I know I have vertex weight selected, but that is completely irrelevant to my point.
I'm arguing about this:
https://i.postimg.cc/6QGyk9FX/Vertex.png
As you can see, in the previous models...
Type: Posts; User: Just_Some_Guy; Keyword(s):
I know I have vertex weight selected, but that is completely irrelevant to my point.
I'm arguing about this:
https://i.postimg.cc/6QGyk9FX/Vertex.png
As you can see, in the previous models...
Okay.
But if I have neither of those options selected, when I click on "bone_pelvis", the vertices that are selected are the same as in the image I uploaded. Shouldn't it just be the vetices of the...
Alright! So, I remade the model, this time using the correct version of MilkShape 3D, and the version of GOAT that you use.
I check the game, and now the model is invisible.
At least I got a...
What I see is this:
https://i.postimg.cc/pd6XgcHb/Southern-General.png
When I select the pelvis bone in the joints tab, it looks like that. I don't know why.
I just want to make sure I've tried all possible ways with the correct programs for ONE method before jumping to another completely different method that requires me to use a completely different...
What you have just described is EXACTLY what I've been doing all of this time.
I was using MilkShape 3d 1.8.5 instead of the 1.8.4 version. I didn't thought it would be such an issue. but anyway, I have the correct version of MilkShape now, so... that's ONE problem solved, at...
I'm following the way the vertexes are assigned in the CAS model. That is how the thighs are assigned there.
WAIT
Nevermind, I looked better in Milkshape and I found an option wich said Wavefront OBJ. That is what you actually meant, right?
Anyway.
I remade averything.
Still same result.
Okay, I'm sorry but, export the CAS file HOW? With Milkshape? I'm going to assume you want me to export it with Milkshape.
But I don't see an option to export it as ".obj." anywhere. I just see...
What the title says basically.
What does that error means?
In wich way can I fix it?
>I think converters expect there to be a weapon comment in the file so you need to make a separate group for the sword and give it a primaryactive0 comment.
You should be able to edit the file...
>Mix and matching different converters is a terrible idea, use just one. I like to use GOAT+milkshape or you can use IWTE+blender. I can't quite follow what you are trying to do. It seems you're just...
>'screwed up' - incorrectly assigned vertices I am assuming.
That would be impossible. I mean, I honestly don't know how exactly they could be wrong.
The vertices that form the right thigh...
Okay then. Just to clarify, I did it all over again, this time using GOAT.
I used GOAT to convert the CAS file into ms3d. I was having trouble with the mesh files (for some reason the program...
I'm very deeply sorry for the swear words, I know it was distasteful, but I'm really starting to become frustated. I came into the M2TW modding scene with nothing but high hopes of all of the neat...
I convert a mesh file into ms3d, so that I can edit it with milkshape.
I do just that.
I save the changes I've made.
I open Modeler's Toolbox again so that I can turn the ms3d file back into...
Aaaaaaaaaand the model is all screwed up. Same result as always, nothing changed
Could it have something to do with me using GOM's mesh converter? I use it to convert the mesh file, because...
Ah, so THAT'S how to do it, then.
Thank you for the explanation.
I'm still fairly new to how to mod this game, so I apologise if my question seemed dumb.
But if I merge the two models with Milkshape. Wouldn't that combine the skeletons and bones of both models? I mean the bones of the mesh file AND the ones of the cas file would be in one single model...
Alright, first, I will explain to you what I'm trying to achieve, and afterwards, I'll explain, every single step I took to "try" and get the model to work, so that you can tell me what steps I've...
But I'm using a mesh model as base, because I want to turn a stratmap model into a battle model.
So, do I just follow that tutorial, but the other way around?
Sorry for the dumb question but, what are the "comments" for? how important are they?
Also, in that tutorial it mentions that in order to add new bones, you have to click the option "add", but I...
just to clarify, I meant transform them into ms3d files and merge them together.
Also, how do the weights of bones work exactly?
Ah, I see.
Well, I think I can manage it.
I have a question though. I have transformed the CAS file (the stratmap model) of the southern general, and I checked in milkshape that the original...
Hi. First of all, I want to say, you did a fantastic job! Very well done!
But, um... well, this may seem weird but, could you perhaps upload a southern general that uses it's original texture? The...
I'm using M2TW Modeler's Toolbox.
Everytime I try to convert the northern captain's mesh file into ms3d while also rebuilding it's skeleton, it gives me a message saying that the process failed...
Oh... sorry, I'll try asking there.
I'm using M2TW Modeler's Toolbox.
Everytime I try to convert the northern captain's mesh file into ms3d while also rebuilding it's skeleton, it gives me a message saying that the process failed...