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    Re: Not listed buttons and scrolls

    With the imGui library inclueded in the M2TWEOP, it's already possible to add a button where you want and use it to designate the heir. You can also add another one to kill the character,...
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    Re: Not listed buttons and scrolls

    Apparently the UIElementVisible event works only with the following buttons:

    settlement_info_construction_tab
    settlement_info_recruitment_tab
    settlement_info_retrain_tab...
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    Re: [Submod] Strategikos

    Neither a bug nor a limitation. It's just that i don't use this feature myself, so i haven't noticed this xD...It will be fixed when i will update for the next version of the patch.
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    Re: Not listed buttons and scrolls

    I don't think, but if some names with _button are not working, it would certainly be interesting to try with _btn instead.

    Also, this _btn concerns an element from med2 only (since it's for...
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    Re: Not listed buttons and scrolls

    I don't see them in UI Elements nor elsewhere. The difference between call_crusade_btn and call_crusade_button is that the second doesn't exist and so doesn't work :tongue:


    Just that if you try...
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    Not listed buttons and scrolls

    Thanks to the last version of the M2TWEOP, i have found some buttons and scrolls names which are not listed (at least) in the docudemons. They are probably not the most useful, but if it can help...
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    Re: [Submod] Strategikos

    Thx! I have no problem with performances myself (despite my config is not new), are you on win10? Also, the version of the tool i use is now outdated, it could run better with the next one. Otherwise...
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    Re: [Submod] Strategikos

    The tool has only a setting for the resolution, i doubt it will have an effect but you can always try by disabling it on the launcher. Otherwise Youneuoy, the author of the tool, is the only one able...
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    Re: [Submod] Strategikos

    Update: Download


    Fixed: The breaking point script no more cause the rout of the defender's army when the player has this role
    Added: new building pictures for the barbarian culture...
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    Re: [Submod] Strategikos

    mmh...if it was a siege battle, the problem should rather come from "breaking point" then. I will check at the end of the week, i have probably broken something when i have rewritten the script to...
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    Re: [Submod] Strategikos

    Hi,

    Such a rout should only be triggered when the general is killed (or once the bodyguard is destroyed if the event has not been detected due to a high battle speed) or when losses reach a given...
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    Re: [Submod] Strategikos

    Yes, modify most of the settings would not be a good idea. For the battlefield size, the theoretical limit is 2000 iirc, but in practice you will start to have problems of shaking camera around 1800,...
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    Re: [Submod] Strategikos

    It's...more or less normal :laughter:

    EBII strat models have low walls, so when the ground is not perfectly flat it gives this kind of things. I have moved a lot of resources to try to avoid the...
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    Re: [Submod] Strategikos

    Have you deleted the idx and dat files as required for the patch R2? I don't know if not doing this could provoke this kind of return to the main menu, but that's the only idea i have to explain this...
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    Re: [Submod] Strategikos

    Makedonia works without problem for me. Maybe have you mixed this submod with another one?
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    Re: [Submod] Stratēgikόs

    An easy solution (but not save compatible), would be to add semicolons before each line of this monitor (line 313326):


    ;monitor_event IncomingMessage I_InBattle ; ***
    ; ...
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    Re: [Submod] Stratēgikόs

    Thx! No, it's a feature of the tool. You have probably used crtl+Q, do it again to disable it.
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    Re: [Submod] Stratēgikόs

    It's just the button in the top right corner of the settlement panel for example, with a question mark in the vanilla. Next use keys 1-9 (not the num pad) to choose an option, or Enter to go to the...
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    Re: [Submod] Stratēgikόs

    That's exactly how it should be, but i understand that it's an unconventional way to play, and that's why as i already said i am probably the only one playing with this script. The real cheat for me...
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    Re: [Submod] Stratēgikόs

    No, not save compatible sadly.


