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  1. Re: { Celtis Galliae Project } - { Arverni & Celtic Tribs v2.0 Released }

    Hello, thank you to all

    Despite the lack of time for modding, we work on the project is progressing well,
    We will be able to put a new version in a fortnight.

    Splenyi

    Yep thanks ^^
  2. Re: { Celtis Galliae Project } - { Arverni & Celtic Tribs v2.0 Released }

    Many things are yet to adapt. To the Celts and other factions, changes will be made, thank you for your return :)

    Aedh

    Thank you for your help :)
  3. Re: { Celtis Galliae Project } - { Arverni & Celtic Tribs v2.0 Released }

    Indeed, "Celtis Galliae" evolved into a fracophone mod called "Haegemonia"


    But we intend to share it here :), I'll just need someone who can adapt the language file for full compatibility to...
  4. Re: { Celtis Galliae Project } - { Arverni & Celtic Tribs v2.0 Released }

    Hi, I've been missing for a long time, I am currently preparing the new version.
    The Mod name will change (Haegemonia Project), the mod is going to be widened change textures (shields, armor etc...
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    [Tutorial] Re: How to save your DDS files in correct format

    Char
    Go to /data models.pack & models_rome2.pack use PFM for extract

    Splenyi
    Yop :) use DXT3 with mip map and /Advanced Setting /Color Selection: Insert bounding box

    DogSoldierSPQR
    Great!...
  6. Re: { Celtis Galliae Project } - { Arverni & Celtic Tribs v2.0 Released }

    Thank you all :)


    Yes the community is very active for Rome 2 :)
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    [Tutorial] Re: How to save your DDS files in correct format

    Visibility ! :)
  8. Re: { Celtis Galliae Project } - { Arverni & Celtic Tribs v2.0 Released }

    I do not give alot of news right now because I am very busy.


    But I worked a lot on the third version of the mod and I'm almost done.


    It is expected within three or four days, maximum this...
  9. Re: Imperia Antiquitatis - A Realistic Representation of Ancient Warfare

    Good job,

    Just a question, is that the penetration of a mass (load units) in a battle formation affects something? (morale, fatigue etc...)

    If this is the case, it is possible to review the...
  10. Poll: Re: Splenyi' Realistic Unit Names (Beta Release 0.3) (24/09/2013)

    Cool :) I take !
  11. Poll: Re: Splenyi' Realistic Unit Names (yes, names can be realistic too!)

    We also know that the Celtic Britons use slightly different language of Gaul, but the root of the language is exactly the same. So we can consider that the translation is good for both.
  12. Poll: Re: Splenyi' Realistic Unit Names (yes, names can be realistic too!)

    Celtes = Celtos
    Caternos = Soldiers, For mercenaries is good to
    Soldurios = Chief Bodyguard



    Cingetorix, This word is really reserved for warlords, example:


    Vercingetorix = literally ...
  13. Poll: Re: Splenyi' Realistic Unit Names (yes, names can be realistic too!)

    Briton

    Ambushers > Corio Runo (Runo = hidden, Secret)
    Briton Ballista > Palintonon
    Briton Bastion Ballista > Palintonon Aremerto (Aremerto = Defensive)
    Briton Ballista (Ship) > Palintonon...
  14. Poll: Re: Splenyi' Realistic Unit Names (yes, names can be realistic too!)

    Hello,

    Adgenios = Nobles

    Catuiros = Warriors

    Caternos = Soldiers

    Caterua = Warband
  15. [Tool] Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    Hello,

    I've got a big problem which occur each time I try to create a new unit. Everything goes well, until I push the button "save", when I have the error message : "the unit unique index you've...
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    [Tutorial] Re: How to save your DDS files in correct format

    :tongue:
  17. Re: { Celtis Galliae Project } - { Arverni & Celtic Tribs v2.0 Released }

    Ahedgpe

    Yes, it is planned for the next version. I say just above your post ^^

    Insula

    Go here, I'm doing a tutorial specifically for this :)
    ...
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    [Tutorial] Re: How to save your DDS files in correct format

    Yes, it could avoid to someone scratching their heads :)
  19. Re: { Celtis Galliae Project } - { Arverni & Celtic Tribs v2.0 Released }

    thank you :)


    A little busy these days, but come on, I made a new version of the shields that will in addition have different colors depending on the factions.
    but always with the new symbols. I...
  20. [Tool] Re: Rome 2 Editor 0.2 (updated 18/09 Create New Unit added))

    Great ! thank you, you are blessed sir :yes:
  21. Re: Playable Factions and Custom Battle (Updated 17.9.2013)

    Great, thank you it's very useful :thumbsup2
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    [Tutorial] How to save your DDS files in correct format

    Hello :)

    I decided to give information in the form of a mini tutorial to help some people who have problems to backup files DDS textures in the correct format.

