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    Re: Add'l Faction Campaigns (Sub-mod)

    Hm, everything on my end is working with such things. I had played through much of a Lu Bu campaign earlier without crashing. The mod should work for 4.2.

    I posted an updated file with the files I...
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    Re: Destroy Zhong Dynasty Mission

    Seether's Gameplay Notes, last page.
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    Re: Add'l Faction Campaigns (Sub-mod)

    I tested Youzhou and I did not suffer any crash. Are you playing an older version?
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    Re: Add'l Faction Campaigns (Sub-mod)

    You could select "no" when prompted to take the campaign on the fist turn. That disables it.

    There is no way to remove it right now. But in the next update, I can add the original scripts in a...
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    Re: Bugs & Issues for 3.5

    I am still noticing voice issues with diplomats and princesses saying things like "England bids you welcome".

    Diplomats also seem to be confused when it comes to trade deals. Even when I accept,...
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    Re: Bugs & Issues for 3.5

    Error in 4.0:

    The Huang Quan that spawns for Liu Bei is set to Normans?
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    Re: Add'l Faction Campaigns (Sub-mod)

    Updated to 1.4, now functional for 4.0.

    See first post of thread for changes.
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    Re: Add'l Faction Campaigns (Sub-mod)

    There will be, but I am busy with other projects right now.

    I am hoping to get something out in the next week or two.

    EDIT: Transferring the 3.5 to 4.0 proved easier than expected. I will...
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    Re: My enjoyment of this mod

    "Final version - compilation of all patches and updates"

    Wait, no Japanese ninja or samurai factions to be done? WHAT!?

    On a more serious note, I wanted to thank Seether and Gigantus for all...
  10. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    I just saw the 4.0 update. I haven't installed it yet.

    Quick question - I read through the notes and it says:

    - Fixed incorrect settlement belief levels in Nanyue and Henei regions

    Does this...
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    Preview of Patch 4.0 ;)

    As many of you are aware, patch 4.0 is coming out.

    I have had the honor of previewing it.

    Attached are sample pictures of the new factions, new events, and new officers ;)
  12. Sticky: Re: [三国上] Rise of Three Kingdoms F.A.Q.

    Quick Question:

    Some of the faction leaders get traits regarding visiting a sacred Mount. How is this activated in game?
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    Re: Add'l Faction Campaigns (Sub-mod)

    I've uploaded version 1.3 here at TWC, as per Gigantus' suggestion.

    All known game crashing bugs have been ironed out and campaigns should run much smoother now.

    Also added campaigns to Liang...
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    Re: Bugs & Issues for 3.5

    Sorry, I forgot to list the cities.

    For Henan, the cities are:

    1) C-0803-a-HeNei

    2) C-0804-a-HeDong

    These cities are split between dynastic change and revival, but Henan is neither.
  15. Re: Rise of three Kingdoms places second in 2018 awards

    Congratulations on a well-deserved award!
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    Bugs & Issues for 3.5

    Found a bug (Maybe):

    I reported in another threat that two of Jiaozhou's westernmost cities start with -100% religion.

    A similar problem exists for Henan (Which I plan on doing a campaign...
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    Re: Errors & Bugs found by me

    Not sure if this is a bug, but I noticed that officers like Xu Shu, Zhuge Liang, Pang Tong, Sima Hui, and Zuo Ci are listed in the unaligned faction list in the descr_strat.

    Yet, when I have...
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    Re: Errors & Bugs found by me

    Quick Question:

    I was testing out Jiaozhou and noticed that Hepu and Longbian home starting regions begin with -100% religion. Theses regions are set to Han Revival and Nanhai (And one other I...
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    Re: Add'l Faction Campaigns (Sub-mod)

    Thanks! I figure for such a great mod, this sub-mod was a must!

    Thanks for the advice! I'll upload the next updates here.

    Mediafire has a 15 day limit to non-registered members anyway.
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    Re: Add'l Faction Campaigns (Sub-mod)

    After reviewing everything, I have found that Lu Bu (Yanzhou) and Liu Zhang (Ba-Shu) required no changes. They are safe to play as right now.

    I had to make some changes to Xiliang, Youzhou,...
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    Re: Add'l Faction Campaigns (Sub-mod)

    I'm probably going to stop after I do the three Wu factions. This will bring the total campaigns available to 17!

    Though I was planning to stop after doing Yuan Shu but then decided Han and some...
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    Re: Some suggestions/ideas and questions

    Did you go to turn 2? I start with 15,000, then it drops to around 1500.

    EDIT: Never mind. Its because I did not move anyone on turn 1, the armies drained the starting cash that much.
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    Re: Some suggestions/ideas and questions

    While checking the Han campaign, I noticed that the Han faction only starts with 1500 cash.

    Is this normal or did I screw something up?
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    Re: Add'l Faction Campaigns (Sub-mod)

    Sub-mod updated to 1.2.

    I thoroughly checked Han, Jingnan, and Hanzhong campaigns. All are now fully working to end.

    I will be reviewing the older campaigns to ensure integrity.
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    Re: Some suggestions/ideas and questions

    Cool, thanks!

    You probably didn't notice because Liu gets so many officers already:)
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    Re: Some suggestions/ideas and questions

    Seether:

    Could you possibly add Ma Dai and Huang Quan as officer rewards to the Liu Clan campaign?
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    Re: Add'l Faction Campaigns (Sub-mod)

    Usually the crashes have to do with officer rewards, so I really don't need the log. I'll just have to be more careful of testing in future.

    AztecHan;

    Unfortunately, such crashes tend to be...
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    Re: Add'l Faction Campaigns (Sub-mod)

    I tested Xiliang to mission two and it seemed to work okay. It may have been due to the descr_names file.
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    Re: Add'l Faction Campaigns (Sub-mod)

    I made one last minute change to Han to help beef them up early game. That caused the Han issue.

    I also forgot to include the update for the descr_names file which I have now done.

    I updated...
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    Re: Some suggestions/ideas and questions

    Sounds great!
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    Re: Some suggestions/ideas and questions

    This is very interesting.

    So this is why my late-game dies. I quickly build up my cities, hoping they make more money so I can afford more expensive buildings, and the combined negatives of...
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    Re: Add'l Faction Campaigns (Sub-mod)

    Thanks for the advice. I'll keep this in mind for reference.

    I don't think killing him off would be a problem since in my testing of other factions, the game did not care if the characters...
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    Re: Some suggestions/ideas and questions

    Any news on this front? The late-game economy is my biggest peeve right now.
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    Re: Add'l Faction Campaigns (Sub-mod)

    For some reason, spawning a Jingzhou-allied Gong Zhi was causing the game to crash, so I removed him. He was causing a consistent hard crash to desktop. I also changed some of the other officer...
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    Re: Add'l Faction Campaigns (Sub-mod)

    Updated to 1.1.
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    Re: Add'l Faction Campaigns (Sub-mod)

    I'm pretty sure 3.5 is the latest.
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    Re: Some suggestions/ideas and questions

    Why don't you try PMs on these forums?
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    Re: Add'l Faction Campaigns (Sub-mod)

    Thank you!
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    Re: Errors & Bugs found by me

    Oh, okay.
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    Add'l Faction Campaigns (Sub-mod)

    This mod introduces campaigns to each of the other factions that currently do not have one. They each consist of about 8 missions each.

    Note that no changes beyond simply adding these optional...
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