Search:

Type: Posts; User: Jurand of Cracow; Keyword(s):

Page 1 of 11 1 2 3 4

Search: Search took 0.13 seconds; generated 17 minute(s) ago.

  1. Replies
    19
    Views
    561

    Re: The importance of taking Carthage

    I'd just add that the trade system in Medieval 2 is way, way more sophisticated and rational than the one in Rome 2 or Attila. The first move you do in R2TW-DeI is to send your admiral into the...
  2. Replies
    7
    Views
    53

    Re: [F] - ENGLAND

    In England, the longbowmen of the Hundred Years war period, were typically paid half that of a billman.
    They were mustered for a campaign and disbanded at the end of it.

    Only professional English...
  3. Replies
    19
    Views
    561

    Re: The importance of taking Carthage

    I also think trade with own provinces is more profitable then with the foreign. And if you're at war with that faction, there's no trade whatsoever.
  4. Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    There's been a long discussion and a vote on what to do with the merchants. And the numbers shown by @Lurker are stunning. I don't think we can make with so many merchants.

    "Binding merchants...
  5. Replies
    2,882
    Views
    271,177

    Sticky: Re: Bugs Reports & Technical Help

    Well, I've meant to check it for the bugs on paper (ie in the text file). Every moder makes mistakes and checking for somebody else is always useful.

    For the moment, I know that there's something...
  6. Re: Triggers with low probabilities - is there a bias?

    This is not a simple maths! Come one, how can I count probabilities when 1% is much more, I don't know how much more, and I don't know when does it end - whether if there's a point in a trait, or the...
  7. Re: Triggers with low probabilities - is there a bias?

    Do we know more about this? Any regularieties? Does it stop being so frequent if there's 1 point in the trait?
    I can make first thresholds with 2 points, but does it help?
    How do 10 triggers with...
  8. Triggers with low probabilities - is there a bias?

    Guys,

    I've noticed (and it was reported from the players) that sometimes a trigger with very low probability fires very often.
    I have a trigger of 2% for a negative trait (in this case Coward)...
  9. Replies
    2,882
    Views
    271,177

    Sticky: Re: Bugs Reports & Technical Help

    Yes, just overwrite the data folder. No extra step.
    I don't think it's save compatible.
  10. Re: [Writeup] New Population Mechanics coming soon in Shieldwall Beta 0.7.0

    I keep my fingers crossed for your work. Seems to be the only reasonable work for the Thrones - and I think it deserves it. ToB can be a really good game if it's not made lame in the last .
    JoC
  11. Replies
    2,882
    Views
    271,177

    Sticky: Re: Bugs Reports & Technical Help

    I suspect (but I may be wrong) that you're using SSHIP in version 096 (and you consider it as "the latest patch"), but you're not using any patch issued later. The latest one is from 22.02.2020 and...
  12. Replies
    2,882
    Views
    271,177

    Sticky: Re: Bugs Reports & Technical Help

    Is it really ulimited? ERE has many settlements with many churches and can recruit really many priests (more than 20?)
  13. Re: Which condition affects general recruited from a building?

    Ok, thanks Withwnar. To sum up:

    7 ways a general can appear in-game and when the triggers will fire to define his traits:
    * born in family - CharacterComesOfAge
    * offered for marriage -...
  14. Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    No, not at all. I think the Rus requires indeed a revamp along the lines of thoughts of Lurex and Alexandro, but it should be thorough and well-thought-out. We need to think how the Usurper trait...
  15. Re: Machiavello TW (mid XV Century Italy) - original thread

    Looks like this mod has also fallen to the familiar fate of the one-moder-mod.
  16. Re: Which condition affects general recruited from a building?

    Thanks a lot Withwnar.

    At the moment I don't need to distinguish between those OfA and recruited, so I'm fine.

    Just to recall and to confirm: ComingOfAge, OfferedForMarriage,...
  17. Replies
    127
    Views
    16,036

    Sticky: Re: RELEASED: RVINA ROMAE

    Hi Guys,

    first of all - congratulations. This is mod made by devotion of the modders!

    a question: do you plan to implement the scripts?

    cheers
    JoC
  18. Replies
    2,882
    Views
    271,177

    Sticky: Re: Bugs Reports & Technical Help

    Hi Utos,
    I cannot infere anything from your log :-(

    21:25:09.142 [system.io] [warning] open: mods/SS6.3/data/terrain/aerial_map/sea/waves.tga.dds is missing
    21:26:21.395 [system.rpt] [error]...
  19. Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    there's no high campaign, only early
  20. Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    yes. just changed to 22.
  21. Re: Which condition affects general recruited from a building?

    Can I infere from this that for a recruited general the triggers for "OfferedForAdoption " will fire?
  22. Replies
    12
    Views
    344

    Re: Hotseat modus

    Implement the most recent one, that I've just uploaded. Teenager is fixed.

