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    Re: Ered Luin ring script discussion

    What if Ered Luin could recruit a few Angmar (or Bree, but less thematic) human units in a similar vein to Erebor and Dale? Would be a nice other perk of choosing the ring.
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    Re: Imladris Overhaul Discussion thread

    Will the look for the nanoh or norentirno guys be reused somehow? I rather like those - they look like Elrond in his hunting gear from the Hobbit film.

    https://goo.gl/images/x9tdLd
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    Re: Imladris Overhaul Discussion thread

    It makes sense, Imladris as a separate faction was always a bit shoehorned. They were basically Mithlond but with a harder starting position rather than Elrond's little retreat.
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    Re: SSHIP - General Discussion

    Almost certainly not worth the work, but when/if a later era campaign is implemented maybe it would make sense to swap the early era to Bulgaria and the later era to Serbia. Bulgaria is the larger...
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    Re: SSHIP - General Discussion

    I think someone in the mod development was just very pro-Serbia. I think that's a good area for another faction, but why Serbia instead of Bulgaria for example?
  6. Re: Wild ideas, food for thought and general pondering

    I like the Hordededain idea. Changing beacon of hope I'm not so sure - it's a nice plus for expanding outside of Eriador, and now it mirrors the AA's subjugation mechanic. Thinking more broadly, it...
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    Sticky: Re: DaC - Official Suggestions Thread

    I think Mithlond should have the traditional progression of elven units, the teleri, sindar, and eldarinwe. Basically just top tier stuff at every level with a high price and low recruitment.
    ...
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    Sticky: Re: DaC - Official Suggestions Thread

    I don't remember too well what has been considered for future Mordor interest but I had a thought over the weekend.

    What if Mordor had the option at game start to play a sort of hard mode in...
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    Sticky: Re: Titanium - Faction Preview

    I realize this is an ancient thread, but were the Zengids ever considered as a faction? The 1100 start date is weird for the Turks. By then the empire was breaking down already. The Sultanate of Rum...
  10. Sticky: Re: The Elder Scrolls: Total War 2.0 - media and info

    Those new redguard units are great!

    Do you have any plans to reskin/design the redguard bodyguard with the bronze face mask? That model seems out of place with the rest of the roster.
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    1.6 Submod - The Eastern Provinces

    Note: on hold until 2.0.

    In a spirit of industry, I've started working a bit on a limited scope submod to rework the east of the map. My modding skills are pretty limited, so while I can do a...
  12. Re: Some ideas to tweek the Ring script for Isengard?

    Keeping the ring should reduce the replenishment time of Isengard's mainline uruk-hai units. I feel like that alone would be a big boost.
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    Sticky: Re: DaC - Official Suggestions Thread

    I'm not sure if this has been discussed on the Discord, but I don't love Gundabad having access to any human units through AOR. I liked them as an orc supremacy faction with goblin auxiliaries.
    ...
  14. Re: Can some veterans give advice regarding which buildings to first produce?

    In terms of eco -

    Any growth buildings you should build early, so farms and the chicken coop line. More population will make you more money from taxes, and unrest isn't a huge issue in the mod....
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    Sticky: Re: DaC - Official Suggestions Thread

    I would echo/amplify what Mr. Duck said. I think the proposed Ered Luin ring script is a good way to think about how campaigns can work. Lindon could use something that works in a similar way.
    ...
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    Sticky: Re: DaC - Official Suggestions Thread

    A suggestion that is totally out of left field for the current Orc updates, but regarding sort of a general nerf of Rhun.

    Rhun is always sort of a giant snowball in the east necessitating re...
  17. Re: Discussion and Proposals for the OoG, OoM and the RoA

    The cross bow should be in the realm of lore-plausible. The technology level of Middle Earth is supposed to be around Norman times (although based on movie aesthetics we're well past there) in which...
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    Sticky: Re: DaC - Official Suggestions Thread

    I had a few thoughts regarding the Gundabad roster after watching Galu's video:

    I don't think Gundabad should have notable archers. If anything, the big bad Gundabad orcs should levy goblin units...
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    Re: Rhudaur Unit Armor Upgrades

    Heya -

    I haven't had a chance to come back to these for a while, and I've been in a bit of a free-time crunch coming into the summer. I'm happy to share the (small) work I've done so far,...
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    Re: Rhudaur Unit Armor Upgrades

    I have a long way to go with this texturing adventure.

