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  1. Re: Medieval Kingdoms Total War: Republic of Venice (Complete Preview at Last!)

    :laughter: Pauli's not the name of the thesis's writer, but this guy here https://en.wikipedia.org/wiki/Wolfgang_Pauli. I was referring to one of his quotes; once upon reading a paper he famously...
  2. Re: Medieval Kingdoms Total War: Republic of Venice (Complete Preview at Last!)

    I've quickly read the whole thesis: I don't want to sound smug and arrogant, but honestly I'm far from impressed. The work hasn't clearly been proof-read, many phrases are obscure and convoluted with...
  3. Re: Medieval Kingdoms Total War: Republic of Venice (Complete Preview at Last!)

    You're welcome, happy to be of help.



    Ok, professor mode on: elmetto (elmeto in northern italian dialects, which do not geminate) means helmet in modern italian, but in the XV-XVI centuries was...
  4. Re: Medieval Kingdoms Total War: Republic of Venice (Complete Preview at Last!)

    If you're looking for academic studies I suggest you Michael Mallet's works, Mercenaries and their Masters: Warfare in Renaissance Italy, and The Military Organization of a Renaissance State: Venice...
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    Sticky: Re: [PREVIEW] Lizardmen

    Those models are really awesome, have you ever thought about cooperating with Warsword Conquest ? They're working on a mod for M&B Warband, but their models aren't nowhere as good as yours.
  6. Poll: Re: Splenyi' Realistic Unit Names (Beta Release 0.6) (24/11/2013)

    Ala Optimatum Gallorum.



    Cohors Venatorum Gallorum.



    Who the hell knows :evil:. Why must CA always choose such silly names ? Given that latin doesn't have generic words for "sword", that...
  7. Poll: Re: Splenyi' Realistic Unit Names (Beta Release 0.6) (24/11/2013)

    I voted NO at the poll, because I believe we should keep split the name mod and the army overhaul (which is not a bad thing, and I wouldn't mind helping it).
  8. Poll: Re: Splenyi' Realistic Unit Names (Beta Release 0.6) (24/11/2013)

    No need to apologize since I didn't take any offence; you're right and I've thought about it sometimes, but my knowledge has its limits, and the scarce old latin I know of it's hardly useful: for...
  9. Poll: Re: Splenyi' Realistic Unit Names (Beta Release 0.6) (24/11/2013)

    Good point. However it's not that simple, since the game mixes units from different ages and we find the 3rd century triplex acies alongside the praetorians only a few names should be put in archaic...
  10. Poll: Re: Splenyi' Realistic Unit Names (Beta Release 0.6) (24/11/2013)

    He needs Quranic, I think.




    Speak for yourself, the aim of this mod is to provide (more or less) realistic names for those who want immersion and do understand (won't say speaking, that's...
  11. Poll: Re: Splenyi' Realistic Unit Names (Beta Release 0.6) (24/11/2013)

    Parthia is a specific region of Persia, also known as Chorasmia or Khwarezm. Since the Arsacids came from there it was also common to refer to all persians as Parthi, but certainly not during the...
  12. Poll: Re: Splenyi' Realistic Unit Names (Beta Release 0.6) (24/11/2013)

    Oh, right then.
  13. Poll: Re: Splenyi' Realistic Unit Names (Beta Release 0.5) (8/11/2013)

    There may be an exception for nationality adjectives, but honestly I don't remember it.
  14. Poll: Re: Splenyi' Realistic Unit Names (Beta Release 0.5) (8/11/2013)

    It's better "Hoplitai Baktrioi", "Peltastai Baktrioi", and so one. In greek and latin the adjective usually follows the name




    Closest thing we have is persicus, -a, -um, ie "persian".
    ...
  15. Poll: Re: Splenyi' Realistic Unit Names (Beta Release 0.5) (8/11/2013)

    I have no idea :hmm:, I usually download all my steam games in english. Alla peggio, puoi fare copia e incolla manualmente.
  16. Poll: Re: Splenyi' Realistic Unit Names (Beta Release 0.5) (8/11/2013)

    I don't honestly understand your question, I mean no offense but your english is horrible. If you're italian, ask me what you want in that language and I'll answer.
  17. Poll: Re: Splenyi' Realistic Unit Names (Beta Release 0.5) (8/11/2013)

    Fluent my bottom :whistling.....I barely remember something from high school.

    The simplest words for army are stratìa or stratià or stratòs, but there are many others; choose the one you like...
  18. Poll: Re: Splenyi' Realistic Unit Names (Beta Release 0.5) (8/11/2013)

    Arsacids, that would e the right one.


    Anyway, I wouldn't call the hellenistic kingdoms by their rulers name, excepted Seleukeia for the Seleucids, each kingdom had its own name: for example...
  19. Poll: Re: Splenyi' Realistic Unit Names (Beta Release 0.4) (21/10/2013)

    Mmh, this one doesn't work at all.

