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    Re: Is an emergent settlement possible?

    Yes, that might be realistic generally. I was thinking of the Teutonic Knights specifically. In 1211 they were granted lands in Hungary and defended the border against Cuman raids. They went astray...
  2. Re: Condition "WorldwideAncillaryExists" isn't working

    Are you using Linux?

    On Windows Open Office will open the file. Otherwise you can find an Excel viewer online as Gigantus advised.

    There are 21 sheets in the Docudemons file, each on a...
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    Re: Vampiresbane's Art of Diplomacy Guide

    I think you should try it and report back!
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    Re: Is an emergent settlement possible?

    I see. Thanks for letting me know. I'll admit it seemed like a stretch.

    Hmm ... so could an inacessible region be in the middle of the campaign map, with the factions skirting it until made...
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    Is an emergent settlement possible?

    Is it possible to have a new settlement emerge on a particular event, or date?

    For example, having the Teutonic Knights emerge in 1250 with 2 new settlements at Marienburg and Koenigsburg. Could...
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    Re: What is the best Total War game?

    Shogun 2 has far and away the best game design, imho.

    It balances complexity with playability. The armies, agents, trade, build strategy, and diplomacy all complement and fit each other. Realm...
  7. Re: Does the AI cheat at both "very hard" and "legendary" level of difficulty?

    Yes, the AI cheats. In fact, that's all the AI does. It watches your every action and using info not available to the AI factions within the game it responds. The other factions are simply foils for...
  8. Re: The function of the hidden resource 'arguin'?

    Has any purpose been discovered for the HR swordsmith guild, that is present for Toledo and Damascus? Is it safe to use the HR for other purposes or to replace it?



    Generally the swordsmith...
  9. Re: The function of the hidden resource 'arguin'?

    I also notice that settlements with the atlantic HR explorers_guild HR get offered the explorers guild as soon as a stone wall is built (Dublin, Antwerp, Bruges)



    I agree with this. In my...
  10. Re: Archers and Horse Archers don't skirmish - any fix?

    That's disappointing. I find it severely limits the usefulness of Bow Cavalry in open battles. I cannot move them behind the enemy army and let them look after themselves. They're good as...
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    [Tutorial] Re: Why Avoid Using papal_states?

    I'd like to ask about the mechanic in vanilla M2TW where the Pope becomes a "tame" Pope and goes neutral to the player faction after a period of war and being repeatedly killed each turn.

    I know...
  12. Archers and Horse Archers don't skirmish - any fix?

    In my games, if bow cavalry or bow samurai are put on skirmish they simply run back 20 paces and stop facing away from the enemy. This is annoying, and means that the horse archers, in particular,...
  13. Re: A bit late, but new to Shogun 2 and got some questions...

    Dunno why noone replied to you but here I am 9 months later. I'm wondering how you got on with the game. Imho it's the best game design of the TW series. If any of your questions are still relevant...
  14. How to upgrade melee weapons of missile units?

    I just discovered that melee weapons of missile units can be upgraded through the create_unit console command. Is it possible to script this into the game?

    The command I used was:

    create_unit...
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    Re: Help with scripting

    Where would I find the Docudemons? I've seen it referenced several times, but a search on the term has not been helpful. Thanks.
  16. Re: Guidelines for new and inexperienced players (but not only)

    The Moors Opening and Early to Mid Game

    So, I thought I would add my thoughts Moors, concentrating on the early game.

    I like the Moors. Agreed that the best units are the late ones (Christian...
  17. Re: Adding the Woodsmen Guild to all factions

    It worked. The specific code I used was:



    ;------------------------------------------
    Trigger 0282_Recruit_Archers
    WhenToTest UnitTrained

    Condition TrainedUnitCategory infantry
    ...
  18. Re: Adding the Woodsmen Guild to all factions

    I checked what Dave had put in KGCM and the exact code is:


    ;------------------------------------------
    Trigger 0130_Recruit_Sword_Unit
    WhenToTest UnitTrained

    Condition...
  19. Adding the Woodsmen Guild to all factions

    I have a few questions about editing the export_descr_guilds.txt file to make the Woodsmen Guild available to all factions. I have tested this with the Moors, adding their archer units with...
  20. [Tutorial] Re: Creating a World - Importing units from another mod

    Thank you for spelling it out for me. And thank you for all the help and all the work you do for TWC
  21. [Tutorial] Re: Creating a World - Importing units from another mod

    More thanks.

