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  1. Re: [Submod] Mysteria: An Initiation into Classical-Era Mysticism

    An update:

    Thanks to the assistance of Lusitanio, I've now managed to re-enable princesses in Europa Barbarorum II 2.35A without crashing to desktop indefinitely. :laughter: Inspired by the extra...
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    Re: [Submod] Agents Revived

    Do you have a link to your updated version of "Agents Revived", Lusitanio? I'm quite interested in bringing at least princesses into EBII, and updating their strat models and portraits if possible.
  3. [Submod] Mysteria: An Initiation into Classical-Era Mysticism

    In the great gulf between the present, and the debut of my M2TW modification, "Blood, Broads, and Bastards," the landscape of the Total War franchise has irrevocably changed, as has the Internet, and...
  4. Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    I will echo what Charlieh has said :) After being rather disappointed by R2TW, and Rome: Remastered, Europa Barbarorum II has revived my love for historical gaming after what's been a 5-6 year hiatus...
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    Re: Solution to Battle Map Crashes in EBII

    Addendum to previous post:

    Although this has varied for me, it seems that larger-scale battles in EBII tend to crash (due to a graphical error) when "Shadows" in Video Settings are set above...
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    Solution to Battle Map Crashes in EBII

    Greetings, Julius of the Julii. I'm sympathetic to your struggles with Europa Barbarorum II, for I recently reinstalled M2TW and Europa Barborum II myself. A couple turns into my first campaign as...
  7. Sticky: Re: [PREVIEW] - AE User Interface for Attila - Germanic Preview Added

    These UI are beautiful. I was awed by how much the color scheme of the Roman UI changes the atmosphere of the campaign. You're no longer looking through these anachronistic-holographic panels, but at...
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    Re: Persona v.000000001

    Awesome concept.

    Are you guys going to implement this through both skills and traits? I was thinking of dividing skills into three (Political/Civic, Military, Philosophical) trees. If you'd care...
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    Re: [Request] Return of Terrible Traits!

    I'm planning a Total War: Attila modification called Apostates, Barbarians, and Citizens. It'll rebalance traits, give everyone a religion (wives included, I hope), and make the game a bit more like...
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    Re: Where is it the traits of wife?

    Another question worth asking: Can we give wives more than one skill/trait?
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    Re: No Arcade Effects

    I have toggled everything off in the Options and they still appear. Maybe my config file is bugged?
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    [Tool] Re: PFM 3.5.1 - Attila support

    If anyone is willing to look at trait_attribute_effects it would be appreciated!
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    Re: No Arcade Effects

    Is it possible to disable/erase the red lines (radius of range, I think) that appear from units when you hold Space Bar?
  14. [Resource] All Files Pertaining to Skills and Traits

    In the effort of adding/modifying existing Skills and Traits in Total War: Attila, I am hoping to compile a list of all pertinent files that one would need to change. I will be updating this thread...
  15. Do generals/agents in Attila gain nicknames or epithets?

    If you played Rome I or Medieval II you may remember that your characters had a tendency to be nicknamed/bestowed with epithets. Sometimes these were charming (Alexander the Great) or derogatory...
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    Re: Family Tree and political party editing?

    I would like to be able to see how a family member died. Apparently "(deceased)" is all you're told.
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    Re: What Mods do you want to Play/Create?

    Modification that makes generals and family members as memorable as they were in Rome I and Medieval II. I may be involved if I think the "Family Tree" is a compelling, Total War substitute for the...
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    Re: Mod Summit 2015 Report

    I, too, would like to know if characters can have more than 3 traits...
  19. Re: Some one with the preview build/code is answering questions about the game on Reddit.

    I don't necessarily disagree with Achilles. Post-Steam and the infamous Metacritic interview, it's clear that Creative Assembly (like any company) analyzes data following the release of their games....
  20. Re: Total War: ATTILA - Army Management Feature Spotlight

    Brought traits back, reworked the skill tree so it affects more technical skills like logistics (which are more appropriate for linear/RPG-esque progression), and distinguished between possessions...
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    Re: [DEI 0.96] Slower Battle Mod

    Would you consider implementing friendly fire for cavalry charges as Para Bellum has done?
  22. Re: CA Posted on the forums- NO family tree and NO updates to Political System.