    On the number of population:
    https://www.twcenter.net/forums/attachment.php?attachmentid=346394&d=1497880783
  23. Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    oh, God, I've uploaded wrong files. wait a moment.

    Ok, these are the right files. I've also fixed the link below in the post. It was 1:30 after midnight...
  24. Replies
    2,882
    Views
    271,177

    Sticky: Re: SSHIP - Bugs Reports & Technical Help

    @Matt_The_Lord: which patch to 096 have you installed? It seems to me that it's that's the Serbia-TeutonicOrder (discussed previously in this thread and then fixed in the patches) is the culprit. The...
  25. Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    True, it's not save-compatible since the whole point is a re-make of the traits that have those Anti-Trait NoGoingBack bugs (some traits are fused into one etc.)

    @XXZit: if you'd have a spare...
  26. Replies
    12
    Views
    344

    Re: Bugs Reports & Technical Help

    Hi SirWitan

    Patch regarding the teenager trait has been issued just 8 hours ago :yes: See the relevant thread.

    It's sounds very interesting to me that you're taking this mod for our historical...
  27. Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    Guys, here is the recent patch.

    Changelog:
    - Teenager trait fixed,
    - traits Sane, Insane, Deranged, Hypochondriac fixed for bugs.
    - Intelligent - re-made: new names, new effects (less direct,...
  28. Replies
    2,882
    Views
    271,177

    Sticky: Re: CTD

    It doesn't say anything. Change *error into *trace in the .cfg file (main folder of the mod), and post it again. Do you play with the recent patch (2.02)?
  29. Which condition affects general recruited from a building?

    Hi Guys,
    there're 7 ways a general can appear in-game. In some of them the triggers will fire to define his traits. I've got a problem with the last one:

    * born in family - CharacterComesOfAge
    *...
  30. Replies
    188
    Views
    20,548

    Re: BULAT STEEL 2.1.5 LYNNV Edition TW

    well, I've played SS the aggressiveness was satisfactory indeed. recently, I've playtested in the SSHIP, and as Egypt I was crushed within 9 turns by KoJ. The AIs shouldn't be so different indeed.
  31. Replies
    102
    Views
    25,060

    [Tutorial] Re: How to add mercenaries.

    EDIT: disregard this post, sorry, I've found my error.
  32. Replies
    188
    Views
    20,548

    Re: BULAT STEEL 2.1.5 LYNNV Edition TW

    What's exactly lame: the diplomatic AI (everybody is making peace) or the CAI (there's state of war but the armies don't move and the AI factions don't (try) to take more territories)?
  33. Replies
    2
    Views
    125

    Re: high and late era campaign

    There's only early era campaing in the SSHIP. The later eras were never finished. Unless we get more modders willing to help, they never will.
  34. Replies
    2,882
    Views
    271,177

    Sticky: Re: Bugs Reports & Technical Help

    It's going to be exactly as you've described but served on a different plate.
    - less upfront negative traits for which a player would hate his generals
    - the more intelligent can get more eduction...
  35. Replies
    12
    Views
    344

    Re: Bugs Reports & Technical Help

    From the last:
    - I really appreciate listing the noticed issues. It helps to improve the mod that is still being not finished (not even 1.0 version).

    Education
    ---- what I've meant the currrent...
  36. Replies
    2,882
    Views
    271,177

    Sticky: Re: Bugs Reports & Technical Help

    @XXZit - Thanks for you fixes, I've implemented them in the next version. I think you are able to analyse carefully the traits and points, so maybe you'd check my calculation after I'd issue the next...
  37. Replies
    12
    Views
    344

    Re: Hotseat modus

    I think it's unlikely we'd introduce more unique buildings into the game. However, I find the current set-up quite well-developed.

    What I'd like to develop is more releated to historicity, like...
  38. Replies
    2,882
    Views
    271,177

    Sticky: Re: Bugs Reports & Technical Help

    Hi XXZit,

    thanks for your feedback and your coding. I think it's very useful for the people playing the current version.

    I haven't access to the game for 2 weeks now so I couldn't issue a patch...
  39. Replies
    2,882
    Views
    271,177

    Sticky: Re: Bugs Reports & Technical Help

    No, not compatible, the traits are redone.

    CoA: Coming of Age
    There's plethora to triggers to form generals' personalities. The relevant table of contents is as follows:
    ;======== COMING OF...
  40. Replies
    2,882
    Views
    271,177

    Sticky: Re: Bugs Reports & Technical Help

    Kilo,
    could you just wait a few days?
    I've recently made some more modding in the EDCT file. I've redone the Intelligent trait (which I've made actually the most important trait for all generals -...
Results 1 to 40 of 436
Page 1 of 11 1 2 3 4