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  1. Replies
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    [Resource] Re: Unit card generator - Blender based

    Thank you Feral, I always wanted to learn how to create unit cards; what Python version should I install in order to run the script correctly?.
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    Re: Gods & Fighting Men v1.3 (Released)

    Hello Fahnat, could you please reupload the 1.3 version of the mod? the dropbox link doesn't work anymore.
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    Re: Myth The Fallen Lords-total war

    Interesting, how you managed to do it?
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Hello, sorry if it has been asked before; today i have downloaded the latest IWTE version but the antivirus i use (Avira Antivirus Free) detected the "IWTE_v21_04_A.zip" as a "HEUR/AGEN.1139522". I...
  5. Re: Faerūn[Forgotten Realms]TW - v0.2 released, check the first post

    Fantastic models, well done:thumbsup2
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    Re: The Medieval Heraldic Atlas Project

    Intersting idea Vladyvid, heraldry is an intersting subject. I have to say that several years ago, thanks to a user who mentioned it in a thread, i discovered a website that collects heraldry images....
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    Re: Total War Rome: Remastered

    Wonderful news! to me this remaster look promising, if it will be very moddable like the original i can't imagine what mods can be made! Waiting for the system requirements.
  8. Re: "Le Pays De France" France is broken down into ten other factions

    Hello Druvatar, i like the mod, there is a lot of room for improvement; please add more starting armies. Waiting for the next version:thumbsup2
  9. Re: Forcing the AI to transform a "castle type" settlement into a "city" one with a script? (Vanilla M2TW)

    I am sorry for the late reply but thanks everyone for your suggestions:); i haven't found a solution so far, however, if i will find one i will post it here. +rep to you
  10. Re: Forcing the AI to transform a "castle type" settlement into a "city" one with a script? (Vanilla M2TW)

    Hello Jadli, thank you for the advice; yes, the aztecs can only build the "convert_to_city" building in their castles but the AI seems to ignore it completely. I tried to create a script but it does...
  11. Forcing the AI to transform a "castle type" settlement into a "city" one with a script? (Vanilla M2TW)

    Hello, i would like to know if it is possible to script this particular thing:

    I would like to force the AI, during the Aztecs turn, whenever it conquers a "castle type" settlement, to convert...
  12. Re: "Le Pays De France" (mod about France before it became a unified country from 950-1200)

    Interesting mod idea:thumbsup2
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    Re: (PREVIEW) Chondath preview roster

    I agree, well done assurbanippal:thumbsup2
  14. Sticky: Re: Wainriders Official Announcement and Faction Previews

    Interesting roster, the idea of an archer bodyguard for the orc faction is a surprise;); i have one question, don't know if you can tell, the hill-trolls are elephant-based units or just powerful...
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    Sticky: Re: Scandza: Total War

    Interesting development; thank you for the preview:thumbsup2 I too will try the mod when will be available.
  16. Re: Faerūn[Forgotten Realms]TW - v0.2 released, check the first post

    Thank you Vladyvid, i am happy to give a hand to the team:thumbsup2
  17. Re: The Great Conflicts main discussion thread. Please post here!

    Well done TGC team! thank you for the previews:thumbsup2
  18. Re: Bronze Age Empires (BA TW campaign conversion)

    Thank you and congratulations for the release MagusCaligula!

    I have one question: The original Bronze Age mod for Rome TW has additional "provincial campaigns" where the player can play as the...
  19. Sticky: Re: Wainriders Official Announcement and Faction Previews

    Very nice and unique symbols:thumbsup2
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    Re: The Last Airbender:Total War

    I have never watched the show but i am impressed by the mod! good job:)
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    Re: Throne of Pendragon 1.0

    Interesting mod, well done Bagatur:thumbsup2
  22. Re: The Iazyges, Marcomanni and Quadi Mod - a mod for Rome: Total War Barbarian Invasion

    Patch 1 is available for download!

