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  1. Re: VENT: CA are not ethical developers. STUCK SHIPS!!!

    Yeah, I'm with you. The amount of game-breaking bugs that are STILL in the game is quite staggering, considering this has been out for almost 7 years.

    P.S. Set battle time limit to 30 minutes to...
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    Re: Households missing

    Is it really a bug? It has been my impression that one of the recent patches changed the ancillary pool from one global one for all political parties to each party having its own pool.
  3. Re: Armies walking right through my city redzone?

    Ironically, while your own cities' control zones won't necessarily stop enemy armies from moving through them, it takes your armies 3 to 4 turns to move around a friendly city that belongs to a...
  4. Re: Is it possible to make so liberating nations makes them your client state?

    I think that depends heavily on your diplomatic reliability rating and your relations with that faction (you can have negative relation points if they hate you from what you did to a previous...
  5. Re: Is it possible to make so liberating nations makes them your client state?

    Why not? That's what would most likely happen in real life. If you capture a region you don't want to rule directly, you should at least have the option of installing a puppet regime.
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    Re: Cant make realistic armies as Rome.

    My guess is that you want too much too quickly. Spend a few years keeping a low profile, building up your economy and making alliances / trade treaties. In the time it will take to do these things,...
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    Re: WTF is wrong with pike phalanx?

    Yes, pikemen are kind of hit and miss. Sometimes they seem fairly useless, other times they absolutely slaughter the opposition. Today, my Markomanni pikemen completely obliterated a bunch of Nervii...
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    Sticky: Re: [Support] 1.2 Bug Reports

    How long did you wait? I've had cases where, for some reason, a faction takes like AAAGES to complete its turn, leaving me to think that the game has locked up, but then, after a few minutes, the...
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    Re: Stuck in naval battle

    Meh, naval battles are literal cancer in Rome 2. Flawed as they were in NTW / ETW, at least they were somewhat manageable and actually quite fun in those titles. In Rome 2, they're 100% pure suckage....
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    Sticky: Re: [Support] 1.2 Bug Reports

    Markamannoz Speutagardaz (Germanic pikemen) have 300 men, but their manpower cost when recruiting is only 200.
  11. Re: Mod question: How can I reduce the probability of those Extreme Blizzard events?

    All I can tell you is that, every time I get an Extreme Blizzard event, all my Suebi units in the same province suffer 10% casualties. All of them, without exception. So either none of the Suebi...
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    Re: Starting personality traits

    I feel like the whole personality trait system was designed by an incorrigible cynic. For instance, I have never seen a happily married general / politician. Even if one of the spouses has good...
  13. Poll: Re: What's your artillery piece of choice? (Non siege battles)

    Ooh, I LOVE​ ballistas. Given how much easier they make winning battles, I almost feel like having a bunch of them in an army is cheating, but I don't care ... the AI can go sod itself. :tongue:
  14. Re: Mod question: How can I reduce the probability of those Extreme Blizzard events?

    As far as I know, there aren't any units in the game that are immune to extreme-blizzard attrition. If there are, I haven't encountered them yet.
  15. Re: Mod question: How can I reduce the probability of those Extreme Blizzard events?

    Thank you. :)
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    Re: Epirus Requires A Buff

    IMO, the reason Rome didn't sue for peace with Pyrrhus and later to Hannibal is that they knew that, despite having suffered serious defeats, they still had a lot of fight left in them. In a...
  17. Mod question: How can I reduce the probability of those Extreme Blizzard events?

    Playing as the Suebi, these are really getting on my nerves, and I'm quite fed up with how I'm getting them basically every darn winter. Is there a way to disable that event or at least lower the...
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    Re: Question about unit movement speed

    Cool, I thought as much. Thank you. :)
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    Question about unit movement speed

    In my new Suebi campaign, I just noticed that the movement speed value for both Skutjanz and Sakutones (Germanic archers) is shown as 4 in the unit stats display, but the little bar next to the...
  20. Re: What are the best Heavy and Very Heavy Cav's for Rome?

