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  1. Re: The function of the hidden resource 'arguin'?

    In vanilla without fail the first crusade goes to Cairo (designated in descr_regions) if it is AI triggered. The player gets a selection of targets on requesting a crusade - I am not sure if it is...
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    Re: Losses during march

    Didn't know there was attrition during a siege in M2TW, can you explain further?
  3. Thread: Resize map

    by Gigantus
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    Re: Resize map

    Glad you got it working, let us know if there are any other issues.
  4. Re: The function of the hidden resource 'arguin'?

    horde_target designates a target for hordes. Limited range of effect, there is an article in the text workshop about horde mechanics and the target effect.
    crusade and jihad designate a target for...
  5. Re: The function of the hidden resource 'arguin'?

    They do exactly what they say: no pirate and no brigand spawns in that region. Can be reverted via script - for that see the 'Aztecs discovered' script section in vanilla.
  6. Sticky: Re: Battle for the Baltic 2. 0 - Repack by Gigantus

    One is glad to be of service :buba:
  7. Sticky: Re: [RELEASE] Battle for the Baltic 2.0 for SS6.4 (Hotfix updated 22nd December)

    I have made a repack that has all the crash issues resolved plus a few minor fixes:

    Battle for the Baltic 2. 0 - Repack by Gigantus
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    Sticky: Re: Bug Reports for Battle for the Baltic 2.0

    I have made a repack that has all the crash issues resolved plus a few minor fixes:



    Battle for the Baltic 2. 0 - Repack by Gigantus
  9. Sticky: Battle for the Baltic 2. 0 - Repack by Gigantus

    https://i.ibb.co/Gs4bLR4/baltic.png



    Apologies for a rush job, some RL stuff came up and so I thought I'll upload what I have done so far. Actually it's only the silver surfers that still need...
  10. Re: How much work is it to change the start of a mod

    Playable Timurids - as horde.
  11. Re: How much work is it to change the start of a mod

    1. Install my modding set up (Bare Geomod) so you don't mess up your main game
    2. Open the descr_strat.txt file in the mods\bare_geomod\data\world\campaign\imperial_campaign folder
    3. Change...
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    Re: Unpacker problem

    Use my unpacker set up - it supports pausing of the DOS window to display any messages. See also the trouble shooting in that tutorial.
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    Sticky: Re: BETA release | DOWNLOAD v0.9 |

    The drop box link is a 404 (page not found) - can we get a refresher? At mediafire, maybe (using it for years without issues)?
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    Re: CTD with medieval definitive edition

    Bare Geomod is a stand alone mod, nearly all mods (not the very first ones before the kingdoms edition) have their own, dedicated mod folder. Mods for M2TW do not have uninstallers: to uninstall it...
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    Sticky: Re: Bug Reports for Battle for the Baltic 2.0

    The bugfix is already included in the base installation of Stainless Steel - it's a mess trying to figure out which files were edited by the fix and then overwritten by this sub mod. My aim is simply...
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    Sticky: Re: Bug Reports for Battle for the Baltic 2.0

    Great, thanks!

    I'll try and see if I can fix it. If so then I'll make an installer and update the download thread with it.


    Edit: good news, I have been able to fix a number of crash reasons...
  17. Sticky: Re: [RELEASE] Battle for the Baltic 2.0 for SS6.4 (Hotfix updated 22nd December)

    I am going to have a look if I can get it going. If so then I'll make a installer and update the opening post.
  18. Thread: Resize map

    by Gigantus
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    Re: Resize map

    That's where the Geomod tool shines - it rewrites the co-ordinates in the descr_strat file. There is a section in my manual how to proceed.
  19. Sticky: Re: La Guerre de Cent Ans 1.0 - Kingdoms and Steam compatible

    No problem - always glad to help.
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    Sticky: Re: Bug Reports for Battle for the Baltic 2.0

    10:16:23.119 [system.io] [warning] open: data/models_strat/textures/middle_eastern_sultan_novgorod.tga is missing
    10:16:23.126 [data.invalid] [error] Insufficient video memory to load requested...
  21. [Resource] Re: Creating a World - Changing hidden key board settings (console key)

