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Type: Posts; User: Aodh Mór Ó Néill; Keyword(s):

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  1. Replies
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    Re: KH Government Availability

    Sorry, you misunderstood me. The "elite Galatians" I referred to were the heavy spearmen. I have completed all of the KH reforms and I still, alas, am unable to recruit Galatian colonists (although I...
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    Re: KH Government Availability

    While I mostly disagree that the KH has the weakest roster out of the Hellenic factions, it isn't exactly the strongest either.

    In my current KH campaign, its about 80 turns after the Thorakitai...
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    KH Government Availability

    Recently captured Side in a KH campaign. It has a minor poleis, yet the only factional government I can build is the military occupation (not the starting gov, the one that gives regional troops and...
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    Late-game Cursus Honorum

    Just wondering how you all who made it to the Marians Reforms deal with the Cursus. I'm only in the 170's and the amount of FM's and offices there is to keep track of is melting my brain.

    Is there...
  5. Re: Need help acquiring Archon traits for Koinon Hellenon FMs

    I can understand why the KH wouldn't be able to build settler colonies, but I don't see the rationale behind not enabling them to build polis buildings.

    Since historically the Greeks city-states...
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    Re: Marian Reforms ?

    Is there a chance of ancillaries to simulate the different legions? I remember there was a submod to the same effect in EBI, but is there anything official in the works?
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    Re: EB-Twitter updates Discussion

    Ah well that's almost as good. Will we see them in the next release?

    Also is there any more planned updates of existing units, aside from what's been put on the Twitter? The Epilektoi Hoplitai...
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    Re: EB-Twitter updates Discussion

    The Thorakitai model is being updated? Beautiful, bring on the chainmail!
  9. Sticky: Re: Faction difficulty ratings (your help is needed)

    I saw a while back that there were financial boosts to Ptolemy being discussed, will that be in the patch?

    Also I know that you can't give an ETA, but can you can give an idea of what's actually...
  10. Re: What more would you want to add to EBII?

    Thank you for the reply Quintus.

    For the dead faction leader pop-up, I saw the mechanic in Stainless Steel, which is where I got the idea. I'm not a modder though, so I have no idea how they...
  11. Re: What more would you want to add to EBII?

    Overall, you guys are doing a fantastic job, and honestly I can't think of much that hasn't either been mentioned already in already in this thread, has already been hinted is coming up in new...
  12. Re: Rad looks at things - a thread for visual improvements

    Is it just me, or are the thureophoroi/machairaphoroi a bit... naked?

    I mean, I get that they're not meant to be super-heavy infantry á la the thorakitai, but surely there should be more...
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    Re: Marian Reforms ?

    While we're on the subject of Marian reforms... what would be the optimal composition of a Marian legion?

    Going by the 1/1000 scale, five legionary units would be one legion. I usually use the...
  14. Sticky: Re: Fans suggestion thread for future releases

    Not to be a complete annoyance, but do we have a rough ETA on the next patch?

    I've been holding off on starting a new campaign since Quintus mentioned a few weeks ago that it was only weeks away,...
  15. Sticky: Re: Fans suggestion thread for future releases

    Speaking of notifications, I saw it mentioned here by someone that it would be cool if there was a popup every time a faction leader died, like in SSHIP (not sure if its in vanilla).

    I think it...
  16. Re: [Submod] Crimson Tide Blood textures for EBII

    Yes.
  17. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Well not so much that that happens, just to something more (for lack of a better word) "generic".
  18. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Would it be possible then to change it to something a little less like the Greek/Roman settlements, that don't look so out of place in barbarian lands?

    And on the subject of incredibly minor...
  19. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    I don't think there is. I've played dozens of campaigns as Hellenic factions and I've never once seen anything to do with the Olympics.
  20. Re: What else is to be added/ changed in EBII going forward?

    I've suggested this before in another thread, but I think there's grounds for allowing KH FM's to partake in mercenary service, like the barbarian factions.

    I think there is historical precedence...
  21. Sticky: Re: Fans suggestion thread for future releases

    Just a few thoughts on the KH:

    - Maybe its not possible in with the Med II engine, but I think it would be cool if Spartiate potential spouses/adoptees could have the traits for completing the...
  22. Re: [Submod] BI legion names for EBII 2.35

    Yeah its hardcoded.

    It applies to every unit from every faction, barring general's bodyguards, ships and mercenaries.

    And by "mercenaries" I mean specifically mercenary units. So mercenary...
  23. Re: [Submod] BI legion names for EBII 2.35

    You can't, changing the "legio" bit would require editing the .exe, which is illegal AFAIK.
  24. [Submod] BI legion names for EBII 2.35

    What it says on the tin. I basically took the legion naming system from Rome Total War:Barbarian Invasion (where if you recruited a first cohort of Comitatensis, it would have the subtitle "Legio X...
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    Re: Historical Gameplay, Makedonian Restoration (2.35)

    Sorry, what exactly do you mean by these "optimisations", and using the exe in mods/ebii? I could use the help, my own turn times are ridiculous.
  26. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    I can't seem to get your fix for the successor system to work Quintus.

    Is this what the EDCT should look like?

    Trait RoyalFamily
    Characters family
    Hidden


    Level...
  27. Roleplaying tips for the KH reforms

    So I've just achieved the last stage of the KH reforms. Up until now, I've been roleplaying it as a somewhat-united league of city-states by having regional armies and fleets, that can only be...
  28. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Turn 156.

    I'll try and build more Symmachikon Koinon buildings, see if that helps. Otherwise I'm at a loss. Its a new installation, and all of the other reforms (theuros/Spartan) have triggered,...
  29. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Playing as the KH, and it seems there's a problem with the reforms.

    First stage fired automatically at 242, so I went straight to building the four Symmachikon Koinon. Once they were built, I...
  30. Sticky: Re: [Official] Reform requirements - as at 2.3

    Playing as the KH, and it seems there's a problem with the reforms.

    First stage fired automatically at 242, so I went straight to building the four Symmachikon Koinon. Once they were built, I...
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