    Currently no, but with the EOP it should be possible to add the name of the settlement/region to a message, and why not a button to locate the character.
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    Re: [Submod] Stratēgikόs

    Update: Download


    Fixed: the ancillary used by the Poliorketika script is no more visible (even when the script is enabled)
    Fixed: a ferrry has been added leading to Syria from the port of...
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    Re: [Submod] Stratēgikόs

    Thx, it's an oversight of my part. I have three ports leading to Cyprus and no way back indeed. I am fixing this.

    Otherwise i think i have found the reason of the delays with surrenders: the...
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    Re: [Submod] Stratēgikόs

    The only case where the morale of the two armies is blocked at the same time is when both are expeditionary forces (and if they don't have a base in the region, or are not ambushing, etc...), so...
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    Re: [Submod] Stratēgikόs

    This is exactly what the expeditionary forces script is supposed to do: the army has no base where to retreat, so units won't flee (their morale is blocked), and in case of defeat, there will be no...
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    Re: [Submod] Stratēgikόs

    The problem is maybe reshade. It works perfectly for me, and i have never seen people having problems with this feature of the tool. Unless you have pressed ctrl+v instead of crtl+f. In this case,...
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    Re: [Submod] Stratēgikόs

    If you have disabled Poliorketika, i have probably forgotten to add an event counter preventing the attribution of the ancillary when the script is disabled. I will check this evening. If this is the...
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    Re: [Submod] Stratēgikόs

    Thanx guys!


    I haven't touched this.


    Sadly, this is just gadget using the console_command "toggle_terrain region" (which should work with all mods), so it only use the default color of the...
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    Re: [Submod] Stratēgikόs

    You probably mean the loading screens? What i call splash screen with my terrible english is the one with the eb2 logo when you launch the game (which is named splash.tga in the menu folder).
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    Re: [Submod] Stratēgikόs

    This is a boring submod for boring players, so it's maybe a little complicated xD

    Some things affect the ai, not the others. The idea was to offer a great variation of tactical and strategical...
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    Re: [Submod] Stratēgikόs

    With the tool. I guess it's the same thing with similar programs, but i have not tested myself.
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    Re: [Submod] Stratēgikόs

    You just need the tool alone for this. Download the last version, or wait the next one if you want to do something more complicated.


    As Youneuoy said, the tool is safe.

    Just be sure to...
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    Re: [Submod] Stratēgikόs

    https://i.imgur.com/STU0xPz.jpg


    New version, for EBII 2.35A R2: Download

    Note: This version takes advantage of the advances of the M2TWEOP created by Youneuoy (thanks to him!). Minor...
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    Re: What units would you add to EBII?

    Elite Berikaoba Skirmishers
  34. Sticky: Re: Announcement: Europa Barbarorum II 2.35A released!

    In brief, the aeduan general used to capture the settlement become rebel in a way or another. He doesn't capture the settlement (what he should do independently of this faction, even while being...
  35. Sticky: Re: Announcement: Europa Barbarorum II 2.35A released!

    You will be able to play normally, without having to remove the fog of war, if that's what you want to know.
  36. Sticky: Re: Announcement: Europa Barbarorum II 2.35A released!

    Once you press end turn, the monitor checks every 10 sec if the first ai turn has been reached. If it's not the case after 60 sec, then the monitor use the run_ai command to force the continuation of...
  37. Sticky: Re: Announcement: Europa Barbarorum II 2.35A released!

    I have done some new tests by killing the aedui and kh in your campaign. Each time they have re-emerged without problems, so it seems to be a random failure. There will be a little security in the...
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    Poll: Re: Old Georgian Units Submod for EB II 2.35A

    Armenia has also beautiful nature and mountains. I guess that Georgia and Armenia are very similar.
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    Poll: Re: Old Georgian Units Submod for EB II 2.35A

    That's why the almighty Berikaboas have virile horns on their helmets, and swiss clowns only red noses.
  40. Sticky: Re: Announcement: Europa Barbarorum II 2.35A released!

    I have tested your save. First i used toggle_fow to keep an eye on the aedui, and then it worked perfectly each time. Next i have tested without toggle_fow several times and each time i had the same...
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