    Yes, why?
  21. Re: What are the best Heavy and Very Heavy Cav's for Rome?

    The heaviest that I have encountered so far are those 2 Roman auxiliary cataphract units recruitable in Pannonia.
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Interesting. I wish things like these would also be shown in the unit stats display. :yes:
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Oh, is that a thing in DeI? I was under the impression that early versions of Rome 2 had 2 separate armor value for shield and body-armor but that that was later done away with in favor or just 1...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Question: Why are Apulii Extraordinarii so damned good?

    Apulii Extraordinarii (an AOR unit recruitable in southern Italy) have insanely good stats. Compared to Veteran Marian Legionaries, they...
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    Re: Judea & Nabata campng outside Alexandria

    You may already know this, but one thing you can do to get some relief (if your financial situation allows it) is to find out which of your provinces run the biggest food deficit and then exempt...
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    Re: Judea & Nabata campng outside Alexandria

    I have that all the time. Many of my allies / client states love parking their armies in my territory, sometimes even if it's the other end of the world to them. If there is an easy fix I'd love to...
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    Re: Major City Maps in GC

    IA map? What does IA mean in this context?
  28. Thread: Tough luck

    by antred
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    Re: Tough luck

    Sadly, no. Because I would love to know what killed my general. His unit was an Imperial Praetorian Cohort, and he was posted a little behind the main line. Must have been a stray javelin from one of...
  29. Possible to mod out agents blocking the way?

    Is it possible to change how spies / governors / etc can prevent an army from moving someplace just because one guy is already sitting on that spot? I've had occasions where an agent prevented an...
  30. Thread: Tough luck

    by antred
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    Tough luck

    I just had an amazing battle, where literally EVERYTHING went exactly as I had planned. My army (consisting of my 2 best legions) completely smashed an Egyptian army + garrison force. Due to my...
  31. Re: Quality of Unit Cards going forward with Alexander

    I will never understand how people get hung up on such pointless stuff as unit cards when there are so many more pressing issues. As long as the unit cards somewhat accurately convey which kind of...
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    Re: Units can run through enemy units?

    Yes, indeed. Rome 2 definitely brought some engine improvements over Rome, but in a lot of ways, the battle engine in Rome 1 actually felt more refined than in Rome 2. For instance, in Rome 1,...
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    Sticky: Diplomacy penalty from expansionism (empire level)

    With the current settings, at empire level 8 one gets an expansionism-induced diplomacy penalty of 100 points. This means basically EVERYONE hates your guts, all the time. I can see that wielding so...
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    Re: Units can run through enemy units?

    Problem is, the AI does it too sometimes. I only ever noticed it with pike phalanx and hoplite units, but basically they'll engage you from the front and then somehow rearrange their unit and sort of...
  35. Could DeI remove client states and replace them with satrapies?

    I recall some other Rome 2 mod (I believe it was Rome Total Realism) doing that several years ago, and I think it was a good idea because it would get rid of the boundless stupidity of a nation's...
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    Re: Trans-Atlantic Barbarian Invasion of Ephesos!

    I generally find it problematic that the AI has a strong tendency to have its armies stroll around anywhere except where they might be of some use. Playing as Rome, many of my allies and vassals will...
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    Re: Imperial reforms not triggering

    I am such an idiot. :doh: I don't know why I was so sure I had reached empire level 7. Just checked again, and I'm at level 6 not 7. Sorry everyone.
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    Re: Imperial reforms not triggering

    Hmmm. I'm on turn 455, AND I'm all teched up, so I've got the necessary reform technologies, too. I'll try the verify game cache thingy (or whatever the heck it's called) in the Steam client. Maybe...
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    Re: Imperial reforms not triggering

    While I don't agree with that notion, I have long accepted it, and if my impression had been "Gee, this is probably a bug!" I would have posted it there.
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    Re: Imperial reforms not triggering

    KAM, with all due respect, but how the hell do I know whether this is a bug? I could just as well have missed some changelog entry that states "not compatible with old saves", or "Imperial reforms...
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