    I removed the targe for the plate swordsmen and added the shield texture with the insignia. I'll swap out their body texture for the one...
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    Re: Rhudaur Unit Armor Upgrades

    Playing with the textures will definitely be the next experiment, although it seems to require more artistry than mashing models together so we will see how it turns out. I'm hoping that process will...
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    Rhudaur Unit Armor Upgrades

    I thought it would be cool for Angmar's Rhudaur units to make use of their variety of unit upgrade models, so I took a stab at doing it myself.

    For the Pikemen, they start unarmored, then upgrade...
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    Sticky: Re: DaC - Official Suggestions Thread

    "Greed"/"Good"-track building ideas for Ered Luin:

    For Greed:

    A gold hoard / treasury. High upfront cost, but some sort of benefit (tax rate bonus?). Higher tiers allow training of Obsidian...
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    Sticky: Re: DaC - Official Suggestions Thread

    I had an idea over the weekend about late game threats for the evil factions. When playing as the good guys, there's always a bigger fish to fry until you can beat Mordor, but for the evil factions...
  25. Re: SUB-MOD SERIES PREVIEW: Twilight of a Third Age Volume II: Drums in the Deep

    Really excited to see this love being spent on the OOtMM. Can't wait to see what you do with them and Gundabad.
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    Sticky: Re: DaC - Official Suggestions Thread

    I’ve played through most of a Blue Wizards Khand game - very fun! It was a bunch easier once I realized I could just move my troops out of the towns when the rebellions pop and then siege them out....
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    Sticky: Re: DaC - Official Suggestions Thread

    Can factions have different church buildings of the same religion? For example, could Angmar have some sort of witch-king shrine rather than the melkor temple line while still being in the followers...
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    Sticky: Re: DaC - Official Suggestions Thread

    Other than the Imladris campaign and the RK script, are there any other wishlist items to-do after 2.0? I particularly remember some mention of looking into Angmar in a return of the Witch King sort...
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    Sticky: Re: DaC - Official Suggestions Thread

    Hi Celtic Magister - I really like this idea. The turn against Mordor and its allies but still being evil angle is already (imo) the preferred Umbar strategy, but it would be really great to get a...
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    Re: NEW DBM development: info & previews (prior to release)

    Hi Rafmc - is there any way to lighten the turn times in DBM? I was playing a few campaigns in the old version, but even just a few turns in I felt like I was waiting forever between turns. I'm not...
  31. Thread: 4th Age Ideas

    by Ogmios
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    Re: 4th Age Ideas

    I don't have any plans to actually delve into mod making any time soon, but I would definitely ask for help/permissions if I would.

    The intent is more something similar rather than an updated...
  32. Thread: 4th Age Ideas

    by Ogmios
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    4th Age Ideas

    I often think about a 4th Age mod in the vein of DAC (similar to the RTW 4th age mod), and just wanted to share some of the ideas I had in addition to this very crudely painted map. I imagine other...
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    Sticky: Re: DaC - Official Suggestions Thread

    I was wondering while watching AG's recent dev diary - is there a way to improve the resolution of the map textures? I think the ones from the mod are already improved from vanilla, but it's a little...
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    Sticky: Re: DaC - Official Suggestions Thread

    Hi Galu - you don't seem like too much of an economy guy from your videos, but would there be an interest in expanding the building trees (if there's room?). I've recently started playing De Bello...
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    Sticky: Re: DaC - Official Suggestions Thread

    I have a somewhat nagging idea about changing the Avari units which has been percolating for some time. Right now Dorwinion has the 5 avari units: the armored bowmen, the armored pikemen, the...
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    Sticky: Re: DaC - Official Suggestions Thread

    Why not instead of neutering cavalry generals across the board just removing some of them?

    Dol Amroth should probably keep its knights, and they already have a difficult campaign.
    Rohan is the...
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    Sticky: Re: DaC - Official Suggestions Thread

    I was watching the Gondor video with the talk about changing the garrison script to use a building rather than being preset (which I think is a good idea). With regards to having additional garrisons...
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    Land Trade Route Cap?

    Is there a maximum number of trade connections a settlement can have? I was experimenting with contorting some regions to increase the number of trade routes and got up to 13 land routes, only...
  39. Re: New upcoming version of R&R Submod Compilation for DBM 1.2

    Hi - I was wondering if anyone has had the same problem as me with this submod. My game works fine through applying the DBM patches to 1.2, but when I install R&R it crashes on start up.

    I tried...
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    Re: DaC - Unit Removal Suggestions

    I think Umbar should lose the corsair pikes, maybe have them replaced with a higher level pike unit. They're too spammable for a pike unit in the early game, and (not really a lore argument!) don't...
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