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    Re: Faction Names back to English 0.9.6

    Note that you need to delete the associated sting.bin file in order to let the game regenerate a new one. It's not an issue for the disk versions of the game. It might be for the Steam one. I'd...
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    Re: SSHIP - General Discussion

    How does it affect the AI behaviour? Is it more agressive?
  3. Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    The issue with the disbanding re-emergent armies is due to the mercenaries disband one. No money and your mercenaries disband. I guess that it works the same way for spawing armies as the game...
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    Sticky: Re: Bugs Reports & Technical Help

    Yes, that's the plan: re-do a fresh v0.9.6 and add again a sound patch as it was by the past. I can't find another way to fix that mess unfortunately. Sometimes it's better to start all over again.
  5. Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    Noted and agree. Thanks JoC
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    Sticky: Re: Bugs Reports & Technical Help

    If my memory serves me well, the eastern european accent is missing in your version. You need to move it to another one.
    From the original sound patch (the descr_factions_accent.txt of v0.8.3 you...
  7. Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    Just a quick question JoC: have you included the correction fix for Novgorod made by Lurker from Codex?
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    Re: SSHIP - General Discussion

    Unless I'm wrong, they have put their mod fully as an open source. So yes, you should be fine that way ;)
    We're using already some of their unit models in SSHIP.
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    Sticky: Re: Bugs Reports & Technical Help

    I'm on it. I had an issue with the game not regenerating the string.bin, the .idx and the .dat files. But that's fixed now. The other point is that I think I know the reason of that issue now. MWY...
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    Sticky: Re: Bugs Reports & Technical Help

    Quick update on the missing sounds issue (more specific to French and German version of the game): the good news is that only the 4 factions with new names (Zengids, Abbsids, Georgia and Serbia)...
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    Re: SSHIP - General Discussion

    Estimated fellow members, due to the recent TWC downtime, we have decided to have a backup for SSHIP. It still needs to be improved but SSHIP has its own Moddb page now that can be found here...
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    Re: 2019 MODDING AWARDS - COMMENTARY THREAD

    True. But let me present it from the other side. What if a team is made of 6 modders? The rules say 5 nominations. In that case, should we exclude one dev of the team or should we consider the team...
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    Re: [F] - RUS (Kiev & Novgorod)

    After further researches, I think that we should rework both russian factions as follow:

    - Novgorod: Novgorodskaya Zemlya. Should start only with Novgorod. Pleskov/Pskov (don't know which name is...
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    Re: [Release]KCC (Kostic Chronology Costumes)

    In Western Europe, they did actually. Hence the moqueries from Muslims about their masculinity.
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    Re: [F] - RUS (Kiev & Novgorod)

    Thanks Mate :bow:
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    Re: [F] - RUS (Kiev & Novgorod)

    I'm fine with thse :yes:

    About the factions' names, should we proceed as follow:
    Novgorod: Novgorodskaya Zemlya
    Kievan Rus: Russkaya Zemlya

    I also like the idea posted by Lurker in the other...
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    Re: SSHIP - General Discussion

    Gentlemen, the 2019 Modding Awards are live!

    Please check the Modding Awards Forum and nominate your favorites but don't forget to check the Rules before nominating! :D

    It will take 5-10...
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    Re: [F] - RUS (Kiev & Novgorod)

    True but they were not Norse (meaning Scandinavian). However, they might be a good option as specific mercenaries for Novgorod while Pechenegs would remain specific to Kievian Rus :hmm:
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    Re: SSHIP - General Discussion

    There's no specific script for that as far as I know. Check your buildings. you may have built one with negative impact on your public order or have brought a general with bad traits :hmm:
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    Re: [F] - RUS (Kiev & Novgorod)

    I don't think it would be accurate and, in addition, Saxon Huscarls were already outdated in 1132 AD. That unit shouldn't be in SSHIP actually. So, all in all, my answer in no for such "fancy" unit.
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    Re: [F] - RUS (Kiev & Novgorod)

