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  1. Replies
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    Re: Spartan hoplites and reforms questions

    Bruh...
  2. Re: KAM's Mods - Troy Edition (Camera, Animations, Units) - Updated for Steam Release

    How can i download them, if i have game on EGS?
  3. Replies
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    Sticky: Re: [Support] 1.2 Bug Reports

    Is no one answering, because no one has the same problem? :'(
  4. Replies
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    Sticky: Re: [Support] 1.2 Bug Reports

    Of course. Number of population is same before next turn, and -300 on the next turn.
  5. Replies
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    Sticky: Re: [Support] 1.2 Bug Reports

    I found very crucial and frustrating bug. While playing as Sparta, my general unit is "Hippeis", which is 300 of "Homoioi", the spartan 1st population class. When you expect, that if you disband...
  6. Replies
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    Re: The Cold North Cinematic!

    Sadly this music is too connected with Call of Warhammer to me to perceive this.
  7. Replies
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    Sticky: Re: Patch 1.6 beta test

    on its home forum, http://totalwars.ru/board/index.php/topic/57035-%D1%81%D1%81%D1%8B%D0%BB%D0%BA%D0%B8-%D0%BD%D0%B0-%D0%B7%D0%B0%D0%BA%D0%B0%D1%87%D0%BA%D1%83-call-of-warhammer-16/
  8. Replies
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    Sticky: Re: Patch 1.6 beta test

    1.6 is out though.
  9. Re: Can't for the life of me figure out what supply wagons do

    is it intended that royal scythians don't have supply ship btw?
  10. Replies
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    Re: Can reform script effect Garrison units?

    Isn't it working in vanilla? I don't know how it is now, but i remember some hastati reforming into legionnaries etc. in garrison long time ago.
  11. Replies
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Can you do that the population modifier of culture in province would work not like : " if your culture is dominant, get these % growth for natives, and these -% for foreigners; if not, get opposite"...
  12. Replies
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    Sticky: Re: [Tech] 1.2 Bug Reports

    well i can get it at start of campaign, but now i have 14 settlements, first reform and garrison city (sparta), still growth is very weak and i dont know if it ever will be decent (cause as i said...
  13. Replies
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    Sticky: Re: [Tech] 1.2 Bug Reports

    last update gone too hard for Sparta?
    Maybe i missng something, but for me 1st/2nd class pops (esp. 1st) in settlements growing .. too slow?
    I played 150 turns, i recruited in sparta maybe 5-7...
  14. Replies
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    Re: Hardest challenge faction

    for me Sabatea was hardest (on vh/n).
    just 2 bordering arabian factions gone in war with me (while NAPing them is ~impossible?) and nobody else can distract them, so i couldn't capture some land and...
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    Re: [Preview] Samraatya Maurya

    these unit models are awesome
  16. Replies
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    Re: [Top III] Best Greek/Hellenic factions ?

    Bosporian Kingdom, Syracuse, Sparta
  17. Replies
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    Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    Hi there! Can i please use some weather from your mod for submod (or mb main mod) of CoW (Call of Warhammer)? Cause it is too awesome to not try to use :) Sorry if i said something wrong cause my...
  18. Replies
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    Re: Please recognize 2 musics and 1 picture

    idk but you can rip file with this music right from game data
  19. Replies
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    Re: issues installing DAC at very beginning

    I had these even before ;-; (after BE)
  20. Replies
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    Re: Divide and Conquer - Version 0.52 Released

    Is there some event for "osgiliath rebuilt"? Cause i built citadel here and huge city there, but nothing happens.
  21. Replies
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    Re: Divide and Conquer - Version 0.52 Released

    Seems like in settlement Guhuhzanur Iron Crossbowmen have just 5 turns cooldown to recruit them with t1 barracks (didn't check other ered luin settlements cause i simply bought this one playing as...
  22. Replies
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    Re: Divide and Conquer - Version 0.52 Released

    welp, as i studied out, it was Byrig missing, which is situated in Hills of Dunland
  23. Replies
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    Re: Divide and Conquer - Version 0.52 Released

    so how can i check them ingame (save for every settlement info-scroll checking)?
  24. Replies
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    Re: Divide and Conquer - Version 0.52 Released

    Are these names of locations? cause i have another settlements' names in game
  25. Replies
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    Re: Divide and Conquer - Version 0.52 Released

    up, help please in case if someone knows what to do
  26. Replies
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    Re: Divide and Conquer - Version 0.52 Released

    How to unite the enedwaith? have all these settlements & dunlendings are destroyed
  27. Replies
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    Re: Divide and Conquer - Version 0.52 Released

    experiencing ~long time waiting (endless) at AI turn (dol amroth / rohan) when playing as umbar at turn 66
    save
  28. Replies
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    Re: [Tech] Bug Reports 1.1 Version

    up^2 :(
  29. Replies
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    Re: [Tech] Bug Reports 1.1 Version

    UP
  30. Replies
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    Re: [Tech] Bug Reports 1.1 Version

    i know it , i mean two-handed falx everywhere in this theme.
  31. Replies
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    Re: [Tech] Bug Reports 1.1 Version

    i just hope nothing will be missed :)

    yes may be, but if you have very long sword hilt, you will barely hold it that way ( grip at the beginning of hilt). it is more probable if you grip it in the...
  32. Replies
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    Re: [Tech] Bug Reports 1.1 Version

    ofc it is not very much problem, just may be not looking very good in game.
    so what about other parts? ^
  33. Replies
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    Re: [Tech] Bug Reports 1.1 Version

    if i understand right, there is possibility to make AOR unit to be availible not for all fractions
  34. Replies
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    Re: [Tech] Bug Reports 1.1 Version

    warning : many innacurate names here cause i dont know many specific terms in english and my game is non- english version
    -thracian slingers have same range as archers (only 150). bug or as...
  35. Re: Work in Progress Fix Pack 1.1d (Updated November 30)

    sometimes in long campaign crashes twice or more at one turn (in AI turn)
  36. Replies
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    Re: [Tech] Bug Reports 1.1 Version

    more information, mod load order etc ;)
  37. Replies
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    Re: [Tech] Bug Reports 1.1 Version

    -looks like all thureophoroi hoplites (idk accurate names cause non-english client) are not affected by greek +spear wepdmg army tradition (when it is applied correctly for non-hoplite thureophoroi...
  38. Replies
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    Re: [Tech] Bug Reports 1.1 Version

    i used max unit size like 1 year or more ago, so 220 was like ~random approximate number :)
    for me it always is 225/150,
    so i have correct values.
    also their late version is 225 (300 at max) men...
  39. Replies
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    Re: [Tech] Bug Reports 1.1 Version

    I guess:

    Lugii unit called "Warowinoi(?)" (possibly earlt medium swordsman) is too strong for their cost and upkeep.
    see: 300 (!) men (at max quantity), melee attack skill is ~28 and melee...
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    Poll: Re: [POLL] Keeping Track of AI turn crashes

    mostly when ardiei AI turns crash sometimes . with any 1.1 version, not much to add here
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