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  1. Re: Horn of Gondor - a new Tolkien fan film RELEASED!

    Italian dub, anyone?

    HOvboM1xu7E
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    Re: [Lotr Jokes and funny stuff] - One does not simply...

    I posted the 10 stages one on the previous page, Vet'.

    But here's something for this time of the year:

    -409NQtlieM
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    Poll: Re: GPOTW 185 - VOTE!

    Voted.

    Very difficult choice!
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    Poll: Re: POTW 615 - VOTE!

    Voted
  5. Re: DCI: Last Alliance - Open Beta released, NEW: 10 October 2020 new patch released, contains Ents - Wolves - Spiders crashes fix! (and more)

    If you accepted the balrog script in the beginning then it's in the game, if not then it's not.
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    Re: Download Links ?

    Ok, you can download it from this link: https://megagames.com/mods/medieval-2-total-war-third-age-total-war-v31-patch Just rename from .exed to .exe
    But I still don't understand, how could you use...
  7. Re: DCI: Last Alliance - Open Beta released, NEW: 10 October 2020 new patch released, contains Ents - Wolves - Spiders crashes fix! (and more)

    Don't press Shift+W or Shift+D. Or change the shortcuts from the options.

    Glad you're enjoying them!

    If you want to be spoiled what concerns the balrog, you can open the campaign_script.txt and...
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    Poll: Re: POTW 614 - VOTE!

    Voted
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    Re: Download Links ?

    The contents of 3.1 were included to 3.2.
  10. Re: DCI: Last Alliance - Open Beta released, NEW: 10 October 2020 new patch released, contains Ents - Wolves - Spiders crashes fix! (and more)

    This patch includes the content of the previous patch, so no. :)
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    Poll: Re: GPOTW 182 - VOTE!

    Voted
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    Re: The Workshop of Cedric37

    Nice work! I wonder why it doesn't say Productions like in the channel name?
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    Poll: Re: POTW 613 - VOTE!

    Voted
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Thank you, got it to work and gates fixed! :D

    Btw, the latest version of the tool was identified as malware by avast and I had to add it to exceptions.
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Thanks but when I chose the directory for vanilla anims, the program crashed: https://i.imgur.com/kLeDyTM.jpg
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Greetings,

    I implemented Buzra-dum and Goblin-town from DaC to DCI:LA but I noticed a bug when testing while the AI sallied out - the backside of the gate slowly fades to black:...
  17. Re: Horn of Gondor - a new Tolkien fan film RELEASED!

    Yes, it was shorter than I think it could have been and I wish it were longer but I found it very enjoyable nonetheless. :happy:
  18. Sticky: Re: Submod Index, Recommendations and Questions - updated for 3.2

    Hi,

    One link for Baron's compilation is here:...
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    Poll: Re: POTW 612 - VOTE!

    Voted
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    Poll: Re: POTW 611 - VOTE!

    Voted
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    Re: Enlarging strat models

    You can convert the settlement model from .cas to .ms3d using the IWTE tool. Then you can scale it larger (and make other edits) with MilkShape 3D and convert back to .cas with IWTE.
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    Poll: Re: GPOTW 177 - VOTE

    Voted
  23. Re: DCI: Last Alliance - Open Beta released, get your copy and play folks!

    It's a mixed bag. There is some M2TW music, some TATW music, some music we have permission to use (see credits), some music that's free (see credits) and there are excerpts of copyrighted music.
    ...
  24. Poll: Re: Troy Badges Competition - Voting poll, 2nd round

    Voted
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    Poll: Re: GPOTW 175 - Vote

    Voted
  26. Re: Horn of Gondor - a new WIP Tolkien fan film

    The trailer has been released! :D https://www.facebook.com/hornofgondorfilm/videos/618972815420851/

    EDIT: Youtube link has been provided.

    xeXet09ZGoU
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    Poll: Re: POTW 608 - Vote!

    Voted
  28. Re: Discussion of work on improving the performance of modifications

    The game checks a monitor_condition in script 20 times per second which makes end turn times long for mods that have this kind of script a lot. Maybe once per second would be sufficient?
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    Re: Creatures crash fix(TATW, DCI, etc)

    Tested you fix in a campaign setting (battle AI script in play), played a two battles with a 3/4 stack of ents, once against a full stack of Werewolves and once against a full stack of spiders and...
  30. Re: DCI: Last Alliance - Open Beta released, get your copy and play folks!

    You can make such maps with Withwnar's map tool: http://www.twcenter.net/forums/showthread.php?438278-TW-Map-Reader-v2-24-1-Jul-2015-update
  31. Re: DCI: Last Alliance - Open Beta released, get your copy and play folks!

    Weta Workshop's Army of the Dead designs, lore and their homelands to put it shortly. :)
  32. Thread: Invisible units

    by Araval
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    Re: Invisible units

    Hi, units may be invisible when in the export_descr_unit.txt entry reference in the armour_ug_models line is actually non-existant in battle_models.modeldb.
  33. Poll: Re: Troy Badges Competition - Voting poll, 1st round

    Voted
  34. Re: DCI: Last Alliance - Open Beta released, get your copy and play folks!

    It's meant to be like this. Only one tile is left for the attackers.
  35. Re: DCI: Last Alliance - Open Beta released, get your copy and play folks!

    Did you install the Mordor patch that Louis Lux suggested you last time?
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    Poll: Re: POTW 606 - Vote!

    Voted
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    Re: Tolkien General Discussion II

    New book of unpublished writings by Tolkien coming in 2021! :yeah: https://www.tolkienguide.com/modules/newbb/viewtopic.php?post_id=25290
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    Re: MOS 1.7 Hobbit Trilogy Units Sub-mod

    It works with MOS 1.7 only. Unofficial Patch already has versions of Hobbit units.
  39. Re: DCI: Last Alliance - Open Beta released, get your copy and play folks!

    Step 4 did the trick! I got the game running and did 3 custom battles with creatures and got no crashes (the last one was a stack of wolves vs a stack of white wolves vs a stack of spiders vs a stack...
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    Re: Amend/change Generals bodyguards

    I don't think so, you can find the starting generals there.
    If you don't know what units you can give, look into data/text/export_units.txt and data/export_descr_units.txt.
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