
    141
    Views
    4,784

    Re: The CAT thread

    That was in South Luangwa National Park, in Zambia. Somewhere I've got a pic looking back at the 4wd behind us when they were next to the Leopard to show how close it was, but can't find it...
    ...
  35. Replies
    17
    Views
    439

    Re: The problem of stripes

    Thanks for the info and picture - I'll try installing the mod myself tomorrow, and see if I can work out a fix.
  36. Replies
    521
    Views
    96,465

    Re: Progress thread

    Glad to hear that! As an example of why this might take a while I've just spent 5 days re-learning the thing I already knew, that you can't usefully use alpha'd textures on the strat-map trees... ...
  37. Replies
    17
    Views
    439

    Re: The problem of stripes

    2 or 3 regions on a large map will give you similar problem - M2TW doesn't like large regions... if you want to do a simplified map in M2 you need to make most of it sea, and add land area later
    ...
  38. Replies
    141
    Views
    4,784

    Re: The CAT thread

    About this time last year we were having a face to face meeting with this rather relaxed pussy cat;

    https://i.postimg.cc/Q97LvYwW/leopard.jpg

    (That's not a zoom lens pic - he was very relaxed...
  39. Replies
    17
    Views
    439

    Re: The problem of stripes

    Your map_regions in the campaign folder has one region that's large and split up all over the place - I guess it was the 'background' colour while you developed the map...


    The game is not going...
  40. Replies
    3,086
    Views
    381,163

    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Thanks Leo, that's all noted, and will be looked at, unfortunately it's going to take a little while as WD's in the middle of a bit of a re-write to get the option to import/export to blender...
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4