    I can't find any evidence of the use of Scandinavian mercenaries, at least, after the 11th century and even then, it seems that most of these people were actually Anglo-Saxons fleeing the Norman...
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    Re: [F] - RUS (Kiev & Novgorod)

    Thanks for that. Goroden is also known as Grodno or Hrodna (in Black Ruthenia - Belarus nowadays - see here for more details).
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    Re: [F] - RUS (Kiev & Novgorod)

    That's possible. The text I've read wasn't particulary clear and I might have been confused.
    Anyway, the idea would be to restrict these to Kievan Rus and to share others with different rate of...
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    Sticky: Re: Bugs Reports & Technical Help

    I think that the point behind this is to bring conditions to the player but not for the AI. So if I got it right, removing it would lake things harder for the AI by introducing conditions, something...
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    Re: [F] - RUS (Kiev & Novgorod)

    Thanks for the clarification. That's interesting :hmm:

    On another topic, it looks that both factions had quite a similar army mostly based on a core of elite units, Druzhina and a bunch of...
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    Sticky: Re: Bugs Reports & Technical Help

    Thanks Gig :bow:
    Will have a look at it when time permitting.
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    Sticky: Re: Bugs Reports & Technical Help

    The event counter "is_the_player 1" is the issue. As far as I got it, MWY made it to have the condition only applied for the human player. However it doesn't work correctly that way. As Gig said, an...
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    Re: [F] - RUS (Kiev & Novgorod)

    Easy guys :D
    The point here is just to find the best way to represent these 2 factions in game, not to decide which source is right or wrong ;)
    In any case, thanks to you both for your inputs :bow:...
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    Re: Novgorod fixes for SSHIP 0.9.6

    Once you have reached 25 posts, you should be able to edit them ;)
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    Re: Novgorod fixes for SSHIP 0.9.6

    Interesting. I'll have a look at it. Thanks for your work :bow:
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    Re: [F] - RUS (Kiev & Novgorod)

    :doh: my bad. Looking through all thezse symbols made me confused. The one I was refering to is the original M2TW symbol for Russia which is as below:
    ...
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    Re: [F] - RUS (Kiev & Novgorod)

    I'm just talking about the faction's symbol, not the banners. So, actually, that's not so compicated to do. The actual symbol for Novgorod is based on an old representation of cavalry banners from...
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    Re: [F] - RUS (Kiev & Novgorod)

    Yes, it's possible to introduce such feature. But, agree, that's not priority for now.

    Edit: About a possible change of the Novgorod faction's symbol, I've found these:
    ...
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    Re: [F] - RUS (Kiev & Novgorod)

    Again, I agree with you about the blood lines which should both have the same origin. Thanks again for the info/confirmation. I'll look at how to represent that in their family tree ;)

    But we...
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    Re: [F] - RUS (Kiev & Novgorod)

    Unfortunately, there's no so many options to represent the Kievan Rus realm collapse in an accurate way in game :(

    Anyway, I'm fine to keep a monarchial system for Novgorod. Should we implement...
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    Re: [F] - RUS (Kiev & Novgorod)

    Following the original discussion about the Rus titles, here is my summary (I can be wrong through :hmm:):

    1. For Kievan Rus: Faction's name should be: Kyev'skaya Zemlya

    Use traits or retinue...
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    Re: SSHIP - General Discussion

    No worries. Actually the subforum about factions, guides and infos is quite new. We're just trying to organise things to let the player find what he needs easily. This is still not perfect but it's...
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    Re: SSHIP - General Discussion

    @ Lurker, thanks for your inputs and info. There's a dedicated thread about these factions here. Feel free to post your info/suggestion, remarks there. Meanwhile, I can copy your post in there if you...
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    Re: SSHIP - General Discussion

    In VH/VH, all SSHIP features are optimized.
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    Sticky: Re: Bugs Reports & Technical Help

    Can you confirm that you're using the last patch released last week?
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