Search:

Type: Posts; User: V.T. Marvin; Keyword(s):

Page 1 of 8 1 2 3 4

Search: Search took 0.11 seconds.

  1. Replies
    6
    Views
    1,825

    Re: Problems with roman elections.

    You can circumvent the need to know the internal game name of a character by selecting it first and then opening the console and type: "give_trait this [trait_name] [level]".
    :thumbsup2
  2. Replies
    9
    Views
    1,786

    EB II as a strategy game

    I have come across an insightful article on what makes a strategy game interesting and deep. I think that you might find it equally interesting. Although its main focus are mainly space-oriented 4X...
  3. Replies
    6
    Views
    1,189

    Re: Where is the ebii.exe file?

    Ah, sorry, I have the CD version and don't know much about Steam.
  4. Replies
    6
    Views
    1,189

    Re: Where is the ebii.exe file?

    Actually EBII uses the kingdoms.exe AFAIK.
  5. Replies
    25
    Views
    4,068

    Re: Stability of the game - CTD frequency

    I am now almost sure of that as well. Ever since I have installed the "unspeakable" utility the constan crashes ceased completely! I have now 50 turns and counting without a single problem. The patch...
  6. Replies
    25
    Views
    4,068

    Stability of the game - CTD frequency

    I have a clean EB 2.2f install on a fresh M2TW:K install on a - thanks to recent HDD failure - relatively fresh system. Still I am experiencing random CTDs every about a dozen turns, usually on AI...
  7. Replies
    57
    Views
    6,693

    Re: [2014] MEDIEVAL 2 - Nominations Thread

    Most popular modder: Gigantus
  8. Re: Factions that are not getting changes in 2.2

    The whole debate here on the relative frequency and importance of sieges vs. field battles is notable for the absence of input by people generally recognized as knowledgeable on this issue, namely...
  9. Re: Does distance from capital affect the chance of generals turning traitors?

    And where did you get this from, I wonder? Primary traits (Intelligence, Charisma, Energy, Selfishness and Temperament) have no effect of their own, they affect the chance of getting other traits and...
  10. Re: Does distance from capital affect the chance of generals turning traitors?

    I wonder if anybody tried to raise a disloyal character to "Syngennes" through AS court system and what followed then when the old king died... :whistling
  11. Re: Does distance from capital affect the chance of generals turning traitors?

    No. :no:

    To do that would mean that generals would never ever turn traitor, thus rendering the whole mechanics/attribute absolutely irrelevant. Loyalty is deliberately set to oscillate around very...
  12. Re: Does distance from capital affect the chance of generals turning traitors?

    It is difficult to explain that in game and it is our common problem that as we are constantly developing stuff we do not have neither time nor motivation to produce proper manuals to describe the...
  13. Re: Does distance from capital affect the chance of generals turning traitors?

    Exactly! The key here is to make sure that your FL is effective. Take care to groom him while he is still FH, take him on campaign, win battles, get command and influence, let him govern large, well...
  14. Re: What is the modern consensus on Spartan military and society?

    There is an excellent BBC Radio4 podcast with Paul Cartledge, Edith Hall and Angie Hobbs to download here.

    A lot of factual information about Sparta in history, the sources we have on it and how...
  15. Re: What research does Europa Barbarorum use & I can read?

    Actually I don't think we have any "yet to be publish" sources anymore. Ranika affair many years ago made the Team very careful on this account.

    But it is true that the bibliography thread is by...
  16. Replies
    5,308
    Views
    1,079,954

    Re: EB-Twitter updates Discussion

    Perhaps it is a good occasion to promote my favourite blog on contemporary military matters with this post tangential to the content of the blog but pertinent to this debate here...
    :sparta:
  17. Replies
    2
    Views
    1,124

    Re: Modding quotes

    Don't forget to delete the corresponding .strings.bin file as it is this one the game actually uses. It should automatically generate new one from your edited .txt if the original is...
  18. Replies
    19
    Views
    4,957

    Re: question about the economy in EB2

    Actually the file you are looking for is called "descr_settlement_mechanics.xml". There are various values, some called SIF_something, where SIF stands for settlement Income Factor. You can then...
  19. Replies
    10
    Views
    3,060

    Re: Numbered and Named Legions for EB 2.1b

    If you manuall extract the archive, you will find it contains a single folder "data" with various subfoldes and files. You just select this top "data" folder and copy it into your ...\M2TW\mods\EBII...
  20. Re: Announcement: Europa Barbarorum 2.1b is released!

