Based on the log, the Total War Shader itself does not seem to be the problem. There should occur an error message related to the shader at the latest when it is reloaded after switching to a default...
Type: Posts; User: Vikus van de Merwe; Keyword(s):
Based on the log, the Total War Shader itself does not seem to be the problem. There should occur an error message related to the shader at the latest when it is reloaded after switching to a default...
Hmmm, weird that the issue still persists. Does Substance Painter write anything into the log if you load a project with the Total War Shader applied? Does it write something into the log if you have...
The Total War Shader seems to work fine with Substance Painter 2019.1.2 though. It seems that the problem is on your side. If you used an older version of Total War Shader before, try to reset the...
Here is the full-scale update for the Total War Shader. As the hotfixed v1.5 version, this one also works with Substance 2018.2.0 and later.
To avoid any problems (like a messed up order of the...
I had a look into the patch notes and shader API updates and indeed the Total War Shader doesn't work in Substance version 2018.2.0 and later. However, there is a quick fix to make it work with the...
Hey, I'm sorry to hear that. The reason could be that Allegorithmic changed something in the rendering pipeline or the way how custom shaders are integrated into Substance Painter's viewport....
Finally there's a huge new update available which should solve all the major existing problems with the shader. Please note that the new shader for Substance Designer doesn't support older version...
The last update is a long time ago already and here is a new minor one. Its functionality is verified with the newest versions of the Substance software. Check it out!
To make sure that you use...
Hi, I'm pleased to announce an update for the Substance Painter shader. Check it out!
Changelog
FEATURE: version tag in the shader parameter window
FEATURE: opacity map painting is now...
Hi, I'm pleased to announce that there's an update available to download. In the old shader version, there were many issues which got fixed now and the update includes some completely new,...
A new version of the shader package is online. Both applications, Substance Designer and Substance Painter, are now supported. If you encounter any bugs or other issues, please let me know! :thumbsup2
We reviewed and changed the faction symbols a couple of times already and me (and Mr.Jox and the team as well I suppose) don't like to do any further changes to them. The backgrounds actually aren't...
Right now it works with Substance Designer only because shaders are handled differently in Designer and Painter. For Painter custom shader integration is a WAY more limited than Designer at the time....
Have a look at our official Rise of Mordor Youtube channel or our official ModDB page. There're many things going on.
No joke, unless you think it's so bad that it only can be a joke (which I don't hope). :tongue:
Total War Shader for Substance Painter
http://i.imgur.com/dE59tcW.png
piU3GOvFQCE
Clipping is one of the hardest issues to avoid and fixing these problems is very annoying work. We try to avoid clipping where we can but the engine isn't made for physicalized model collision. Even...
Unfortunately I don't think that this is possible. First of all it would be required to utilize animated textures which probably isn't supported in the engine in the way we want to use it. In...
Voted. There're some really great pictures out here! :thumbsup2
It might be an intersting idea to buff the reload speed but make their unit size smaller and its cost a bit more expensive. I noticed the long reload times, too, and sometimes it looks a bit stupid...
Hmmm, there's so much to do... CA, maybe you can just start with some small fixes to make everyones life easier? For example, the standard_lighting_assembly_kit shader seems to be a bit broken, too....
Delayed Campaign Map Development
In the Q&A with THFE Productions it got clear that we delay our campaign map development. We produced a video to explain you in-depthly which reasons led us to...
That's indeed an idea worth to think about. Thank you for sharing it with us, we'll think about it! :thumbsup2
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In this video James (Caligula) is talking about the restrictions which come along with modding the campaign map of Total War: Attila. This video is mainly produced as a reaction to...
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That's the reason why it wasn't planned to release these pictures initially, it's all WIP and unfinished. But since many people got disappointed that a completed dwarven faction won't be previewed...
Thank for your kind words RAPTOR! :)
We have a custom settlement in development, yes. But we have to figure out if everything works the way we want it. There's a possibility that you will see a custom settlement in the nearer future...
It's nearly impossible to reduce our progress to a percent number. There's so much going on behind the scenes which isn't actually content development itself (file management, lore discussion,...
We can't give in-depth answers to these questions to date but we're working on a balancing system which will be included into the Alpha for the first time. There're indeed plans to improve several...
Enpremi is one of our key members in 3D development and he produces very high quality content. He really loves to work on Dale and it's a bad idea to interrupt someone to work on another faction...
I think we're clever enough to figure out ourselves the best way to continue development. :thumbsup2 We won't move anywhere if it isn't 100% lucrative.
We're working hard on the five planned Alpha factions now (Mordor, Isengard, Gondor, Dale, Imladris). We completely focus on unit development currently to complete the rosters of the five mentioned...
Support! :thumbsup2
Thanks, I'm still new in the community of Citizens but I try to participate at least on the application process of potential new citizens. Congrats to TenerifeBoy's success by the way! :thumbsup2
Thanks for informing us! We're going to try to solve the problem as soon as possible!
We decided not to switch the platform. Please have a look into our official statement for more information.
Closed.
We decided not to switch the platform. Please have a look into our official statement for more information.
Closed.
~~~~ Is Rise of Mordor going to switch to Total War: Warhammer? ~~~~
Let me give you a short and clear answer first: no.
We preferred to wait some time before giving an official statement....
Like Halie said, it would be interesting to see something of his own, too. It might be difficult though because Tenerife Boy's work relies on team internal assistance and reports.
However,...