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  1. Thread: VDM 2.2

    by kaizerkat
    Replies
    2
    Views
    4,091

    Re: VDM 2.2

    can it be used with "war from the east" mod?
  2. Replies
    1
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    1,613

    Re: javelin throwers

    anybody? cause i see in projectiles data column stats for javelins, just wondering
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    1
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    1,613

    javelin throwers

    is there a way to have a unit to use javelins like the war elephants?
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    2
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    865

    [Tutorial] Re: aggressive natives

    thanks for reply do i need to start a new campaign?
  5. Replies
    2
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    865

    [Tutorial] aggressive natives

    how to edit the native nations to attack more aggressive the inuit plains and pueblo do nothing
  6. [Released] Re: Historical Units for Iran, Afghanistan and Mughal

    wind from the east? i wanna know as well.
  7. Replies
    140
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    30,682

    Poll: Re: Feedback and suggestions

    my mortars do not on enemy troops only the forts( what few there are),,is this by design or is a bug?
  8. Sticky: Re: Wind from the East Download Link - Features & Credits

    excellent mod great challenge, this new version will the mortars fire this time? 2.7.3 version the mortars would not fire on troops only the fort,(what few forts are on the map)
  9. Thread: fire ships

    by kaizerkat
    Replies
    1
    Views
    792

    fire ships

    using imperial splendor and went to use the fire ship and how do you get the damn ship to explode? i was right next to a ship and nothing,, clicked on the ship to attack still nichts...anyone use...
  10. Thread: battle ctd

    by kaizerkat
    Replies
    1
    Views
    566

    battle ctd

    do not know if players are still around for TAR just started im using V3.2 w/ 3.3 patch and looks great although during battle and only when both opposing armies engage in melee (hand to hand} i get...
  11. Replies
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    848

    sound problem

    during battle on land i lose sound to cannons and guns which causes ctd. night battles ctd immediately and not too often during the day, when i do not hear cannon sound i know there will be a ctd....
  12. Replies
    4
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    2,112

    Re: recruitment limit based on population

    sent a pm to him still no reply. is he still around?
  13. Replies
    4
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    2,112

    recruitment limit based on population

    hey everyone i was looking for a way to edit to make recruiting armies based on your population.other worde you can only recruit if you have the manpower to do so. i forget what empire toal war mod...
  14. Sticky: Re: STURM UND DRANG 2 - RELEASED - Latest update 25/04/2012

    nevermind i got it worked out, although, how can i make the factions attack more aggressive. they are too friendly or passive when it comes to attacking me. im playing as finland. is there a file i...
  15. Sticky: Re: STURM UND DRANG 2 - RELEASED - Latest update 25/04/2012

    can i make this mod a 4ty instead of 2 and if so how. also playing as finland need a longer victory date like 1880 instead of 1850, thanks
  16. Replies
    2,433
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    742,332

    Sticky: Re: Bran Mac Born's DME Mod settings

    what changes are made to the ottoman lag DB that bran provides. is it just simply editing the campaign ai manager file?
  17. Replies
    770
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    328,671

    Sticky: Re: VDM 2.2 for IMPERIAL DESTROYER project

    amother question, can this mod work with imperial spleandor rotr?
  18. Replies
    770
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    328,671

    Sticky: Re: VDM 2.2 for IMPERIAL DESTROYER project

    how do i locate the target panel to view my tasks?
  19. [Released] Re: Realistic explosions mod>>Pack files also in movie format

    same here love to try out this mod. thanks
  20. Re: Mongol invasion that doesn't suck Buff and Shine for Broken Crescent 0.1

    how can i put ribault unit into the game?
  21. Replies
    2
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    1,316

    Re: rocket ships and other units

    thanks for the reply and i did figure it out although some units do not have colored uniforms, they're all brown so do u have an answer for that?
  22. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    hey lordsith, love this mod although i wish you could tell me how to put back the french rocket ship into 6.0. i tried the usual way by exclusive permissions edit but no show. i would be willing to...
  23. Replies
    2
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    1,316

    rocket ships and other units

    how do i add the french rocket ship in imperial destroyer 6.0 and a few other units. i tried editing lord core pack file but nothing shows. changed the 24lb howitzer to train 6 so that it can gallop...
  24. Replies
    339
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    275,342

    Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    kaizerkat hier. ok also i like the galleon ship, used pfm editor and in exclusive permissions i gave myself the galleon. i noticed all the enabled boxes were unchecked. so i checked my box and got a...
  25. Thread: mdmp file

    by kaizerkat
    Replies
    0
    Views
    2,598

    mdmp file

    how do i open a mdmp file so that i can figure out why i get a ctd. i have free file opener but it only shows it in hex format. is there a program i can use to open file?
  26. Replies
    136
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    31,442

    Re: [RELEASED] CJA's Difficulty enhancer mod

    dl please
  27. Replies
    1
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    2,159

    Re: Kingdoms Grand campaign 4.3!!!

    i need a challenge, so when r u releasing ur mod?
  28. Replies
    116
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    37,826

    Re: [Released] Zera's_Sound_v5.0

    ok the fix worked, but i just experienced a CTD at end of turn and i do not know if it is britain cause it crashes right when they attack one of my towns on french soil or i wonder if it has to do...
  29. Replies
    116
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    37,826

    Re: [Released] Zera's_Sound_v5.0

    That's awesome and thanks for the quick response and i will try now and let you know how it works. Just in time cause russia is attacking latvia and in it's army it has 2 mg's and tried to auto...
  30. Replies
    116
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    37,826

    Re: [Released] Zera's_Sound_v5.0

    frustrated!!! please hurry with that fix for the russian machine gun. I tried to open the table to fix it myself but it won't allow it ( the pfm 2.4.1).I can open the db filebut not the certain...
  31. Replies
    116
    Views
    37,826

    Re: [Released] Zera's_Sound_v5.0

    what editing tool do you use to change the macne gun stats? I have pfm but it won't allow me to open
  32. Replies
    14
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    2,955

    Re: The war to end all wars 1v1

    so now what? Is there a schedule on when tourneys start?
  33. Replies
    116
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    37,826

    Re: [Released] Zera's_Sound_v5.0

    i must admit the cai is aggressive, but the bai is still predictable. Sometimes they flank you but that's only because they move toward the artillery positions.So maybe the bai could improve. But the...
  34. Replies
    14
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    2,955

    Re: The war to end all wars 1v1

    ok sign me up. Is that posting?
  35. Replies
    14
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    2,955

    Re: The war to end all wars 1v1

    and how do u sign up?
  36. Replies
    116
    Views
    37,826

    Re: [Released] Zera's_Sound_v4.0

    awesome, make that happen and most def you'll be on my xmas list
  37. Replies
    116
    Views
    37,826

    Re: [Released] Zera's_Sound_v4.0

    ja, great work and it seems you r the only one making difference in this mod. Thanks for the reply and i will start new campaign and let u know if any problems. Oh, btw is there a way to make ai more...
  38. Replies
    116
    Views
    37,826

    Re: [Released] Zera's_Sound_v4.0

    ok, installed 4.0 midway through campaign and now that i'm up against russia, i get ctd when loading up a battle and it seems it's only on their turf, but it also could be just the army i'm up...
  39. Sticky: Re: The Great War 5.1 | Bug reports, crashes & solutions.

    oh yeah and is the ai gonna be more challenging?
  40. Sticky: Re: The Great War 5.1 | Bug reports, crashes & solutions.

    and could u make it so that the tanks do not disappear after 1 battle, i understand about the mg bunkers but not the tanks
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