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  1. Replies
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    Re: MOS, the ultimate TATW experience.

    So I was looking at an old thread here: http://www.twcenter.net/forums/showthread.php?564199-release-4tp-Ageing-Script-That-Works-with-Hotseat

    I see that the new campaign script has 12 turn years,...
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    Re: MOS, the ultimate TATW experience. Updated OP and submod links added: 2016-April-15th

    When I check the barracks for High Elves in the building browser, it says I can't recruit any infantry except light swords until the Army Barracks which is only available in castles, which I have...
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    Re: MOS, the ultimate TATW experience. Updated OP and submod links added: 2016-April-15th

    When a general with the lord of "whatever" trait and ancillary dies, should a new general placed in his settlement grain the trait, or at least the ancillary? I'm playing a hotseat with all good...
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    Re: export_descr_buildings problem

    Turns out it's something with the note++... if I copy and paste the unit names, they don't appear in the recruitment tab, but show up in the building info, etc. If I type the name in it appears and...
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    Re: export_descr_buildings problem

    recruit_pool "Bardian Archers" 1 0.06 1 2 requires factions { scotland, } and region_religion northmen 75 and hidden_resource grasland and not event_counter is_the_ai 1
    ...
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    export_descr_buildings problem

    So I'm playing TATW MOS and I wanted to make generals recruitable. I copied another unit (Dale Woodsmen) and pasted it changing only the name of the unit to "Bardian Archers" which is the bodyguard...
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    Re: Hotseat Scripting

    Yeah, that was from an earlier attempt to solve the seasons issue. I caught it and fixed it after I posted this. Just telling the script to count Gondor's turn seems to have worked. The post you...
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    Hotseat Scripting

    I have very limited modding experience, and know nothing about scripting at all. I'm playing a local hotseat game with all good factions on TATW and am trying to get the seasons script to work...
  9. Re: Faction names back to normal English form

    thanks!
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    Subjugate option missing...

    I started a new campaign as Rome and then realized that I can't subjugate when I conquer new settlements that I should be able to subjugate, like Syracuse. Does anyone know what's going on here? I...
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    Re: [Submod] Stop Barbarian Empires! (0.0.1)

    No, that's not it. I can't create satraps either. The chain link subjugate option is missing when I conquer a settlement. I've been messing with this and other diplomatic option pack trying to get...
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    Re: [Submod] Stop Barbarian Empires! (0.0.1)

    Using this mod as Rome and I can't make client states. It works, the barbarians can't occupy, but they do create clients. Problem is I can't, and I don't know whats going on. I looked at the files...
  13. [Released] Re: Standalone Yari Ashigaru fight with their yari mod

    No it doesn't affect long yari. And by the way, using the short yari animation makes yari ash do a weird drag step when they walk in spear wall. I'm not sure if it's slower, but it looks dumb. ...
  14. Re: Cannot Torch Fortify Stance Walls?

    I'm pretty sure it's in patch 15. Being able to torch the walls was kind of OP because you could just get the ai stuck in and then burn a wall down and flank. Whenever I saw an army in fortify...
  15. Re: Can we get rid of the general requirement for armies?

    The only thing I don't like about the system is that I can't recruit units to garrison in my towns so that they could actually withstand a large attack. But the fact that the AI will use full stacks...
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    Re: Modding Garrisons post patch 15

    I figured it out, they changed all the building names in building_level_armed_citizenry_junctions.
  17. [Tool] Re: PFM 3.2 - DB schema improvements

    You probably forgot to move the </schema> to the end.
  18. Re: Upgrading ship hulls: How does it work??