    I do not know everything, far...
  23. Re: { Celtis Galliae Project } - { Arverni & Celtic Tribs v2.0 Released }

    For the next update, I added a chainmail to the Celts (the Germanic chainmail with shoulder), I removed the Celtic chainmail for Germans (shoulder peak, Celtic style), but in return the Germans will...
  24. Re: { Celtis Galliae Project } - { Arverni & Celtic Tribs v2.0 Released }

    Thanks ^^


    Aedh
    Thank you for infos :)
    (tu es Français?)
  25. Re: { Celtis Galliae Project } - { Arverni & Celtic Tribs v2.0 Released }

    Now that I changed the textures of bases, I'll change colors and variants definitions, and add units.

    In this regard, I see a lot of adding existing unit as mercenaries, but no one has apparently...
  26. Re: { Celtis Galliae Project } - { Arverni & Celtic Tribs v2.0 Released }

    I agree with Splenyi and anyway we can not yet added 3d model imported, we are at the beginning of modding.
  27. Re: Imperia Antiquitatis - A Realistic Representation of Ancient Warfare

    The only cases of horse used specifically for front load are cataphractes and even these units there are not many cases of great success, faced with armed troops with spears
    Although there are...
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    Sticky: Re: Lines of Battle: Rome II - A Tactical Gameplay Modification

    Hello,
    Interesting, I'll test it for my campaign

    or did you find your nerf bat? ;)
  29. Sticky: Poll: Re: KLA'S Skinpack - SPARTAN UNITS - The first complete re-skin of Spartan army

    Good job, I'll try that :thumbsup2
  30. Re: { Celtis Galliae Project } - { Arverni & Celtic Tribs v2.0 Released }

    Thank you :)

    Here are all the shields included in the mod.

    http://i.imgur.com/tXnj5pM.jpg
  31. Re: { Celtis Galliae Project } - { Arverni & Celtic Tribs v2.0 Released }

    Champlain,

    It is planned to review the clothing colors :yes:
  32. Re: { Celtis Galliae Project } - { Arverni & Celtic Tribs v2.0 Released }

    Update v2 Released ! 100% New shields, New armors etc...

    Enjoy :)
  33. Re: { Celtis Galliae Project } - { Celtic Armors - Shields - Weapons - Banners }

    Thank, for now I can not add new 3d skeleton, the only option for the moment is that there is a model that looks like in the game
  34. Re: { Celtis Galliae Project } - { Celtic Armors - Shields - Weapons - Banners }

    I make a update which took a bit of delay, the new version will be available tomorrow morning in version "mod pack" and not in "movie", it will use Mod Manager but at least there will be more of a...
  35. Re: { Celtis Galliae Project } - { Celtic Armors - Weapons - Banners }

    Thank you for the info, I know some french site you mention. Some ideas were taken from the internet, but ... . Everyone extrapolated based on these ideas, since no shields has actually been up with...
  36. Re: { Celtis Galliae Project } - { Celtic Armors - Weapons - Banners }

    Thank you to all :)

    It's almost over, here is a screenshot of the final version, I just have to finish some changes on round shields.100% new shields, Armor leather and Lorica Hamata,...
  37. Re: Imperia Antiquitatis - A Realistic Representation of Ancient Warfare

    Of course, the barbarians also used heavier armor and were not only in clothing, especially when they could prepare. But they favored the mesh coat and leather armor to keep their fighting styles,...
  38. Poll: Re: Splenyi' Realistic Unit Names (yes, names can be realistic too!)

    Sorry for the response time :tongue:

    Written like that "Aestos Palintonon"

    But in celtic, there are no specific word for this weapon (Balista)

    but it can be translated like this: Aestos =...
  39. Re: Imperia Antiquitatis - A Realistic Representation of Ancient Warfare

    It seems to me very well :), I hope you will think to give more flexibility to barabres and a little less to the Roman or hellenic, to differentiate the styles of fighting.


    The barbarians...
  40. Re: { Celtis Galliae Project } - { Celtic Armors - Weapons - Banners }

    Shields in game

    http://i.imgur.com/W7AdHsT.jpg
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