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  1. Re: SSHIP_098 April 7th 2022 - for testing

    Hey just in case this got buried by my own issue, I think 098 should be used standalone. So installing on top of ss6.4 might be the source of your issue.
  2. Re: SSHIP_098 April 7th 2022 - for testing

    Well I fixed it! I would tell everyone how for future reference, but I don't... I don't exactly know. I think it was a graphics configuration thing on my end (for any other Linux users reading this,...
  3. Re: SSHIP_098 April 7th 2022 - for testing

    Note that I'm not using the Linux port because that version is much more hit-and-mostly-miss with mods. I'm using the Windows version in Wine—basically a Windows emulator. So a real difference would...
  4. Re: SSHIP_098 April 7th 2022 - for testing

    For some reason the map is completely flooded for me--the terrain is just one big water texture with coastline. I feel like I've read about that happening before but I can't find or remember the...
  5. Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    EB2 is too early to have Rome snowballing into a superfaction. I mean, they do slowly grow in power throughout the hellenistic period but they aren't the center of the world. If you're playing as...
  6. Re: Beginner issue: crash in descr_regions.txt when modding descr_character.txt

    Hi, I should clarify this is for RTWR. I was a bit tired I guess and put this in the wrong place. I sent a report to the mods asking them to move the thread.

    This mod only changes...
  7. Beginner issue: crash in descr_regions.txt when modding descr_character.txt

    So I'm trying to set up a mod for BI that increases starting_action_points. descr_character.txt is the only file in the manifest and all it does is change that one line. I know it's safe to change...
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    Re: Bugs Reports & Technical Help

    CTD log, hopefully these are helpful. This is from the recent 3gb 098 upload. I should note that this is running in wine, but that's not generally the cause of issues in M2 mods I think.

    There are...
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    Re: Is the mod dead ?

    I can't remember exactly when it was but I feel like in the relative scale of total war modding the last big update just game out.

    Anyway I'm excited to one day have an updated map, but otherwise...
  10. Re: Will there be a mini-release to neuter the new AI?

    Right I think what people are seeing is the hardcoded AI fighting the script. Sometimes they seem to **really** want a particular settlement or something.

    Also I think I read once that the ships...
  11. Re: Will there be a mini-release to neuter the new AI?

    One great thing about the movement changes is that you don't **need** to have these unrealistic garrisons at every frontier settlement. You are allowed to think regionally rather than locally,...
  12. Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Eh. The current settings do not seem to me to be a hindrance to the AI. Personally I've taken to changing all my installed mods to mirror EB II (250/750 for boats).
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    Sticky: Re: Appeal: Historians - EBII Needs you!

    It might be worth asking the mods of reddit.com/r/AskHistorians if you can make a post there as well, since that subreddit has cultivated a community of historians interested in sharing history with...
  14. Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    I don't know if it's fixable, but I have run into an issue with the diplomacy changes where the AI will ask for peace and then attack the very same turn if you have a city they really want and an...
  15. Re: Campaign AI has been a bit too bi-polar since the last patch

    I prefer the current mechanics to what we had before, when the AI would just endlessly fight to the death, refusing peace right up until they have been wiped from the map.

    The cadence could be a...
  16. Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Playing KH. I haven't played them... Probably since EB I so I don't know if there's something I'm missing. But while I was besieging Pella, a script put a Ptolemaic army (my allies) in Macedon. There...
  17. Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    I'm playing as Lusitania. I've never played them before, but I always try to recruit a realistic mix of troops based on the recruitment pools rather than min-maxing the most effective armies, so I...
  18. Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    A follow-up to my previous feedback. I'm a bit further in my campaign now and I've had several wars Carthage and the Areuakoi. I don't play without fog of war and I can't comment in-depth on the...
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    Sticky: Re: Fans suggestion thread for future releases

    Haven't got a clue. Lets see. Grepping around I can see them in the export_descr_character_traits* files. For some reason it's duplicated in three different files. Anyway there are two different...
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    Sticky: Re: Fans suggestion thread for future releases

    I think the current movement penalty is no longer enough for client rulers. I like the idea of them being able to move farther, since before they often couldn't effectively move to engage threats in...
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    Sticky: Re: Fans suggestion thread for future releases

    Some more feedback from my Lusitania campaign:

    After taking Nertobriga, it's only a matter of time before Carthage attacks. That's fine, it's easy enough to take Gader, fight off the counter...
  22. Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Playing Lusitania, I noticed some of the banner dudes have some bright red banners and shields. Seems like a texture bug, but I'm on wine so someone would need to confirm on Windows that it isn't a...
  23. Re: Announcement: Europa Barbarorum II 2.35A R3 released!

    Oh, I missed that there was a 3.5. Sorry for the noise.
  24. Re: Announcement: Europa Barbarorum II 2.35A R3 released!

    That's weird. I'm not detecting any errors from the one I downloaded...
  25. Re: python script - Traits and ancillaries in epub form

    I didn't realize but traits were completely broken in that version. I've fixed that in the script and also uploaded a new version in the drive link.



    #!/usr/bin/env python3

    from ebooklib...
  26. Re: Announcement: Europa Barbarorum II 2.35A R3 released!

    I've only played a handful of turns so I can't give any in-depth feedback. But as a first impression the jav cav changes are very noticeable and appreciated for sure. I also really like the greater...
  27. Re: python script - Traits and ancillaries in epub form

    I can't edit posts yet I guess. The script has been tweaked slightly to work with R3. The Drive link at the top has also been updated for R3. Thanks mod team for a great update!



    #!/usr/bin/env...
  28. python script - Traits and ancillaries in epub form

    I got tired of trying and failing to read the awful M2TW tooltips and I want to be able just easily check them on my phone or whatever so I went completely bonkers and wrote a script.

    Sorry for...
  29. Re: Has anyone been playing this on Mac in the last couple years?

    I can confirm that everything works fine in wine and you don't need to delete the settlements folder or anything like that. That doesn't help you at all if wine is no longer supported, though. I had...
  30. Re: Playing as Romani: How do you handle the massive influx of all those FM in the early game?

    Just grepping through the files, it looks like Imperium provides a bonus to personal security, while a lack of imperium has a -3 command penalty for offensive battles and a -1 morale penalty.
  31. Re: Settlement central square and morale of defending units

    As an attacker I always starve the enemy out and then if it's too big a battle to autoresolve I'll relentlessly pursue the defenders to minimize troops that make it to the square. If I'm defending...
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    Re: Skirmisher cav not very good at skirmishing?

    Hmm, that's a good thing to note that I didn't consider. My cav units were in a semi-circle around theirs (not bunched into a single mass like theirs) but I do think they were focused more on my cav...
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    Skirmisher cav not very good at skirmishing?

    I don't have much experience using skirmisher cav in M2, is this an engine issue? I noticed that the missile stats for these units are reasonably high, but the javelins very rarely cause casualties....
  34. Re: Playing as Romani: How do you handle the massive influx of all those FM in the early game?

    Outside of Italian governors, I keep most of them in Rome. I find this pretty low maintenance. They're there to fight it out in the political arena after all, and they can do that without any input...
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    Sticky: Re: - Report Bugs & Errors -

    The final sprite for the Jund Mudajjajjun Spearmen seem to be missing for me. If the camera is too far away they turn invisible.

    I also noticed a small copy error in the The Kushano-Kidarites...
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    Sticky: Re: Appeal: Skinners - EBII needs you!

    Has the situation improved any? I ask because I've been looking around the totalwar subreddit the past few days. It seems decently active and might make a good place to make a call to arms thread...
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