My god, after all these years. How could I slept on this for far too long. Incredible - I have been procrastinating too much, someone has done custom models_naval using chaosrobie's script. Seems I...
Type: Posts; User: You_Guess_Who; Keyword(s):
My god, after all these years. How could I slept on this for far too long. Incredible - I have been procrastinating too much, someone has done custom models_naval using chaosrobie's script. Seems I...
After finding translation of Kartlis Tskhovreba and the Law of Beka-Agbugha, plus that neigbouring Trebizond overhaul is being worked on, those does spark my interest in possibly overhauling Georgian...
Thank you for the feedback! Especially on the 2nd and 4th point.
On the 3rd point, it indeed mean "Bandits". We based it on this passage in Mesut Uyar, "A Military History of the Ottomans: From...
That is because you don't have Blood DLC.
You sure you didn't use Shield Wall or Shield Screen instead? I don't think any of our Spear Militia have Testudo. Pavise Spearmen may have it, but not Spear Militia.
You...you never played unmodded Attila before? Because we didn't add it, it is an Attila game feature.
The unlocking tech is a late T2 tech, corresponding with the time Handgonnes in Europe first recorded: in the last quarter of the 14th century.
I see some of you has correctly concluded that the problem is the battlemap rather than the towers themselves. If you look closer, this problem only happens if you siege settlements that are Minor...
Bugged Script, will be fixed later.
We don't support cheats, but some submodder might make one if you check in Steam Workshop
Gunpowder in MK1212 will be unlocked by a tech tree in a Tier 2 tech, so yeah, 1300s. However, in-game you can beeline and rush to Weaponized Gunpowder tech and get it sooner. Now T2 and T3 tech...
I see some of you has correctly concluded that the problem is the battlemap rather than the towers themselves. If you look closer, this problem only happens if you siege settlements that are Minor...
Thank you KAM. Now, adding on top of what has been said:
1. Do not confuse melee damage with melee attack. Melee damage is the damage inflicted IF it hits, melee attack is the skill of the unit in...
1. The concept behind it is that in order to emphasize the characteristics of spear. THE main weapon of most civilisations over 1h weapons, with range effect as its main advantage both in attack and...
You know what, you raise good points. We'll possibly make a video to explain all that.
You have our permission. Go ahead.
This is due to transitioning from horde to settled faction means suddenly shifting your income from many hordes to one devastated settlement you've just settled in. This is especially harsh for...
Transitions are tech-based. It is not yet in the Alpha campaign, because the Tech tree isn't finished yet.
It could be done, however we're currently lacking the manpower to model buildings, and the modellers who offered to do so ghosted us.
If you're a modeller and wish to help us, you can contact us!
Hello, can you be more specific? Do you mean you want to create a Language Compatibility Pack, or do you mean how to switch language setting?
Thank you for the very specific and detailed report (the kind of report we need)
Can't do anything about it. I can remove some bars, but better more info than less right?
Can't fix...
We want to break the convention that archers or any soldiers using ranged weapon are squishy just because they're missile units. Archers in the medieval era were professional or hardened soldiers...
It is indeed an issue where our population script haven't been able to support recruitment from more than one population pool. Indeed, that realistically most mid-tier units such as Sergeants should...
Understood. However, all Hispanic rosters will be fully overhauled, so we won't do minor bugfix to this faction in the next update.
The new script pack in Steam Workshop should have the latest hotfix to circumvent this issue.
Mmmm, can I have some historical background for this unit?
We're initially set on 1TPY because to give players the opportunity to experience all the three centuries of this mod's timeframe. However, it dawns to us that Attila's family tree and characters are...
Anatolia overall have this PO problem - not only for Seljuk players, but also Nicaean players too as I observed. We'll give the region some adjustments.
One thing we want to emphasize is that professional archers were hardened soldiers. Just because you hold a bow doesn't mean you're weak, that's only a game convention.
Most ranged units however are...
Those aren't added yet.
We can't edit Battle AI, so yeah that's normal Attila BAI behaviour
Haha, our team-members would be itchy as hell seeing a king with Sallet and plate gauntlet fighting a guy out of the 11th century. We're a bit anal about that.
Sure. Different to how they look in Attila? Certainly. Currently their variantmodel is admittedly still as an afterthought, using mainly whatever available from battlefield units.
Here, lemme try.
One of the Lowland Countries, their well-knit and governed towns provides diverse selection of levies and militia, giving the player the opportunity to field a well-balanced, low...
https://steamuserimages-a.akamaihd.net/ugc/780730940918487247/2B758B3CD3A46FFA53D087DC1FA558F288030EF0/
Our first foray for Population Script. If you have good data for population numbers in...
Reloaded the image.
Mmm, good idea.
https://i.imgur.com/7NEfWcD.jpg
Here are the Tech Tree for each cultural groups. As can be seen, We still need more actual technological, societal, legal development for 14th and 15th century....
Why, of course
Pardon? Do you mean small heater shield bucklers?
Technically yes, for late period units. Maybe for fully armoured unit that doesnt need shield too much, or for non-frontline unit like ranged...
Can your game run without any mod? Do you use any other mods?