    I remember this bug already from RTW. I don't think it is something we can fix, it simple happens sometimes/mosttimes. Anyway you can deal with it rather easily by grouping the whole army EXCEPT one...
  21. Replies
    2,451
    Views
    410,662

    Sticky: Re: Fans suggestion thread for future releases

    I for one actually prefer the pictures we currently have, being used to them I feel more "at home" with the game. It is a subjective matter of personal preference really, and different people have...
  22. Re: How do I get Imperium for FM`s outside Rome?

    And the "Rector provinciae" ancillary is transferable so while only (pro)praetor or (pro)consul can get him, you can later assign the province to whomever you wish and as long as he stays in the...
  23. Replies
    3
    Views
    1,797

    Re: How do I get rid of "Interloper"

    Both FMs in Allied states and client rulers in factional cities can get Interloper/Impostor traits. Both cool down after spending a few turns outside ANY settlement.
  24. Replies
    6
    Views
    1,172

    Re: Lougiones generals and impressions

    The authority/loyalty mechanics is deliberately set so that it is challenging to keep large "barbarian" confederacies together. Actually all factions should face internal revolts and defections the...
  25. Re: Announcement: Europa Barbarorum 2.1b is released!

    I had the same idea too. ;)

    AI already has significant bonus in siege points. How it is using it however is another story...
  26. Replies
    10
    Views
    3,060

    Re: Numbered and Named Legions for EB 2.1b

    I am afraid not. :no:
  27. Thread: ai reports

    by V.T. Marvin
    Replies
    2
    Views
    508

    Re: ai reports

    On the other hand the siege of Region (as Romans against the default rebel army) was one of the best siege experiences in a TW game I ever had. If not the very best! The AI was actively blocking my...
  28. Replies
    7
    Views
    1,090

    Re: Devestation

    Having just dealt with these three armies myself tonight (at long last I am actually playing!!!), I am very glad they are there - it was a very nice change from the usual calm, almost boring start of...
  29. Replies
    10
    Views
    3,060

    Numbered and Named Legions for EB 2.1b

    Salvete Romani fans!

    This is a small role-play enhancing mod, adding ancillaries representing legions with lore-friendly names to facilitate tracking of army movements.

    It is an ancient pet...
  30. Re: Please suggest me a small faction with strong troops

    Pahlava - difficult start: poor as dirt, but on the path to become an empire of legends! Good role-playing possibilities too!:legio:
  31. Replies
    4,241
    Views
    771,742

    Re: Europa Barbarorum 2.08d is released!

    That trigger is just fine, it must have been something else...:hmm2:
  32. Replies
    5
    Views
    782

    Re: hello eb team

    You are of course absolutely free to release any sub-mod of yours in the EB1 sub-mod sub-forum.

    I don't think that you'll find many testers in the Team though, because we are all busy improving...
  33. Replies
    8
    Views
    1,359

    Re: Yuezhi invasion script?

    We have plans concerning Yuezhi, but these are something for the future. The upcoming big "Autumn" release will not include them yet.
  34. Replies
    4,241
    Views
    771,742

    Re: Europa Barbarorum 2.08b is released!

    We're not sure about this, that's why I'm asking... ;)
  35. Replies
    4,241
    Views
    771,742

    Re: Europa Barbarorum 2.08b is released!

    It would be most valuable if people could confirm that the script to trigger Roman Polybian reforms actually work: it should happen after turn 100 and at least 4 large battles in the north (regions...
  36. Replies
    5,040
    Views
    1,208,301

    Re: Europa Barbarorum II FAQ

    They all have regional/native epithets, but the first name has to be factional, that is a hardcoded M2TW feature and there's no way around it. You have to role-play it as "romanized" form of native...
  37. Re: Sources for Arms and Armour used by modders

    This whole thread would be a start... :whistling
  38. Replies
    4,241
    Views
    771,742

    Re: Europa Barbarorum 2.08a is released!

    As Saka you have a chance to become unaffected by winter - it in in no way something that every character is able to pull-off at all times. Give them some time, and you'll see...
  39. Replies
    4,241
    Views
    771,742

    Re: Europa Barbarorum 2.08 is released!

    Unfortunately the "and (not) building_present" condition cannot be used in recruitment lines - hardcoded limitation leading to CTD if the building provides other boni than mere recruitment.:pcthrow:
  40. Re: ANNOUNCEMENT: The Autumn Release (and an appeal)

    Yep, the point is this is a community project through and through.

    EVERYBODY who played the game and gave any feedback has contributed to the game's development. It is made by the community...
Results 1 to 40 of 302
Page 1 of 8 1 2 3 4