    Correct - that method is not suitable for mod use. Simply follow my instructions in the updated opening post. Make sure to delete your entry from the Steam options.
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    [Resource] Re: Creating a World - Bare Geomod

    Minor Update:

    2.1.08 - kingdoms only
    - added descr_shortcut.txt to support this tutorial
  23. [Resource] Re: Creating a World - Changing hidden key board settings (console key)

    Try other key combinations like F1 ALT

    You are right, I just checked - the settings will not get carried forward, I have adjusted my opening post, please check there.
  24. [Resource] Re: Creating a World - Changing hidden key board settings (console key)

    You need to place the descr_shortcut file into the data\text of a mod. Simply install my small Bare Geomod setup, place the edited file in the mods\bare_geomod\data\text folder. Then delete the...
  25. Sticky: Re: Full install for TATW version 3.2 - automated, Steam compatible

    According to the discussion in the Steam workshop the reason is the length of the path.



    The complete path given in the workshop had 263 characters.
  26. [Resource] Re: Creating a World - Changing hidden key board settings (console key)

    Did you place the descr_shortcuts.txt file into the data\text folder?
    What editor did you use to make the change in the file?

    You need to start that particular mod to make the changes appear.
  27. Sticky: Re: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    Please compress the log (system.log.txt in the game's main folder) and upload it here with a short description of the problem. I have subscribed now to that thread and will try to assist.
  28. Re: Placing Watchtowers or Forts Manually through DescrStrat

    One is glad to be of service :buba:
  29. Sticky: Re: La Guerre de Cent Ans 1.0 - Kingdoms and Steam compatible

    It's very possible that the mod isn't completely finished.

    Loading related crashes could have faulty sequences as cause: the loading screens as well as the quotes need to have an unbroken...
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    [Tutorial] Re: How To Fix UAC and VirtualStore Problems

    Disk or Steam? I am suspecting a typo because what you do get is this: ...\Medieval II Total War\packs\data_0.pack
    Disk is two installation disks, any chance you installed only one disk? Or that the...
  31. Sticky: Re: Full install for TATW version 3.2 - automated, Steam compatible

    That file does not exist in this repack. In fact the northern_european sub directory is north_european in the installation:
    ...
  32. Re: Engine Limits on in game instances of resources?

    The best way to populate a map is actually to have a small map, about 200*200 can be filled reasonably well without pulling all the stops. Making the resources more visible helps as well, so does...
  33. Re: Placing Watchtowers or Forts Manually through DescrStrat

    The most common problem is the region name - check it by using the console's show_cursorstat command.
    The formatting itself requires a TAB between 'watchtower' and the co-ordinates.

    Apart from...
  34. Re: Uh Oh. This isn't good . no idea why. sorry pal. Exiting now!

    Sorry for the wait.

    The game is loading the initial loading screen and then it crashes. Appears to me that is connected to the 'inconsistency in quotes' issue which was fixed with the last patch -...
  35. Sticky: Re: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    I have not changed anything in the original Stainless Steel installation other then the Meloo fix - and that one doesn't do anything to the economy as far as I know. A look at the financial summary...
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    Re: Ancillary triggers.

    That is good news indeed.
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    Re: Ancillary triggers.

    Well, it's still hard coded (limited in the executable code) but with the tool it can be circumvented. Which means anyone else playing a mod that has edited files based on the use of the tool will...
  38. Re: Free (and legal) Osprey book: "Viking Warrior vs Anglo-Saxon Warrior"

    One is glad to be of service :buba:
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    [Tutorial] Re: Unpacking Files Step-By-Step

    Total Realism may have used a more recent version of the PAK tool, best to ask in their forum about it. There is however no need to unpack files if you simply want to play the game or a mod.
    Some...
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    [Tutorial] Re: Unpacking Files Step-By-Step

    The instructions in the quote are a bit confusing and long winded, proceed as follows:

    1. Download XPAK.
    2. Place the XPAK.zip file into your ...\Rome - Total War\data\packs folder
    3. Extract...
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