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  1. Replies
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    Re: Will it be moddable?

    MP project is developing fast and soon we'll start testing it.
  2. [Tool] Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    Announcement:

    I've joined Darth Vader, in his effort to develop the innovative battle simulator game, ULTIMATE GENERAL: GETTYSBURG. Fundamental ethical issues do not allow me to support any...
  3. Replies
    3
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    1,196

    Time for me to move on

    I am glad to announce that I've joined Darth Vader, in his effort to develop the innovative battle simulator game, ULTIMATE GENERAL: GETTYSBURG. Fundamental ethical issues do not allow me to...
  4. Replies
    9
    Views
    7,378

    Time for me to move on

    I am glad to announce that I've joined Darth Vader, in his effort to develop the innovative battle simulator game, ULTIMATE GENERAL: GETTYSBURG. Fundamental ethical issues do not allow me to...
  5. Replies
    4
    Views
    1,434

    Time for me to move on

    I am glad to announce that I've joined Darth Vader, in his effort to develop the innovative battle simulator game, ULTIMATE GENERAL: GETTYSBURG. Fundamental ethical issues do not allow me to...
  6. Replies
    0
    Views
    3,533

    Sticky: Time for me to move on

    I am glad to announce that I've joined Darth Vader, in his effort to develop the innovative battle simulator game, ULTIMATE GENERAL: GETTYSBURG. Fundamental ethical issues do not allow me to...
  7. Replies
    3
    Views
    6,037

    Sticky: Time for me to move on

    I am glad to announce that I've joined Darth Vader, in his effort to develop the innovative battle simulator game, ULTIMATE GENERAL: GETTYSBURG. Fundamental ethical issues do not allow me to support...
  8. Replies
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    175,599

    [Tutorial] Re: How to make a custom unit with PFM

    Good to here that it worked (obviously I noted wrongly the name of the pack).
  9. Replies
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    Re: Update on some modding issues

    I think CA (or/and Sega) should let the stuff do their job without the stress for a quick release.
  10. Thread: FOW removed

    by husserlTW
    Replies
    3
    Views
    2,987

    Re: FOW removed

    Add the line on game start, to cover first turn and saves:


    local function OnNewCampaignStarted(context)
    new_game = true
    scripting.game_interface:set_zoom_limit(1.1, 0.8)
    ...
  11. Replies
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    175,599

    [Tutorial] Re: How to make a custom unit with PFM

    @ General George S. Patton

    Have you corrected land units table replacing with the original the historical descriptions entries (_long) since you removed the historical texts table?

    @ Silven ...
  12. Replies
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    175,599

    [Tutorial] Re: How to make a custom unit with PFM

    @ Silven

    If you make a movie pack with a new unit, game will ignore it. If there is an error game also ignores it. If you make it mod type. game will load it and if finds an error it will ...
  13. [Tool] Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    I do not think I follow. Editor is the program.
  14. [Tool] Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    @ Stoferr

    It want affect your changes. It only double, triple, etc. the list items. Your changes will be saved once.

    @ Captain W. Handberg

    Make a pack and use it (see instructions in Help...
  15. [Tool] Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    Probably your TSV you trying to import has an illegal entry.



    That was the plan. To include almost all tables but in modification groups (e.g. land units, naval units, weapons and projectiles,...
  16. [Tool] Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    There is already one in menu Help. What part you think it needs more details?
  17. Sticky: [Resource] Re: IDs Registry (please all moders read)

    2000 ids are enough for 200 units, with 9 buildings per unit assigned for recruiting. Since most of units will have much less buildings assigned then actually they will be more than enough for many...
  18. [Tool] Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    Perhaps the level of your UAC (User Control Access) does not permit changes in the files. Make sure that you (<user name>) have full control on Editor's folder, else fix it (right click on Editor's...
  19. [Tool] Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    Check if in Temp folder there is one and if the entries are in there.
  20. Replies
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    Re: Add units to other factions

