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    Sticky: Re: Download Morning Sun Version 3.3

    My god, after all these years. How could I slept on this for far too long. Incredible - I have been procrastinating too much, someone has done custom models_naval using chaosrobie's script. Seems I...
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    Re: Georgian units Reskin

    After finding translation of Kartlis Tskhovreba and the Law of Beka-Agbugha, plus that neigbouring Trebizond overhaul is being worked on, those does spark my interest in possibly overhauling Georgian...
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    Re: about seljuk unit names

    Thank you for the feedback! Especially on the 2nd and 4th point.

    On the 3rd point, it indeed mean "Bandits". We based it on this passage in Mesut Uyar, "A Military History of the Ottomans: From...
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    Re: BLOOD REMOVED IN BATTLES ???

    That is because you don't have Blood DLC.
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    Re: TESTUDO FORMATION NOT DEPLOYABLE?

    You sure you didn't use Shield Wall or Shield Screen instead? I don't think any of our Spear Militia have Testudo. Pavise Spearmen may have it, but not Spear Militia.
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    Re: WOW!! IMPRESSING GENERAL SPEECH!!

    You...you never played unmodded Attila before? Because we didn't add it, it is an Attila game feature.
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    Re: Year Of Gunpowder Invention?

    The unlocking tech is a late T2 tech, corresponding with the time Handgonnes in Europe first recorded: in the last quarter of the 14th century.
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    Re: No big wall, is it normal?

    I see some of you has correctly concluded that the problem is the battlemap rather than the towers themselves. If you look closer, this problem only happens if you siege settlements that are Minor...
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    Re: BEGIN OF MONGOL INVASION ???

    Bugged Script, will be fixed later.
  10. Re: Chaet Mod for Hungarian faction in MKTW 1212 AD?

    We don't support cheats, but some submodder might make one if you check in Steam Workshop
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    Re: Year Of Gunpowder Invention?

    Gunpowder in MK1212 will be unlocked by a tech tree in a Tier 2 tech, so yeah, 1300s. However, in-game you can beeline and rush to Weaponized Gunpowder tech and get it sooner. Now T2 and T3 tech...
  12. Re: Siege Towers too large? (ladders-towers)

    I see some of you has correctly concluded that the problem is the battlemap rather than the towers themselves. If you look closer, this problem only happens if you siege settlements that are Minor...
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    Re: Spear wall..where's the negatives?

    Thank you KAM. Now, adding on top of what has been said:

    1. Do not confuse melee damage with melee attack. Melee damage is the damage inflicted IF it hits, melee attack is the skill of the unit in...
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    Re: Spear wall..where's the negatives?

    1. The concept behind it is that in order to emphasize the characteristics of spear. THE main weapon of most civilisations over 1h weapons, with range effect as its main advantage both in attack and...
  15. Re: Is there a source to read on the modder's design philosophies, goals etc.?

    You know what, you raise good points. We'll possibly make a video to explain all that.
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    Re: battle impacts and animations

    You have our permission. Go ahead.
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    Re: Unit Upkeep bug?

    This is due to transitioning from horde to settled faction means suddenly shifting your income from many hordes to one devastated settlement you've just settled in. This is especially harsh for...
  18. Re: What year does the Campaign transition to the Late Era?

    Transitions are tech-based. It is not yet in the Alpha campaign, because the Tech tree isn't finished yet.
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    Re: Medieval cities

    It could be done, however we're currently lacking the manpower to model buildings, and the modellers who offered to do so ghosted us.

    If you're a modeller and wish to help us, you can contact us!
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    Re: How to add language to Mod ?

    Hello, can you be more specific? Do you mean you want to create a Language Compatibility Pack, or do you mean how to switch language setting?
  21. Re: Kingdom of Jerusalem and Cyprus - bugs spotted report

    Thank you for the very specific and detailed report (the kind of report we need)



    Can't do anything about it. I can remove some bars, but better more info than less right?



    Can't fix...
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    Re: Missile units

    We want to break the convention that archers or any soldiers using ranged weapon are squishy just because they're missile units. Archers in the medieval era were professional or hardened soldiers...
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    Re: Population, Peasants, and Units

    It is indeed an issue where our population script haven't been able to support recruitment from more than one population pool. Indeed, that realistically most mid-tier units such as Sergeants should...
  24. Sticky: Re: Medieval Kingdoms Total War April Build Release (With FAQ)

    Understood. However, all Hispanic rosters will be fully overhauled, so we won't do minor bugfix to this faction in the next update.
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    Re: Cuman Pretender Crashing

    The new script pack in Steam Workshop should have the latest hotfix to circumvent this issue.
  26. Re: Medieval Kingdoms Total War: Kingdom of Sweden

    Mmmm, can I have some historical background for this unit?
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    Re: more turns per year please?

    We're initially set on 1TPY because to give players the opportunity to experience all the three centuries of this mod's timeframe. However, it dawns to us that Attila's family tree and characters are...
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    Re: How to play as Seljuks ?

    Anatolia overall have this PO problem - not only for Seljuk players, but also Nicaean players too as I observed. We'll give the region some adjustments.
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    Re: Recommended battle difficulty

    One thing we want to emphasize is that professional archers were hardened soldiers. Just because you hold a bow doesn't mean you're weak, that's only a game convention.
    Most ranged units however are...
  30. Re: are 13th & 14th century units definitely not in campaign yet?

    Those aren't added yet.
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    Re: Battle AI behaviour

    We can't edit Battle AI, so yeah that's normal Attila BAI behaviour
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    Re: Alternative MKTW Menu Art

    Haha, our team-members would be itchy as hell seeing a king with Sallet and plate gauntlet fighting a guy out of the 11th century. We're a bit anal about that.
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    Re: Agent appearance?

    Sure. Different to how they look in Attila? Certainly. Currently their variantmodel is admittedly still as an afterthought, using mainly whatever available from battlefield units.
  34. Re: Medieval Kingdoms Total War: Duchy of Brabant

    Here, lemme try.

    One of the Lowland Countries, their well-knit and governed towns provides diverse selection of levies and militia, giving the player the opportunity to field a well-balanced, low...
  35. Sticky: Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    https://steamuserimages-a.akamaihd.net/ugc/780730940918487247/2B758B3CD3A46FFA53D087DC1FA558F288030EF0/


    Our first foray for Population Script. If you have good data for population numbers in...
  36. Sticky: Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Reloaded the image.

    Mmm, good idea.
  37. Sticky: Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    https://i.imgur.com/7NEfWcD.jpg


    Here are the Tech Tree for each cultural groups. As can be seen, We still need more actual technological, societal, legal development for 14th and 15th century....
  38. Sticky: Re: Medieval Kingdoms Total War Suggestion Thread

    Why, of course
  39. Sticky: Re: Medieval Kingdoms Total War Suggestion Thread

    Pardon? Do you mean small heater shield bucklers?

    Technically yes, for late period units. Maybe for fully armoured unit that doesnt need shield too much, or for non-frontline unit like ranged...
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    Re: Older version of mod not working

    Can your game run without any mod? Do you use any other mods?
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