Search:

Type: Posts; User: iporto9393; Keyword(s):

Page 1 of 4 1 2 3 4

Search: Search took 0.08 seconds.

  1. Re: [SUBMOD] Portugal Unit Pack for Imperial Splendour 2.21b

    Yes, it's there by mistake. During development of the other mod I've encountered an end turn crash, which took a month to fix. I had dozens of "Better_triggers_test.pack" in my laptop and one must...
  2. [Beta] Re: Train your Generals at Schools! -&- Fixed Trait and Ancillary Triggers

    The mod was originally made having the Main Campaign and the old Imperial Splendor mod, the IS guys also incorporated to their new RotR campaign. It wasn't tested in any of the expansions, you should...
  3. How to increase the initiative to trade/treaty of an AI personality?

    The new update made the Dark Elves noticeably unwilling to trade or treaty with their fellow AI factions, even with positive relations. This doesn't seem to affect the AI in general, however, nor...
  4. Replies
    29
    Views
    15,999

    Sticky: What in the world...? my mod just won 1st! How...

    What in the world...? my mod just won 1st!

    How do I get the neat looking medal in my Avatar like the other people have?!:tongue:
  5. Replies
    5
    Views
    3,177

    Re: Why are units fighting in line?

    No, that's exactly what I was saying. Light Infantry Behavior makes the unit kneel and take cover when stationary... It's already incorporated in the game since Empire.
  6. [Beta] Re: Train your Generals at Schools! -&- Fixed Trait and Ancillary Triggers

    The "crackshots" and "boarding party" were placeholder traits that should only appear in generals. They allow them to develop either "Engineer" or "Artillerist" traits when stationed at schools....
  7. [Beta] Re: Train your Generals at Schools! -&- Fixed Trait and Ancillary Triggers

    Hi, @Leonardo. I'm not developing the mod anymore unfortunately, the daily testing was just too time consuming (and monotonous as hell), which made me lose interest in Empire altogether. :(
    ...
  8. Replies
    5
    Views
    3,177

    Re: Why are units fighting in line?

    @TheRomanRuler

    Care to provide a source or give an example (e.g. a battle) where troops fought in a closely pack standing Napoleonic Wars style line?

    The common knowledge is that the American...
  9. Replies
    573
    Views
    256,621

    [Released] Re: Bran's Empire Campaign AI

    Bran, I have found an issue with the "ONLY CA" version: when the AI suffers a revolt, the rebel army occupies a 'town' and the AI keeps their superior army static in another town.

    This goes for...
  10. Replies
    13
    Views
    6,475

    Re: Tortuga: a small collection of submods

    The submods only affect .db files, starpos is another file completely. Just to confirm...

    Empire folder -> data -> IS folder -> campaigns -> Imperial Splendour ->throw starpos from the mod ->...
  11. Replies
    13
    Views
    6,475

    Re: Tortuga: a small collection of submods

    Hey, @Christo81. The 6TPY is a Startpos modification, you should replace with the "Startpos" located on data/campaigns/IS. And, by god, remember to save your current Startpos as backup! Good luck...
  12. Re: [SUBMOD] Train your Generals at Schools! -&- Fixed Trait and Ancillary Triggers

    @Port Thanks for stopping by! :thumbsup2Right now I'm playing a 5TPY campaign to proper testing, taking notes (and fun!). It seems to be fully functional and balanced-ish, excepting some minor...
  13. Replies
    8
    Views
    3,664

    Re: CUPP: Campaign Unique Personality Project

    Generally, increasing the money - especially from trade - makes the game much easier.

    The main reasons is that the AI does not repair their fleet and the player can capture any ship they want,...
  14. Re: [SUBMOD] Train your Generals at Schools! -&- Fixed Trait and Ancillary Triggers

    OK! Report if "Crack Shots" and "Boarding Party" are still appearing.
  15. Replies
    34
    Views
    9,657

    [Beta] Re: Tribes of Indians

    @Port You're totally right and I agree that changing this small thing gives the game more historical authenticity. On the same note, it's better to acknowledge it like you did than to pussyfoot...
  16. Replies
    34
    Views
    9,657

    [Beta] Re: Tribes of Indians

    I'm no politically correct commie snowflake, but tbh... the slave thing bothers be a bit. I totally get why CA chose to go with "Ivory", instead of putting humans as a commodity.

    I guess the...
  17. Replies
    27
    Views
    11,529

    [Released] Re: Machiavelli's Armchair General Mods

    What a great idea! Now we can get more attached with our units...

    Originally, units were supposed to have traits on their own (e.g. Crack Shots, Boarding Party etc). Unfortunately, this was cut...
  18. Replies
    5
    Views
    3,177

    Why are units fighting in line?