    If you captured any enemy settlement which had built those buildings, and then converted them, you would have lost the ability as well. For example, Carthage can upgrade hulls at their ports, and...
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    Modding Garrisons post patch 15

    Adding table fragments results in units not showing up in the garrison, even after several turns, and adding the entire table and modding that results in a crash at start up. Do we need new schema...
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    Re: The TWC Emperor Edition Beta Feedback

    Battles are really good now. I tried a custom battle as Rome vs. Arverni and the infantry fight took a while to finish which gave me time to win a cav fight, chase off their skirmishers and flank...
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    unit experience and replenishment

    I haven't noticed any of the experience levels of my units going down when they get severely depleted and have to replenish, like what used to happen in Shogun 2. Is this effect still in Rome 2 or...
  22. Re: how do you deal with public unrest

    deploy a champion
  23. Re: Total War: ROME II Emperor Edition announced

    Why can't the whiners ever just stick to the CA business practices thread? Isn't this thread supposed to be about the Emperor Edition?
  24. Re: How to make skirmishers start battle not on skirmish mode?

    Couldn't you just change thuerophoi's missile weapon to a non prec_javalen ? Or does that change the stance to skirmish automatically? I know people have done this with Roman troops, look for a...
  25. Re: Total War: ROME II Emperor Edition announced

    Thanks, CA! I'm excited for the update and I think it's a really nice move to add the Augustus campaign for free. Rome II was a little rough at launch but it's becoming better and better and I...
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    Re: Liberate to client states/satrapies

    You can cancel the military alliance after 10 turns with no honor hit. You could also mod the cai_diplomacy_complex_treacheries table with the pfm. Just go to the "military alliance/military...
  27. Re: Adding General Variant "Slots"? Something the DeI team seems to have figured out

    I think you probably forgot the variants table. You have to add the Ill_gen to that table. And make sure you've changed the names of the variant meshes as well
  28. Re: "Ita_Campanian_Cavalry" unit not recruitable?

    I've modded them into my game. Just go find the tutorial on adding new units and go through the 6-7 tables it lists as being required for a new unit and make sure campanian cav is there. They're a...
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    Re: AI Agression

    I don't know if you mod, but I created a diplomacy pack to make a more peaceful ai.

    Basically just go to cai_personalities_tables and lower the military aggression for all factions. High and very...
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    Re: More Generals Models Mod?

    http://www.twcenter.net/forums/showthread.php?640601-Total-War-Generals-Expanded

    This one adds the models from the DLC campaigns to the main campaign.
  31. Re: Did you know you can capture enemy Ballista?

    There's a line in campaign_variables that says artillery_capture_chance or something like that. I forget what the base value is but I'm pretty sure it's low. Like 25% or something. You could try...
  32. Re: Augustus DLC expansion with family tree & more

    I think it'll be a new DLC campaign like CIG or HATG with a new family tree for just the DLC campaign, and a very modestly reworked political system for just the DLC campaign. Maybe a patch that...
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    Re: New DLC Units

    Yeah, I'd just assume keep them. After I thought about it, I'm pretty sure I kept STIM's table and added all my mods to that. I'll have to check to be sure the new units are recruitable. All the...
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    Re: New DLC Units

    Meh, I just deleted it and rebalanced the new units myself. But what did you change in that table Silven? Just where units unlock in the same tree?

    I've been thinking about going through and...
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    Re: New DLC Units

    Grundhelm, you could make a new pack with just the building units allowed table, or rename and minimize the table in the STIM pack. I'm not sure what all he changed but it seems pretty close to...
  36. Re: Help! My mod keeps crashing and I don't know why!

    I found a backup that I made when it was about half way done. I got everything modded back in and working this morning. Thanks! It's kind of lame that there isn't an error log for Rome 2. I...
  37. Help! My mod keeps crashing and I don't know why!

    So I've been adding units to a mod and when I was 95% done my mod started crashing. So I went back and deleted the new unit I was trying to add and it's still crashing. I've poured over every inch...
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    Re: New DLC Units

    I went through and attempted to rebalance the units, but they're fairly close to STIM's stats, so playing it now isn't too much of a problem. All the new units are in game with the mod right now I...
  39. Re: ROME II Free- LC & Daughters of Mars DLC- OUT NOW

    While I couldn't care less about the female unit pack (or really the free one since I play mods) I am excited to see that CA seems to be responding to the community's criticisms by plugging gaps in...
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    Re: Carthage is fixed!

    In my first ever DEI campaign Carthage when on a rampage through Iberia and up into Gaul. They did lose lilybaeum and Karalis, but they were certainly a major power. The problem with syracuse is...
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