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  1. Re: Scandinavia Overhaul - More High Medieval Look

    The closest faction to Sweden is Denmark. In testing it, I wonder if the choice to use a general and the general's bodyguards on foot with a look of the Xth century warriors is wise for the date of...
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    Re: SSHIP - General Discussion

    Thank you very much for your help. :thumbsup2 I have never touched this file and it is actually very useful. I put as a condition of recruitment 40% of Catholics ... I finally have access to the...
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    Re: [Release]KCC (Kostic Chronology Costumes)

    Hello Pyres Δt Varanasi
    , did you do this before copying my files? :

    1 - WARNING !!! BEFORE INSTALLING DELETE THE TEXTURES FOLDER LOCATED HERE: .../mods/SS6.3/data/models_strat/textures
    If you...
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    Re: SSHIP - General Discussion

    I think I know where their absence comes from. ;) I find this: "and event_counter knights_hospitaller_buildable 1"
    It suffices that I delete this line to see my hospitable arrive at the beginning of...
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    Re: SSHIP - General Discussion

    I changed all the lines corresponding to the temple and hospital military orders in the export_descr_buildings file.


    However, I can not recruit hospital staff with the corresponding buildings....
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    Re: Politeia tōn Hrōmaiōn (info and units)

    Indeed, SSHIP is a very exciting mod. I chose it to work on my units. Implementing new units or even shields takes a lot of thought and time. If Lifth prefers not to post the evolution of his work,...
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    Re: [Release]KCC (Kostic Chronology Costumes)

    I did a test battle with my remodeling of the units of the temple and the hospital ... these are the first level of the units, which corresponds to the date of the beginning of the campaign 1132.
    ...
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    Re: [Release]KCC (Kostic Chronology Costumes)

    I have already fattened most of the bodies in my units compared to Sandy's. For the spears, I seem to have swollen some ... my work is still in progress and unfortunately can not be exhaustive given...
  9. Re: Scandinavia Overhaul - More High Medieval Look

    Superb initiative ! :thumbsup2
    I try for some time to redo the SSHIP costumes for more historical accuracy ......
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    Re: My baleen is only seen from one side !

    Thank you very much for your tutorial, Paleologos ! :)
    In fact, I found the trick all alone yesterday afternoon looking in the menu "Face" and using the function "Reverse vertex order" ... which is...
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    My baleen is only seen from one side !

    Hello everyone, I built a detail for the spears of my knights: baleen hung on the end of my spear in my sub-mod of SSHIP.


    Problem: we only see them on one side of the game, as soon as we move to...
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    Re: NEW FACTIONS UNITS ROSTERS

    I am not Spanish nor English speaking. With translation software I'm not doing too badly. I urge all those who have the time to visit the site proposed by j.a.luna which is a mine of information!...
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    Re: SSHIP - General Discussion

    Your choices seem very relevant to me. Just a clarification: thus playing the Kingdom of France (or another European faction), I can recruit Templars if I conquer the holy lands ? :innocent:
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    Re: SSHIP - General Discussion

    We can build this type of building in Europe! In my part with France I built chapter houses in Paris and Basel ... without touching the export_descr_buildings file. :whistling
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    Re: SSHIP - General Discussion

    A small reflection however: if it is the percentage of religion Christianity that determines the possibility of recruiting hospitable, it means that they are much easier to recruit in Christian...
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    Re: SSHIP - General Discussion

    Alright I understand. Thank you for the trick anyway ! :thumbsup2
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    Re: SSHIP - General Discussion

    So you have to modify the export_descr_buildings file ... Thanks for your help Dekhatres ! :)
    I would like to know if this impossibility of recruitment is wanted or not ? Is it an oversight or the...
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    Re: [Release]KCC (Kostic Chronology Costumes)

    Thank you for your research !(@Lifth and @Eldgrimr) I will use it to make my next units! ;)
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    Re: SSHIP - General Discussion

    By playing the kingdom faction of Jerusalem, I realize that it is impossible to recruit knights hospitable (on foot or on horseback). Yet I am in 1140 and the temples of St. John do not allow them....
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    Re: About horse dresses

