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    Re: Errors & Bugs found by me

    The ones without scenes are the old info pics, from prior to version 2.3, that just never got changed.
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    Re: Some suggestions/ideas and questions

    Did you delete map.rwm?
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    Re: VikingHorde for Opifex

    Axalon said essentially everything I was thinking.
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    Sticky: Re: Rise of Three Kingdoms Install Video

    Again, great job on the video!
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    Re: Errors & Bugs found by me

    Probably, but it would require entirely rewriting Byg's supply script.
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    Re: Errors & Bugs found by me

    Armies consume supplies in the field, whether enemy or friendly territory. They only replenish supplies while in settlements.

    I’ll look into the CTD to see if it’s a terrain issue.

    Will fix Guo...
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    Re: Add'l Faction Campaigns (Sub-mod)

    Excellent job getting this put out!
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    Re: Errors & Bugs found by me

    Not a bug. No unique unit has upkeep.
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    Re: Some suggestions/ideas and questions

    I figured out the issue. Apparently it is a misconception the modding community has had about trade & resources since forever. I'll update later.
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    Re: Some suggestions/ideas and questions

    Do either of you have a late-game save and can take a screen shot of the merchant with the income he gets (or lack thereof) from a resource and his traits?
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    Re: Errors & Bugs found by me

    Thank you :)
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    Re: Some suggestions/ideas and questions

    Because they are scripted, they show up by clicking the advisor, then clicking “show me how”.
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    Re: Some suggestions/ideas and questions

    I always run huge surpluses, like at least 300,000+ wuzhu. Which I then use to bribe those captain-led stack blobs into oblivion :D
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    Re: Errors & Bugs found by me

    Is that the Liaodong faction or rebels?
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    Re: Some suggestions/ideas and questions

    There is a script that changes the name.
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    Re: Some suggestions/ideas and questions

    I’m looking for a way to cut income from mid-game on, without touching trade income. Early game seems fine, if perhaps a little high. Weighing the options...

    Feel free. Sub-mods are fine.

    The...
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    Re: Some suggestions/ideas and questions

    A deeper explanation on the income thing, is that while it only affects settlements city-level and above, it is also a cumulative effect. So the more city-level and above settlements you control, the...
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    Re: Some suggestions/ideas and questions

    Makes sense. I think there could be a small chance for characters to get the Surgeon feat.


    Doubtful, as I want to keep them as unique units for the Heishan.


    In reality, possibly true....
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    Re: Cao Cao Mission

    It’s a bug we can’t squash, but it’s not really cancelled - when Yuan Shu is killed and Huainan reduced to 2 or 3 settlements (I think), you’ll get a message saying you were successful and receive a...
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    Re: Cao Cao Mission

    The text for the missions is in data/text/historic_events.txt
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    Re: Cao Cao Mission

    1) I could probably just have Xu You join along with Xu Miao.

    2) I’d have to check, but I’m pretty sure Guo Huai joins via mission completion. Adding Xin Pi won’t be a problem. The issue with Dong...
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    Re: Cao Cao Mission

    I’m going to go over the mission scripts for the 4 factions and make sure each has at least one settlement condition per mission.
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    Re: Cao Cao Mission

    I’m not sure why it isn’t firing - Gansu destroying Xiliang shouldn’t have killed the script. I may need to edit the script to include a condition to hold a settlement. I’m going to do that and test...
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    Re: Cao Cao Mission

    What mission are you currently on?
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    Poll: Re: Romance vs. Records

    Don’t play Total War for fantasy, so I stick with Records mode. Although, to be fair, both modes are pretty much the exact same thing.
  26. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    Patch 3.5.000 is now live and available for download. Below you can find the changelog:


    Version 3.5.000 - 08 June 2019
    - Includes Patches 3.4.000 and 3.4.053
    - Revamped several settlements...
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    Re: Improvements to the game?

    I agree with including non-family children, but only if they were born by the start date of the game. But Guan Ping is probably a bad example to use, for a few reasons. First he wasn't really a...
  28. Re: Seether's Total War: Three Kingdoms Review, Issues and Suggestions

    Forgot to comment on these:



    It very much looks like CA took the "easy way out" when it comes to sieges. Fantasy trebuchets to knock down walls and grappling hooks to scale them :doh: I'm not...
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    Re: 2018 TWC Modding Awards

    Updated
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    Re: Cao Wei campaign mission

    Money is easy to come by, although I am probably going to tweak the economy (although it also affects Merchants as well :(). But, with the economy now, it makes it easier to deal with late-game...
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    Re: Cao Wei campaign mission

    I’ll make those fixes for the next patch.

    Having already defeated Kong Rong *shouldn’t* cause an issue. After you eliminate the Liu Clan, the next mission will be to defeat Kong Rong and occupy...
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    Re: Cao Wei campaign mission

    Two questions: 1) Did you destroy the Liu Clan along with controlling those 3 cities? 2) Did you destroy Qingzhou (Kong Rong) before completing the mission to defeat the Liu Clan?
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    Re: Latest Beta 2 update notes.

    Probably more so on the official forums. I know Jack randomly pops in here, but does CA even pay attention to anything here?
  34. Re: Seether's Total War: Three Kingdoms Review, Issues and Suggestions

    Thanks for the kind words all :)


    I hadn't ever seen that event, however it is nice that it is already included.


    As zoner16 said above - it is honestly a case-by-case basis for the...
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    Re: Latest Beta 2 update notes.

    Some good stuff, but.... that's all?
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    Re: Errors & Bugs found by me

    The “Charlie” error in your log refers to battlefield terrain not corresponding to campaign map terrain, so that’s why I wanted to know the coordinates (for the crash specific to the log). If you get...
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    Re: Errors & Bugs found by me

    Can you provide the coordinates for the location of the battle?
  38. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    It’s all good :)
  39. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    Thanks!
  40. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    Thank you! I’ll make sure to add it to the list for next patch
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