    https://www.moddb.com/mods/the-iazyges-marcomanni-and-quadi-mod/downloads/the-iazyges-marcomanni-and-quadi-mod-patch-1

    Changelog:

    - Fixed Western Roman...
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    Re: Illyria Reborn - mini mod

    Well done korsakoff!:thumbsup2 +rep
  24. Re: The Iazyges, Marcomanni and Quadi Mod - a mod for Rome: Total War Barbarian Invasion

    Hello Bagatur, thank you for reporting this bug:) I am preparing a small patch, when it is ready i will post it here.
  25. Sticky: Re: Wainriders Official Announcement and Faction Previews

    Thank you for the previews; really nice units:thumbsup2
  26. Re: Faerūn[Forgotten Realms]TW - v0.1 released, check the first post

    Thank you Vladyvid:) As you have already said, some characters and generals will be abe to use special powers that simulate various spells. I do not want to reveal them but i can say that as of today...
  27. Re: The Wars of the Diadochi - A german modification of Rome Total War v1.5

    Nice, i like them:thumbsup2 Will you remake the Rebel banners as well?
  28. Re: The Iazyges, Marcomanni and Quadi Mod - a mod for Rome: Total War Barbarian Invasion

    Thank you Magnentius!:)
  29. Re: The Iazyges, Marcomanni and Quadi Mod - a mod for Rome: Total War Barbarian Invasion

    Thank you crazyroman:)

    If someone is interested, i have compiled a list of all the leftover files found in vanilla Barbarian Invasion:


    ;Strat map symbol

    bi\data\banners\symbols15.tga ...
  30. The Iazyges, Marcomanni and Quadi Mod - a mod for Rome: Total War Barbarian Invasion

    Warcrafthero presents,

    The Iazyges, Marcomanni and Quadi Mod - a mod for Rome: Total War Barbarian Invasion


    Hello, some of you may know that in Barbarian Invasion there are some "cut...
  31. Re: Bug Reports - whats wrong, whats missing, what to correct: post here

    EDIT: Added possible solution to Luskanite Spearmen bug

    1) In battle_models.modeldb the unit "unthercav1" is added twice

    2) About the Luskanite Spearmen issue: I have done some tests and found...
  32. Re: Faerūn[Forgotten Realms]TW - v0.1 released, check the first post

    Congratulations for the forum page :)
  33. Re: Faerūn[Forgotten Realms]TW - v0.1 released, check the first post

    Congratualations for the release!:thumbsup2

    I like every part of the mod so far: the map, the units, the interface; in my opinion the mod has a great potential, well done:) The sounds, the voices...
  34. Re: Experiments with the "name_faction" feature of the Americas Campaign

    Hello bitterhowl, i vahe tested the "periods_unavailable_in_custom_battle" in descr_strat; it seems to work fine:)

    My examples:


    faction byzantium
    culture ...
  35. Re: Faerūn[Forgotten Realms]TW - v0.1 planned release Page 54, cool previews bottom of Page 53

    Beautiful Banners!:thumbsup2 Since I remember the faction symbols you posted, I guess: Captains Confederation, Baldur's Gate, Luruar, Moonshae Isles, Waterdeep, Zhentarim
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    Re: Witcher: Total War WIP

    Hello Vladyvid, some Developer Diaries can be found in the mod's Moddb page; the last one is from March.
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    Re: Campaign map

    Looking at the campaign map i wonder if the Cicones will be included; maybe as a minor faction?
  38. Re: Experiments with the "name_faction" feature of the Americas Campaign

    Thanks everyone :)
  39. Experiments with the "name_faction" feature of the Americas Campaign

    Hello modders of TWC!

    During these days i have been brainstorming about some features used in the Americas Campaign. Since i haven't found a thread about this topic i decided to show you my...
  40. Re: Faerūn[Forgotten Realms]TW

    Hello Vladyvid and assurbanippal, I am happy to see you here again, I hope Titus is ok too. Thank you for the news and the previews, these are high quality models in my opinion, +rep to both...
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