    There's light infantry behaviour in NTW, which resembles a modern rifle squad formation, and it's pretty easy to mod unit spacing as well. Why are the troops fighting in 18th-19th century style line?
  19. Replies
    13
    Views
    6,475

    Re: Tortuga: a small collection of submods

    I'm using a new version for Diplomacy in my new campaign, it will be posted here tomorrow or the day after.

    Diplomacy Tortuga makes no change on AI, only diplomacy values. If the AI goes crazy on...
  20. Re: [SUBMOD] Train your Generals at Schools! -&- Fixed Trait and Ancillary Triggers

    Crackshot and Boarding party supposed to be named both "Accepted at Military Academy". The former allows your general to develop Artillery related traits on Schools, while the latter does the same...
  21. Re: [SUBMOD] Train your Generals at Schools! -&- Fixed Trait and Ancillary Triggers

    Not compatible with Imperial Destroyer or VDM. It may be compatible with most mods.

    How did you get this glorious avatar?
  22. Re: [SUBMOD] Train your Generals at Schools! -&- Fixed Trait and Ancillary Triggers

    [UPDATED] Version 1.0
  23. [Beta] Re: Train your Generals at Schools! -&- Fixed Trait and Ancillary Triggers

    [UPDATED] Version 1.0
  24. Replies
    8
    Views
    3,664

    Re: CUPP: Campaign Unique Personality Project

    Hi, Pike;

    I gave a look into the tables, besides the inclusion of your BAI tweaks there's also changes in resources, taxation effects and whatnot. Can you give an overview of these features?
    ...
  25. Replies
    13
    Views
    6,475

    Re: Tortuga: a small collection of submods

    None of the mods would influentiate the Ottoman bug. If anything, the Public Order may even diminish it.

    I only play IS 2.21b, in this version no problem was encountered regarding the Ottomans.
  26. Replies
    6
    Views
    8,779

    Re: dead? *Answered*

    I'd say a Total Conversion is complete when all of the features are incorporated to the game on a acceptable level (i.e. one wouldn't guess it wasn't in Vanilla), and it effectively gives an enhanced...
  27. Re: Coming out of retirement to make a 10th Anniversary Music Mod!

    - Maybe some French Gavottes? Pilpazig recorded some nice tunes.

    - While not exactly period music, Jordi Savall would be pretty thematic, for instance Lachrimae Caravaggio.

    - Vivaldi in...
  28. [Beta] Re: Train your Generals at Schools! -&- Fixed Trait and Ancillary Triggers

    [UPDATED] Version 0.9
  29. Re: [SUBMOD] Train your Generals at Schools! -&- Fixed Trait and Ancillary Triggers

    [Updated] 0.9 version
  30. [Beta] Re: Train your Generals at Schools! -&- Fixed Trait and Ancillary Triggers

    Thank you, Sagez.

    It'll feature 6 ancillaries made by Quintus Hortensius Hortalus (Ship's Cat, Influential Cousin, Boatswain & cia).

    Some cut content traits (i.e. Boarding Party, Cold Steel...
  31. Replies
    7
    Views
    5,464

    Re: How to Edit .Luac and .Lua files?

    Brilliant, Izzi, worked like a charm. The forum doesn't notify replies to started threads, wish I had seen this sooner.

    Thank you so much!
  32. Thread: Map modding

    by iporto9393
    Replies
    1
    Views
    1,935

    Re: Map modding

    Far as I'm aware, this is the only mod featuring a change in the campaign mod for Empire. Unfortunately, even after all those years, there was no open disclosure of how this was done, and no tutorial...
  33. [Beta] Re: Train your Generals at Schools! -&- Fixed Trait and Ancillary Triggers

    [Patched] 0.4a.
  34. Re: [SUBMOD] Train your Generals at Schools! -&- Fixed Trait and Ancillary Triggers

    [Patched] v.04a
  35. [Beta] Re: Train your Generals at Schools! -&- Fixed Trait and Ancillary Triggers

    [Updated V.0.4]
  36. Re: [SUBMOD] Train your Generals at Schools! -&- Fixed Trait and Ancillary Triggers

    [Updated] v.04
  37. [Beta] Re: Train your Generals at Schools! -&- Fixed Trait and Ancillary Triggers

    Hey, Alwyn, thanks for the support.



    Don't forget the Bawdy Houses (added yesterday)! In the Americas you even get special Followers for a general in those: Tomahawk, War Pony, African Servant...
  38. [Beta] Re: Train your Generals at Schools! -&- Fixed Trait and Ancillary Triggers

    [updated] v.03
  39. Re: [SUBMOD] Train your Generals at Schools! -&- Fixed Trait and Ancillary Triggers

    [Updated] v.03
  40. Re: [SUBMOD] Train your Generals at Schools! -&- Fixed Trait and Ancillary Triggers

    [Updated] V0.2
Results 1 to 40 of 131
Page 1 of 4 1 2 3 4