Bruh...
Type: Posts; User: asdfasers; Keyword(s):
How can i download them, if i have game on EGS?
Is no one answering, because no one has the same problem? :'(
Of course. Number of population is same before next turn, and -300 on the next turn.
I found very crucial and frustrating bug. While playing as Sparta, my general unit is "Hippeis", which is 300 of "Homoioi", the spartan 1st population class. When you expect, that if you disband...
Sadly this music is too connected with Call of Warhammer to me to perceive this.
on its home forum, http://totalwars.ru/board/index.php/topic/57035-%D1%81%D1%81%D1%8B%D0%BB%D0%BA%D0%B8-%D0%BD%D0%B0-%D0%B7%D0%B0%D0%BA%D0%B0%D1%87%D0%BA%D1%83-call-of-warhammer-16/
1.6 is out though.
is it intended that royal scythians don't have supply ship btw?
Isn't it working in vanilla? I don't know how it is now, but i remember some hastati reforming into legionnaries etc. in garrison long time ago.
Can you do that the population modifier of culture in province would work not like : " if your culture is dominant, get these % growth for natives, and these -% for foreigners; if not, get opposite"...
well i can get it at start of campaign, but now i have 14 settlements, first reform and garrison city (sparta), still growth is very weak and i dont know if it ever will be decent (cause as i said...
last update gone too hard for Sparta?
Maybe i missng something, but for me 1st/2nd class pops (esp. 1st) in settlements growing .. too slow?
I played 150 turns, i recruited in sparta maybe 5-7...
for me Sabatea was hardest (on vh/n).
just 2 bordering arabian factions gone in war with me (while NAPing them is ~impossible?) and nobody else can distract them, so i couldn't capture some land and...
these unit models are awesome
Bosporian Kingdom, Syracuse, Sparta
Hi there! Can i please use some weather from your mod for submod (or mb main mod) of CoW (Call of Warhammer)? Cause it is too awesome to not try to use :) Sorry if i said something wrong cause my...
idk but you can rip file with this music right from game data
I had these even before ;-; (after BE)
Is there some event for "osgiliath rebuilt"? Cause i built citadel here and huge city there, but nothing happens.
Seems like in settlement Guhuhzanur Iron Crossbowmen have just 5 turns cooldown to recruit them with t1 barracks (didn't check other ered luin settlements cause i simply bought this one playing as...
welp, as i studied out, it was Byrig missing, which is situated in Hills of Dunland
so how can i check them ingame (save for every settlement info-scroll checking)?
Are these names of locations? cause i have another settlements' names in game
up, help please in case if someone knows what to do
How to unite the enedwaith? have all these settlements & dunlendings are destroyed
experiencing ~long time waiting (endless) at AI turn (dol amroth / rohan) when playing as umbar at turn 66
save
i know it , i mean two-handed falx everywhere in this theme.
i just hope nothing will be missed :)
yes may be, but if you have very long sword hilt, you will barely hold it that way ( grip at the beginning of hilt). it is more probable if you grip it in the...
ofc it is not very much problem, just may be not looking very good in game.
so what about other parts? ^
if i understand right, there is possibility to make AOR unit to be availible not for all fractions
warning : many innacurate names here cause i dont know many specific terms in english and my game is non- english version
-thracian slingers have same range as archers (only 150). bug or as...
sometimes in long campaign crashes twice or more at one turn (in AI turn)
more information, mod load order etc ;)
-looks like all thureophoroi hoplites (idk accurate names cause non-english client) are not affected by greek +spear wepdmg army tradition (when it is applied correctly for non-hoplite thureophoroi...
i used max unit size like 1 year or more ago, so 220 was like ~random approximate number :)
for me it always is 225/150,
so i have correct values.
also their late version is 225 (300 at max) men...
I guess:
Lugii unit called "Warowinoi(?)" (possibly earlt medium swordsman) is too strong for their cost and upkeep.
see: 300 (!) men (at max quantity), melee attack skill is ~28 and melee...
mostly when ardiei AI turns crash sometimes . with any 1.1 version, not much to add here