    Civ V was only made playable for me upon the release of the modification called Civilization NIGHTS. I still prefer the changes to Happiness, Resources, Technologies, and Policies that were...
  23. Re: CA Posted on the forums- NO family tree and NO updates to Political System.

    It's a symptom of modern video-game development and an irony of the Information Age. The Internet allows one us to know more about a game than we ever could in the days of word-of-mouth, but the hype...
  24. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.4 (Updated Oct. 14TH - Governors Gain Experience + Barbarian Ancillary Spam Fix)

    I am loving the progress you're making with this mod, Hellbent :) Personally, I agree with restoring colored ancillaries to the game. It brings more life/vibrancy to an otherwise sterile UI, IMHO....
  25. Re: Over a month post release. Still no Anti-Aliasing.

    Nevermind Anti-Aliasing. I can't play this game at more than 20 fps with a 3.5 ghz, quadcore i7 processor and a Geforce 660ti.
  26. Re: Why on Gods earth did this sell for 60 dollars?

    Because the game only exists functionally as a custom battle generator (which is not for actual battles, but for screenshots), I would have paid $15-20, knowing that perhaps six months later those...
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    Re: Medieval Total War gameplay elements in Rome II

    I'm of the opinion that the Total War series should have had, 1) a 2D campaign map that was, in effect, sprawled out over a table, 2) Only sprites on the battlefield. Modern quad core processors...
  28. Re: (UPDATED 09/28 - Complete Skill Tree Overhaul!l) Hellbent's Traits, Talents, and Toadies (TTT) - A Character Mod Overhaul

    Excellent progress, Hellbent.

    I had been considering this earlier--is there a way to rename some of the Attributes in Rome II? It may be pure nostalgia, but I prefer having...
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    Re: The silence is disturbing

    The best advice any owner (or prospective owner) of Rome II could be given right now.
  30. Re: What modding has to change for me to play this game

    We've modded all of that save for loose formation.
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    Poll: Re: RRR - Real Roman Reforms - First Half of the Marian Preview Up, New Feature Description

    I support changing the starting date of the campaign to 280 B.C. Without Rome surviving Pyrrhus and his elephants, the unification of Italia is far less compelling.
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    Poll: Re: How many are still playing RTWII?

    As I've already wasted $45 by pre-ordering this game (what can I say, I was itching for a MP Punic War with a friend IRL), I would rather not waste more of my money (i.e., time) by playing a...
  33. Re: BullGod Unit Icons project

    I love the aesthetics of these UI cards. Much more detailed than Vanilla, and just as fitting.
  34. Re: History Movies ~ Loading Screens Packs ~ Gladiator, Alexander

    Max, could you release a version that combines your Gladiator and Alexander loading screens?
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    Re: Modders: Family tree - Is this feasible?

    Lack of family trees affects every non-Roman faction, too. Monarchies are built on dynasties. Ptolemaic Egyptian for example.
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    Re: Special Abilities Be Gone!

    Neon and Wintermist,

    Special abilities can be removed from modded units. All units, modded or vanilla, fall under a unit type, e.g., heavy_roman_infantry. Remove the ability from the unit type and...
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    Sticky: [Tool] Re: Mod Manager

    Should I see Mod Manager 4.0 when I launch the exe? The file I downloaded through Dropbox appears to be 1.0? I also don't see an option to specify my Rome II installation directory.



    You click...
  38. Sticky: Re: Silven Total Improvement Mod [Version 1.3] Updated Sept. 19th

    I'll be playing with this mod insofar as I actually play Rome II. Eager to see these changes to ranged weapons and a functional testudo formation :)
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    Re: Xenoi Arete: Carthaginian Overhaul 1.0

    I know some Attic Greek too.

    If you're going for brevity, you don't necessarily need the ῾η before the phrase, but it's Ancient Greek for having it. Transliterated into the Roman alphabet, it...
  40. Re: Hellbent's Traits, Talents, and Toadies (TTT) - A Character Mod Overhaul

    Preface: I loathe the make-a-general skill cards. Most of this blandness that our generals exude stems from them and how they are gained.

    A player knows he can advance his generals by marching...
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