    If we do not need to change ids then why we should have building units table for giving a unit from one faction to another? All entries will be the same as vanilla, won't they? If the unit will be...
  21. [Tool] Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    The condition that Editor checks is if your entry is < than 51000. So if you enter one > 70000 you won't have problem (no dot or comma). The same stands also for buildings. I suggest bigger than...
  22. [Tool] Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    Insert a number bigger than 70000 (Editor suggestion).
  23. Replies
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    4,738

    Re: Test BAI path 3 beta

    Hey Luntik, good to see you around! After Darth's "retirement" we need more than ever good AI modders. If there is a way I can help send the word.

    Trying to decode BAI intentions, I think BAI is...
  24. [Tool] Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    Upload your pack to have a look.



    My plan is to finish units ad proceed next with the secondary files related with units, like weapons, armors, projectiles and such.

    However if you help...
  25. [Tool] Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    Help is a document in .pdf format and you need Adobe Acrobat Reader to read it (free). Editor opens it automatically when you select Hel in Help menu. If you do have the reader but UAC prevents the...
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    Re: Adding new Units problem

    http://www.twcenter.net/forums/showthread.php?620300-Rome-2-Editor-0-3-2-(updated-19-09-Create-New-Unit-added))&p=13262698&viewfull=1#post13262698
  27. [Tool] Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    I am pleased to see another good pack today. Just delete your grouping table and your pack will work fine:

    http://img9.imageshack.us/img9/6329/fyof.jpg

    You cannot have entries for the same...
  28. [Tool] Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    @ Ikheid

    Very good job with the pack. You were almost there. Just change the IDs in buildings and you are good to go:

    http://img22.imageshack.us/img22/8113/9ab8.jpg@

    For these changes you...
  29. [Tool] Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    If a) you use different names for your packs (and thus different commands if they are "mod" type packs and you edit user script manually) and b) different prefix in your pack/db files of each one and...
  30. [Tool] Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    @ inoksvere

    Its a bit strange the problem you had. It seems like teh unit cards where changed and since game does not allow that it used the generic one. The last Save you selected before Get...
  31. [Tool] Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    @ Cerberus_AU

    Additionally, you missed completely unit set to unit junction table. Also there are not entries for your new unit in some tables like military groups (owner of the unit) or custom...
  32. [Tool] Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    It would be better not to mess with Editor's folders, but since myself should probably would have done the same here is how Editor uses them:

    When you select vanilla or custom TSV to work on,...
  33. Replies
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    [Tutorial] Re: How to make a custom unit with PFM

    Too many units to be checked... Probably some misspell somewhere. As we said one at a time so you can see where the error comes from. Open a spreadsheet and make a sheet for every table. Use the Rome...
  34. [Tool] Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    Try without unit card. Leave empty the field in unit_variant. I'll suggest once more, make first the basic with the absolute minimum stuff and then add what you want.
  35. [Tool] Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    Send it over.
  36. [Tool] Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    Did you test first your pack individually, one at a time and then both but separated to see they are ok.?
  37. Sticky: [Resource] Re: IDs Registry (please all moders read)

    @ Roest

    You are right, it is 51000 (I remembered 1 but not 5...)

    @ livebyte

    We can use 6 digits numbers as well so there is no problem.
  38. Sticky: [Resource] Re: IDs Registry (please all moders read)

    Aodh I assigned 73001-74000 since 73000 is already reserved.
  39. Sticky: [Resource] Re: IDs Registry (please all moders read)

    @ Swiss

    I am very glad seeing you around! Best regards!

    @ Roest

    Game uses numbers up to 61000 (not complete sequence) so it is better to move away of that range. I'll assign you another set...
  40. [Tool] Re: Rome 2 Editor 0.3.2 (updated 19/09 Create New Unit added))

    So you made a new unit using vanilla files but now you want to add it in your pack? Good point... I have not added add that function yet, but I will.
    Temporarily you can do that: I suppose your...
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