    Once I've converted the strings.bin file text, as export_buildings.txt will the game read the txt file instead of the strings.bin?
    Or, do I need to edit the text, then export it as a...
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    Re: Add existing building to new faction

    Thanks very much for the info.

    Interestingly the Greek culture doesn't have a buildings folder. I renamed the racing track tgas to southern_european and added them to the southern european...
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    Add existing building to new faction

    I'm trying to add the racetrack and sultan's racetrack to the Byzantines as their racetracks were famous.

    I end up with a placeholder image on the settlement ui and a building description of "not...
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    Re: Russia campaign and setting up 3 fronts

    [/SIZE][/FONT]
    Yeah, I think that's so. My game cd so I downloaded the Steam version which is labelled "Definitive". I noticed several changes like the ones mentioned. Also that Allies became even...
  25. [Tutorial] Re: Creating a World - Importing units from another mod

    The example I showed was, in fact, a text file. I converted the strings.bin to text with an online converter, and saved it as text, but it kept the .bin formatting, i.e. with a space between each...
  26. [Tutorial] Re: Creating a World - Importing units from another mod

    Thanks for your prompt reply, and for all the awesome work you have done.


    I have now used an online converter to produce a text file from the bin file export_units.txt.strings.bin. It looks like...
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    Re: Russia campaign and setting up 3 fronts

    Russia is one of my favourite factions. As Russia I will typically:
    1. Build the port in Novgorod from first turn and take Sweden as in OP.
    2. Take Kiev and backfill Smolensk, Moscow and Ryazan
    3....
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    Re: Rant: Game's treatment of Venice

    Whew! Fair enough points about the Arsenal and gunpowder units. If you've unpacked the game files you could simply add Venice to the Admiralty build factions. Likewise you could add Venice to the...
  29. [Tutorial] Re: Creating a World - Importing units from another mod

    Hi Gigantus. I too have the "unlocalised placement text" entry for my newly imported unit. This entry appears for the unit in the building recruit pool list, and is present when I open the info.tga....
  30. Re: Question about Governor's influence on public order

    High chivalry or high dread both have a positive effect on public order. Some traits affect it - prim adds to unrest for example. You can check your governor's influence on the settlement details...
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    Re: Useless and useful buildings

    Just to pick up on the points in this thread ... I agree that all the buildings are useful. That said, I only build what I need in the early to mid game. By the late game I am trying to keep my...
  32. Re: How to maintain the immaculate reputation?

    I've wondered if size of empire and cash in the bank have hidden effects of reputation. I understand the normalizing, but have seen a steady decline in reputation with a faction at peace with all but...
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    Re: Turtling is a must in Medieval 2 vanila

    [QUOTE=Gigantus;15966853]Most users tend to have 'house rules' after playing the game several times. Examples:

    1. Do not declare war on other players, slave faction is free hits as you are already...
  34. [Tutorial] Re: Quick and dirty method for enabling units for all factions

    Worked like a charm for giving Hussites to the HRE. Thanks. Rep.

    O.K. so this is an old thread, but it allowed me to make my first successful edits to the battlemodels.modeldb file. After seeing a...
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    Re: Battle Dread and the Winning First Trait

    I've been ambushed with odds of 3:1 against, lost the battle, and still been given Winning First.

    Why is it set up this way?

    My own impression is that it is to reduce chivalry points for...
  36. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    This worked. I dld'd and installed your block graphic fix and now the battles work as they should. Thank you so much
  37. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Many thanks Gigantus for your work with this mod. It has given a new lease of life to M2TW for me. Rep.

    I do, however, have the same issue that Warriordude had, of no unit cards, radar, or battle...
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    Re: Mongols at the Gates!

    I guess the battles are all over for this post, but I'll post anyway.

    I prefer to fight Mongols in the field. This means about 10 - 12 units of your heaviest cavalry, plus lots of missiles. For...
  39. Re: Guide to the proper utilization of Halberds

    Very interesting. I've always found halberds frustrating. They were the strongest heavy infantry unit in MTW1 and MTW2 halberds were a big disappointment.

    One other note: the movement rate of...
  40. Re: Unspecified Error CTD occupy settlement Vanilla

    Yeah, I've just twigged to that. It does happen when it's the last settlement of a faction - at the faction destroyed moment.

    Hence with France at Turn 81 the HRE is destroyed when Vienna is taken...
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