Pavise shields were pretty widespread in Western Europe. You can find them in records of inventories, artwork, and even artifacts. Pavise shields aren't only prevalent to a group in popular...
Type: Posts; User: Slytacular; Keyword(s):
Pavise shields were pretty widespread in Western Europe. You can find them in records of inventories, artwork, and even artifacts. Pavise shields aren't only prevalent to a group in popular...
Sami didn't provide military units. They paid the tax of fish and leather instead. I'll have to do some more reading around for Finnish Tribes. I can't find anything on Dalecarlians except toy horses...
We're working on name changes that will allow something like the County of Toulouse rename itself into an Empire, or a Kingdom depending on how much it makes sense for the pope to grant. We already...
I'm beating myself up trying to figure out how to get the 2018 version to work. When I start to look for the bones to rig the helmet to under the skin modifier, 2018 3DS Max crashes on me, and I...
Ephesus has a pathfinding issue where units can walk over a wall.
https://steamuserimages-a.akamaihd.net/ugc/965345547604905237/C4BA49D04FD40C62294B7F2A8AE71EE43EB75610/...
Wait, we're supposed to release something?
Very nice mod to play while I'm working on MKTW. A few things that sort of bothered me while playing.
Siege weapons literally fire like 19th-20th century artillery. The rounds make sense being a...
The different tiers determine military technology of the time. Sweden is just lacking later technological units at the moment.
@ndm659, you should try paying attention to what era each unit belong to in your videos, because it looks weird when I see 13th century units mixed in with 15th century units. You can tell the...
Yeah, please have a Google Drive download. Steam is not doing its job of downloading, and I don't see any of the pack files in my data folder.
In the next update, weapons and armour are getting a total overhaul. Hold in your breath until after you witness the game balance on the next big release. Attila Total War is a typical arcade style...
Haha. Glad to see someone have a similar concern. Basically the tech tree will funnel military technology into one large tech unlock that works similar to the Roman reformations (one big f***in...
Haha. Oh jeez, Slavic glory drawings of Mongols being routed.
https://ichef.bbci.co.uk/news/660/cpsprodpb/E06C/production/_99625475_035716367-1.jpg
If you can find a Norman kite shield with a rounded bottom, it'll look a bit closer to the Bayeux Tapestry. I...
Need to get rid of the lion in the kite shield's normal map.
Pauli might've confused reflex bows with "medium-longbows", as I remember something somewhere discussing about Venetian navies wielding Eastern style bows instead of the typical crossbow.
Thanks Matthaeus! I really love the help and research you're providing this! You spared me the need to make messers too! You can pm me the download link for them!
Are some areas not highlighted because of people constantly contesting, or are there parts of Africa that literally aren't habitable/settled/occupied?
Dude, finish the other twenty mods you never finished before you start another one. If you want to make a unit roster for one faction in MKTW, you'll be a lot more happier achieving that than...
Or you can help us finish the main mod. It's something we can always appreciate some help to speed up production.
Peasants should definitely be something provided as a city garrison unit, rather than a recruitable unit, because historically they're the same thing as a levy force.
Love the literature research you have typed, but I'm not a big fan of using modern illustrations to depict armies, especially those vaguely representing something I've seen from the Met museum...
We're likely going to texture the fortifications and city structures differently to cut time corners. Depends if the team recruits somebody focused entirely on producing city assets.
Necromancing this thread..... Shameless Bump.
@finix, tier 3 macemen wouldn't have chichaks like that until the 16th century. That would be too much of a Mameluke helmet during the 15th century.
The lances are pretty much one method of recruitment, and they're diverse in time and place. Some lances require an archer, a page, and a squire. Some lances add additional archers or foot soldiers....
We do have factions that have some copy-paste units, but if we have to load into an editor to change a unit, changing a few props here and there doesn't take very long to do. The charm of the mod is...
I specified "purely". Sicily has other ranged units that aren't Muslim.
The reason I made a big fuss over this, is because the idea of anything past 1212 A.D. becomes pseudo history, and there is little sense in making something "accurate" past the technological time...
But we did release this mod.. Last February. Lol
Round shields in concept didn't phase out, but the round shields you find from the Oseberg ship burial would be outdated in the 13th century. Scandinavians still had their own unique look, just not...
Thanks! I might eventually switch over to native names since my co-developers keep edging their way out of naming their units in the English language. I still have unique models to create for Sweden...
Awesome! Now we have to solve the other mysteries: adding/removing cities, changing borders, adding/removing regions, adding/changing music and sounds, and how to get the stupid custom winter terrain...
I would like to test just to have something fun to play, and inspire some motivation for my own mod. MKTW is a bit unsure on the campaign progress, but Zsimmortal is progressively building an early...
@ndm659, I enjoy how the video progresses, and the shots you made were very story-like, and its not a redundant sequence of combat animations. I really like that! However, I have some irks that you...
We're extremely active. We just prefer to hide away in the Discord channel until we have something worth bragging about.
Great job on the progress! Is an end goal within a nearby future?
It's more of the case that we don't have all of our cool new stuff compiled into one super pack yet.
We have yet to compile our work together and really visualize how far along we are. Ideally we want our basic campaign done in a month or two. No promises though. Expect us to keep prolonging things.