    I have my idea about this :idea:: create several export_descr_units files; a 12th century file, a 13th century file ... etc
    but the player will have to swap these files manually. :bored:
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    Re: About horse dresses

    That's what I thought I knew. It would therefore be logical to remove the bards from the general's bodyguards during the first part of the game. Perhaps we could distinguish this elite unit by...
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    About horse dresses

    Something is bothering me ... it seems to me that horse dresses only developed in the 13th century, so they were not present in the 12th century. What do you think ? :hmm:
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    Re: [Release]KCC (Kostic Chronology Costumes)

    If I understood correctly (google translation for me), the popular image of the Templar in white coat and red cross is far from reality ...
    I think that we will have to interpret all these sources...
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    Re: NEW FACTIONS UNITS ROSTERS

    :) The good idea would be to replace peasant archers with a more generic term such as "shooters". The first level would be composed of crossbowmen and their upgrade would become archers ?
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    Re: [Release]KCC (Kostic Chronology Costumes)

    Thank you for your knowledge and your examples! I am just now reviewing all that part of the chivalrous orders whose present representation does not suit me. If you have any information to give me...
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    Re: [Release]KCC (Kostic Chronology Costumes)

    There are many representations of Templars carrying a large red cross on their garment and a smaller cross on the left shoulder of their mantle (or cape). Hence my way of representing them.
    But on...
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    Re: NEW FACTIONS UNITS ROSTERS

    Suppose the English can not recruit militia crossbowmen, which seems debatable to me, but what do you think of this part of the remark j.a.luna ?
  28. Sticky: Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    One 0.92 and one 0.95 are enough. ;)
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    Re: NEW FACTIONS UNITS ROSTERS

    It is true that at the moment the crossbowmen have a greater firing distance than the peasant archers. Is this realistic ? :hmm:
    I find the game however quite well balanced between crossbowmen and...
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    Re: [Release]KCC (Kostic Chronology Costumes)

    work of the Templar horses ...

    https://i.imgur.com/7Wy7nF9.jpg

    https://i.imgur.com/ati2CQf.jpg
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    Sticky: Re: Bugs Reports & Technical Help

    Ah yes ? Here I have never tried to see. :innocent:
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    Re: SSHIP - General Discussion

    Around 1300 appear the first metal plates that protect the body and protections "pipe" for the arms and legs. This corresponds to the arrival of the first "bacinets" with bulbous visors and trunks...
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    Re: SSHIP - General Discussion

    I spotted this error too ... hard to fix all the anachronisms of the vanilla version! :(
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    Re: [Release]KCC (Kostic Chronology Costumes)

    I already told Lifth that he could integrate my units as he pleased. I did not get a clear answer from him. I'm thinking of continuing my mod on my side and of course, I should be able to adapt it to...
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    Re: SSHIP - General Discussion

    I do not understand either. My sub-mod of SSHIP tries to take back a maximum of units. https://www.twcenter.net/forums/showthread.php?778781-Release-KCC-(Kostic-Chronology-Costumes)

    For now, my...
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    Sticky: Re: Bugs Reports & Technical Help

    I do not have this strangeness at home.
    On the other hand, my bug of conquered cities not recognized in my faction continues ... this time, it is the region of Armenia Highland (Qaliqala) which...
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    Sticky: Re: Bugs Reports & Technical Help

    @ Lifth & Gig
    I have no problem moving my armies from the 2 cities in question. So there is no problem of double army ... My mini mod did not change anything about cities. I think this error can...
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    Re: SSHIP - General Discussion

    Indeed ... my advice is irrelevant in your case. :blushing: There are still some bugs with this mod, some are very curious, like the one I just met with my campaign "Kingdom of France" that you can...
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    Sticky: Re: Bugs Reports & Technical Help

    Curious ... :hmm:
    My last 2 conquests are not counted for my faction. As you can see on these images, the field does not display the land "kingdom of France" and cities taken do not appear in my...
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    Re: SSHIP - General Discussion

    To start lower taxes, then, the presence of a general is often necessary to avoid a rebellion (if the level of contentment of the population remains at 70% or more, the rebellion will not happen). It...
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