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    Sticky: Re: [Tech] 1.2 Bug Reports

    Awesome, glad to hear the fix is coming sooner rather than later. Mobile Parthian Death Squads: soon...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Hello. It seems that Parthia does not have access to any of the new resource buildings, including all blacksmith chains. There is also a copy of early Grivpanvars available to recruit, with slightly...
  3. Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Alright, thanks for the answer. And yeah Parthia starts with stables, it just surprised me that early cataphracts were available immediately. Though I did have to capture a few settlements prior in...
  4. Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Just wondering, what is the current reform triggers for parthia? It used to be Imperium 5 and 120 turns, I'm just wondering if its still the same.

    Edit @ above post: I could recruit early...
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    Re: [PREVIEW] 1.1 Animations Changes

    These are excellent. I'd like to make a suggestion for another animation I feel the game sorely needs; proper impalements during heavy cavalry charges. Would be great if heavy cavs with lances would...
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    [Released] Re: Hisashi Skillpoints Mod

    None of your mods show up in Mod Manager. I'll let you know if they work despite this, about to test it now.

    Edit: All is working.
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    Re: D.E.I. Unit Size on campaign, HELP.

    You can't without restarting the campaign. Make sure you select a different unit size under graphic options for your next campaign.
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    Re: New Hardcore Submod Released

    DeI is intended to be played on normal battle difficulty, otherwise you get what you've described. I usually play with hard/very hard campaign difficulty and normal battle difficulty, once I've...
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    Re: Razing a settlement and building slots

    Manpower, as in a finite resource that is consumed anytime a unit is replenished or recruited? That would be awesome, Hearts of Iron 3 has the same system.
  10. Re: Generals being used as govenors almost guranteed to get negative traits?

    Always fun getting "Wary of Strangers" on your general the turn after capturing a settlement.
  11. Re: [Feedback] Impressions, Critiques and Requests for 1.0

    Dont bother with infantry on Parthia. They hold you back in a real fight because theyre too weak to hold a line for long enough to matter (Late game with AOR troops is another story - it can be fun...
  12. Re: [Submod] Battle Dynamics Reworked for DEI

    Did you change anything in regards to cavalry mass? The charges seem perfect with this, if you like watching slightly arcadey charges. I just watched some cataphracts (buffed by their general, Into...
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    Re: Training and Experience

    I like the idea of capping their rank out of training at rank 3. The army tradition for +3 ranks on recruit has to go, as well.

    However, lowering the amount of exp needed for ranks 5 through 9...
  14. Re: [Feedback] Impressions, Critiques and Requests for 1.0

    Critique and suggestion: In my current playthrough of Parthia, after reaching late game and undertaking massive expansion, outside of 1 or 2 regions (Cappadocia, Chorasmia), I find myself building no...
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    Re: Ai is again passive

    Yep, while its exploitable, its realistic that the AI would throw all their money into getting a peace deal to save itself from annhilation. If anything, what they should do is make betrayals cost...
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    Re: Civil war,civil war...civil war!

    Not save game compatible ;_;. Im 350 turns in I think Ill have to keep save scumming til my next new campaign :/
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    Re: Slavery not authentic.

    We should consider if its even possible to implement parabolic curves to the function of slaves to public order. I like the idea, but I'm just not sure its possible.
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    Re: Ai is again passive

    It makes sense mostly. AIs won't declare on you unless they think they will win. Now if you wanna see stupid, ask Baktria about those peace treaties they paid me 12000 talents for (broken the next...
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    Re: [Tech] Bug Reports 1.0 Version

    If you're playing Imperator Augustus, that's just how it is. IA has some small differences with buildings that breaks encyclopedia. Play Grand Campaign if you want it to work.
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    Re: Civil war,civil war...civil war!

    I've had like 12 civil wars now. I've just been save scumming every time it happens, still very annoying.
  21. Re: [Feedback] Impressions, Critiques and Requests for 1.0

    My elite Parthian general Cataphracts cost me 0 talents to build right now. Its got tierIV buildings and one general with a recruiting bonus perk in the province, also using conscription edict, I...
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    Re: [Tech] Bug Reports 1.0 Version

    Not sure if this has been posted. Defensive deployables are available when sallying out, is that intended? I would have assumed the deployables were meant for siege battles not field battles.
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    Re: [Important] Divide et Impera FAQ

    Are military training buildings post reform only for Parthia? Played a bit of IA, they seemed to work fine there. Switched to Grand Campaign, now they're not available to build them out of cities....
  24. Re: [Submod] Battle Dynamics Reworked for DEI

    Perhaps you would consider a version with working formations, and a version without? I haven't played this mod without formations long enough to see a huge difference or whether its an improvement or...
  25. Re: [Submod] Battle Dynamics Reworked for DEI

    Thanks for your work on this mod. DeI was just too brutal on my cavs during pullback, with this they do much better.
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    Re: audio fix still needed?

    Try a different browser. I used to have issues downloading from here as well, this was how I fixed it, though its been months so I can't be completely certain.
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    Re: Unit Experience System for Vae Victis

    Cool, I'll have to check it out when it drops.
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    Re: Unit Experience System for Vae Victis

    I wish there was a way for units to lose exp only when its suffered casualties of >15%. I'll be able to try the mod out in the morning, but in all other mods I have used, you wind up never being able...
  29. Re: Hammer and Anvil is the Only Tactic: Some Thoughts on How to Fix

    Fleeing a route isn't deserting. They used horns and such to signal retreats, you know?
  30. Re: Perhaps following general game guides isn't such a good idea...

    http://upload.wikimedia.org/wikipedia/commons/e/ee/Macedonian_battle_formation.gif

    It worked for them, it'll work for you. If only the games AI worked realistically, you could use his battle of...
  31. Re: Information Request for things updated in .9

    Also would like an updated list. Doesn't even need to be an excel sheet, I just want to know what the new agent skills are, to see if its worth it.
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    Re: Divide et Impera 0.9 Released

    Early next week, he says... Hours later, here it is. I can tell you guys put in the late night hours to get this out. Hope you're planning on taking a few days off to relax after this.

    Cheers.
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    Re: [Preview] Divide et Impera 0.9 update

    Love the preview, but may I ask why Parthian AoR only includes Parthia province, and not Chorasmia? Or perhaps, have you moved the warhorse resources from Amul to Nisa? Would be really excited for...
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    Re: How to beat Scythia on DeI

    Things get ugly if you let them get access to cataphract archers. Things are amazing in close combat and rarely take decisive damage off a charge - I've hit them with rank 9, lv3 armor/weapons/horses...
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    Re: Army composition for Parthia

    8 cataphracts, 10 armoured horse archers, 2 median cav - perfect tactical flexibility. Horse archers engage the front, and slowly split and flank both the left and right. Median cavalry 1 to each...
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    Re: Any chance of a parthian overhaul?

    So cataphracts will use a spear both during charge and melee, and bow when not engaged in melee? Pretty sweet. Would be really awesome to see a fully armored, infantry mowing capable cataphract be...
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    Re: Households&traits overpowerd.

    Then why do AI armies never recruit elite units, seemingly?
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    Re: Households&traits overpowerd.

    Doesnt seem to be the case for me, oddly enough. Never had issues moving elite units into 20 stacks, either.
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    Re: Households&traits overpowerd.

    Fixed quote, need to spam more to unlock the mighty edit button, it seems.
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    Re: Households&traits overpowerd.

    Any way to get the AI to dedicate a province (say, one with iron or copper) to unit recruitment?

    I would also like to see unit caps on recruitment, as I think it hinders the AI more than the...
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