    A) It should be Legionarii Clibanarii;
    B) Clibanarius comes from the greek klibanos, and is attested only from the 3rd century onward (only for persian heavy...
  20. Poll: Re: Splenyi' Realistic Unit Names (Beta Release 0.4) (21/10/2013)

    Bithyniakoi should be fine.
  21. Poll: Re: Splenyi' Realistic Unit Names (Beta Release 0.4) (21/10/2013)

    In many languages there is no difference between -b- and -v-, or their pronunciantion is almost the same; probably in parsi it's the same letter that can be transliterated both as b or v, and it...
  22. Poll: Re: Splenyi' Realistic Unit Names (Beta Release 0.4) (21/10/2013)

    I've also found an Ala Gallorum et Pannionorum Catafractata raised by the emperor Hadrian; since Catafractus refers only to cavalry I assume we may safely use it for cavalry armoured units.

    Also,...
  23. Poll: Re: Splenyi' Realistic Unit Names (Beta Release 0.4) (21/10/2013)

    Should be fine then.




    Not so much: "Legionarii Lorica Segmentata Ornati" has 32 letters, "Ala Sagittariorum Scytharum Loricatorum" 37 :cool:
  24. Poll: Re: Splenyi' Realistic Unit Names (Beta Release 0.4) (21/10/2013)

    We may have a problem. Lorica in latin simply means armour, any kind of armour. There are different kinds of loricae, such as the lorica hamata (mail armour), lorica squamata or squamea (scale...
  25. Poll: Re: Splenyi' Realistic Unit Names (Beta Release 0.3) (24/09/2013)

    Well, the new names are not in :no:. Btw, which language did you use, greek ?
  26. Poll: Re: Splenyi' Realistic Unit Names (Beta Release 0.3) (24/09/2013)

    b) Well, ala literally means wing (of the army), since cavalry was usually deployed on the wings (no :no:!!!); when this word was used it was implied they were talking about a cavalry regiment, as...
  27. Poll: Re: Splenyi' Realistic Unit Names (Beta Release 0.3) (24/09/2013)

    ^ Use the Mod Manager and put this mod on top of the list, that should work.

    One more thing: Ala Equites Auxiliares is wrong, because:

    a) equites auxiliares should be genitive and not...
  28. Poll: Re: Splenyi' Realistic Unit Names (Beta Release 0.3) (24/09/2013)

    Clearly you didn't notice that each unit only has one name, and that obviously that name can be in one language only.
  29. Poll: Re: Splenyi' Realistic Unit Names (Beta Release 0.3) (24/09/2013)

    ^ You're right, but we can't change every greek name in the game according to its original dialect, it's just easier (and the only way) to stick to the attic; we cannot simply make a separate name...
  30. Poll: Re: Splenyi' Realistic Unit Names (Beta Release 0.3) (24/09/2013)

    2 more things:

    1) It'd be nice to have all the greek names in their own alphabet. Maybe it could just be optional, but I think many people would appreciate it (or maybe only me).

    2) Sime units...
  31. Poll: Re: Splenyi' Realistic Unit Names (Beta Release 0.3) (24/09/2013)

    All from memory, therefore I'm not so sure about some of them. Btw, I didn't notice the two leagues, where they do come from ?
  32. Poll: Re: Splenyi' Realistic Unit Names (yes, names can be realistic too!)

    This is awesome ! The only problem will be I won't be able to understand which is which; latin and greek are as easy as kiss my hand, but punic, celtic and aramaic something else entirely.
  33. Poll: Re: Splenyi' Realistic Unit Names (yes, names can be realistic too!)

    Shouldn't be Thireophori then ? In latin the greek Y is usually transcripted as I.



    No, I meant if there was a specific word for warships in general, of course I know about triremes etc;...
  34. Poll: Re: Splenyi' Realistic Unit Names (yes, names can be realistic too!)

    Ok, I definitevely need to study latin again. Since I also have an exam of latin literature this year, it may be quite a good idea :yes:



    I'd still prefer the form hoplitis, since I find...
  35. Poll: Re: Splenyi' Realistic Unit Names (yes, names can be realistic too!)

    As far as I remember actually it was hoplites, male 3rd declension since an hypothetical hoplita,-ae should belong to the 1st declension, and I'm sure I never saw it among the 1st declension male...
  36. Poll: Re: Splenyi' Realistic Unit Names (yes, names can be realistic too!)

    Great mod ! I'll try to help with my latin and possibly my greek.



    No, you don't ;) it's cohors hoplitum graecorum, though hoplitum graecorum does really suck to hear it in latin (hoplites ex...
  37. How do you increase armies and fleets skill points ?

    The title says all: where do I have to mod to modify the number of skill points my armies/fleets earn with each rank ?
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    Tower ships

    Very simply, what's the difference between a tower ship and a normal one (beside the tower, obvious) ? Why would a tower penteres cost more, if there aren't any noticeable change in stats ?
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    Assassinations fails ?

    Is it just me, or the choice to assassinate/murder/manipulate someone never works out ? It doesn't matter whether it's an agent ability or the political option, it always only wounds the target...
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