@Gerber,
Im sorry for the late reply, my first guess would be something is not set right with your materials in 3ds max and the shader provided by CA.
Did you set this up ? should look something...
Type: Posts; User: Havie; Keyword(s):
@Gerber,
Im sorry for the late reply, my first guess would be something is not set right with your materials in 3ds max and the shader provided by CA.
Did you set this up ? should look something...
Hey guys,
Its finally possible- heres a quick video. Hope it helps.
https://www.youtube.com/watch?v=TJ3OwEXiFek&feature=youtu.be
Just click the link above,
idk why the embedded youtube link...
Hey Gerber,
I finally got my custom model in and working today.
I will post a guide soon with everything i know
(theres a ton of issues with 3ks AK)
https://i.imgur.com/yicrHUL.png
I finally did it.. ill post a guide soon
3ks mod tools are broken for importing custom models, have been since launch.
You can bring in weapons/shields.
Ive been trying to figure this out for ages and have reported it.
You can see...
I would recommend editing her one specific skill tree node to give her more wuxing/whatever other stats. Its an easy fix as opposed to adding through titles/ceo. Can also add more armor without...
As far as i know these are not "moddable" this is something only CA can fix. And its been reported many times ( the fire at will during ambush)
I have not had the issue with guard mode
Well, since there arent many 3k mods and I have the majority of them on here. :thumbsup2
Warscape engine, Steel Age (Rome 2, Attila, Throne of Britannia, Three Kingdoms)
- Favorite mod: Havie...
Phazer! so you did figure this out after all?!
https://i.imgur.com/bvAH72G.png
This is what i was asking for on page 1 of this thread lol :rofls:
This was something I thought about doing for awhile now,
never got to it.
But since you had me look into it, I decided to finally make a mod. You might be interested:
...
CA said something about fixing this issue. AI should not cause building damage/attrition on player end turn, because the same isnt true for the AI.
As the player you have to end 1 turn to cause...
Im really surprised to hear you can add an empire skeleton to S2.
My only thought here is theres some left over configuration in BoB on how to process this type of Cs2 file.
I would think It...
Yes, the Mandate of heaven DLC added the new ability to specify a turn in a year which was not available before.
Still this doesnt guarantee anything .
Any events with extremely high VAR_CHANCE...
It seems possible
I used rPFM (not PFM)
and found:
3k_main_effect_bundle_food_easy_surplus_tier_5
Under EffectBundles
Then global searched that key to find 4 occrances, the most important...
CA has attempted to update the assembly kit to allow us to pass models through BoB.
However,
I cant quite get it to work.
Passing my custom model through BoB passes green, however when...
Firstly,
There is a random chance to all of these,
CND_FIRST_ROUND simply means this is the first round it COULD happen, doesnt mean it will.
VAR CHANCE is also just a weighted chance.
...
Might be a CEO thing.
Id poke around in the assembly kit if youre not seeing it in rPFM global search
3k can be overwhelming, dont feel turned off by it. Any veteran of the series took plenty of time to figure it all out. Most people I know spent over an hour just getting used to it and feeling just...
Ahh yes, indeed it appears you must "flip the image vertically" in PS or another image editing software tool.
Perhaps you could fix the tool to avoid this extra step, if its too much work, i...
Hey Phazer,
Having an issue with the tool.
I think it is flipping or destroying some of the material information. Perhaps the UVs are somehow being distorted, because when I try to apply a...
Hey,
1) Easy route- download EditSF.1.2.3 and edit the save file of a turn 1 campaign.
2) open assembly kit, find the start pos factions table, change the values in there, and generate new...
All the ceo tables in assembly
build new ceo data
add that to a pack
generate new startpos
add new starpos to a pack
Test IG
Were missing a few files in assembly kit to do this (like in past titles)
CA is aware , theyve been aware... just have to hang tight
It's basically a text file that outlines the hierarchy of the skeleton used to rig in models.
This heirarchy can be seen in the 3k assembly kit example file
https://i.imgur.com/Q5TYMHH.png
...
After 8p update version 1.2.1 for EDITSF no longer opens saves properly.
Wondering if anyone can reach out to the author for an update.
I tried Ronin but not sure whos in charge
thanks
Edit SF isnt working for 3k since the Eight prince update.
Get an error when trying to open a save
Oh, sorry? It sounded like you already had this file and were using it in your program.
And I have already contacted them, they are aware for weeks now. Still no update ...
@phazer
All we need is the BONE_MAN_ANIM.txt file.
Please upload it or send link in Private message
DL link updated for 8p content
https://mega.nz/#!0GRUka4I!mKVI6iExr-MzDpMdNg0SfgxkOu9mh8e4s5Dt36sKa5U
yes i need that file, but for 3k. The devs didnt include it in assembly kit
Hey phazer,
CA didnt include the MAN_BONE_ANIM file needed to import new models from Cs2 to RMV2 thru bob,
It sounds like you might understand how to, or already have made this file?
If you...
ceos -->
ceo_effect_lists -->
ceo_effect_list_to_effects
ceo_nodes-->
ceo_thresholds -->
ceo_threshold_nodes
This was mde by Zades,
I am posting it on TWCENTER
https://docs.google.com/document/d/1f17CfF_rl9Mko0t6Y7ishefyUUFEV_krOfPFH5JvwRA/edit
perhaps the men rank depth could affect this somehow?
I also think there is an animation linked to this skill effect for each formation,
its possibly coded in the animation?
Im just guessing...
Also here
https://docs.google.com/document/d/1f17CfF_rl9Mko0t6Y7ishefyUUFEV_krOfPFH5JvwRA/edit
So the unique requirement is "world_leader"
if you want to change it to something else,
explore another unit in that table and change its unit permission to match.
Yes,
files such as rules.bob are missing
and the bone list file for animation
So we have to wait until CA updates this or one of the community guys do
why would you need BOB to convert a model if you cant get it passed 3DS max and into a cs2 extension?
Also you put the cs2 file into terrain/tiles/battle
eh nah,
its unreal specific, and I did some digging, it turns out most upk files released from over seas companies are "cooked" meaning basically they are encrypted in a sense (different for each...
Under
campaign_unit_permission_requirements_tables
3k_main_unit_permission_world_leader 3k_main_unit_requirement_world_leader 3k_main_unit_wood_protectors_of_heaven false