Okay thats good to know im not the only one with this issue.
So far I have only encountered Portugal with the issue using custom start for Darthmod campaign (doubt its a startpos issue)
- I have...
Type: Posts; User: Dilion; Keyword(s):
Okay thats good to know im not the only one with this issue.
So far I have only encountered Portugal with the issue using custom start for Darthmod campaign (doubt its a startpos issue)
- I have...
So as the title says, im playing as Portugal in Darthmod Empire, and they have 2 of every ship available to them both in the custom battles screen and in their docks for recruitment in game.
I have...
Just completed another 1750 campaign on very hard, this time using the Grand Campaign 'campaign' form the launcher. But still didnt get any achievement.
- Do I really have to get the achievement...
Hoping someone will see this and can help me answer this.
Im trying to get my 100% completion of Empire total war. I have gotten all achievements so far except the two ones that require you to...
Yep that did it, thank you very much for the help.
Though the error didnt cause any crash, its nice to have a cleaner log.
Ahh that does sound like a good idea, now I haven't done any scripting before, so is this all I would have to do?
Trigger Education_Guild_Swordsmiths
WhenToTest CharacterTurnEnd
Condition...
So this is from Stainless Steel mod, im guessing it's basically just a part of the mod, and I should not worry about it?
Saying that I just found the following in export_descr_character_traits
Trigger Education_Guild_Swordsmiths
WhenToTest CharacterTurnEnd
Condition IsGeneral
and...
Im not sure where I would find this trigger in the files. I thought it would be a script file, but I cant seem to see anything in scripts.
Hello everyone
Anyone got any idea why this error keeps repeating in my log, and how to potentially fix it.
The error repeats about 50 times with these 3 lines
when testing...
In this case, Antoniusll you're looking at the 2nd number recruit_pool "AS Bombard" 1 0.4 3 0 requires factions { timurids, }
This represents the growth of the unit per turn, so 0.4 Bombards will be...
Thank you very much Withwnar.
First link did what i wanted.
Make 2 recuitments pools
Building 1 provides max pool
recruit_pool "Unit" 0 0 3 0 requires factions { faction, }
Building...
Hello guys I hope you can help me out a bit here.
Im trying to change the requirement for egypt to recruit a unit of Mamluk Archer Cavalry, to requiring not only the stable from which they are...
Im not entirely sure, but have you tried to use their 2nd attack when coding them as artillery. like when you have archers you want to send into melee, you press alt? and attack, i believe if a unit...
I havent tried with the lord alone no - As far as i can see it should work for the whole army, or CA has made a huge :wub: up and the route marcher skill is also pointless then. Cause whats the point...
So i wanted to edit it so a technology gave my armies more movement range when researched. So i made the mod, but really i cant see any difference in movement range ingame, not with the 25% i first...
Yeah okay thank you for that. I think what happend was some kind of lag spike appeared, while watching netflix on the other monitor. While the spike happend i tried to paste something, and i think it...
Right-o I found the mistake. The data mixup left the end of the file with a unit unfinished. The very last line said - recruit_priori - Where it should have said - recruit_priority_offset
As soon...
So something very very strange happend to my game, i have no clue how it happend.
Heres the break down.
I was in the middle of editing units in the EDU, something i have done a million times...
What you could do is Edit the campaign events. Such that you discover plate and gunpowder earlier. I have done this so on turn 50 the earlist gunpowder is available. And slowly are the other later...
I would assumed the attack up grade is like with amour uprades that its a flat +2 Instead of plus 1.
Hello everyone, I got a question about the Pope. Or rather Papal states. - He is overly agrresive towards me always. And i dont mean how papal favor is earned and lost. Now i mean if i play as...
Thank you. It was quite a hurdle trying to figure out how to work with this new info. Some units went *visually* from No armour to wearing Plate armour. In those cases the unit looks to have the same...
They volley fire if you change in the EDU Class to Skirmisher rather than missile, they fire slightly faster aswell with this. However i have found they are less accurate with volloy fire, as they...
So after all my testing i have come to the conclusion that armour upgrades are +2 no matter what the base value was before.
What the armour upgrade is called dosnt matter, its merely a name....
I am doing testings right now yes. Its laborious and im honestly not sure of the out comes yet.
Test done Peasant archers fire 5 vollies at AI controlled advancing peasants on Grassy plains.
...
Id just revive this thread as i have come to a new conclusion and think i have with this thread only spead misinformation. It would appear that Giga is right, its either a set value increase for...
My god! thank you! im read through that entire thread, that was exactly what i was looking for. Rather than having to do that labourous of testing job myself.
Its acting odd, putting the min angle to a positive indeed makes them fire more in a arch, having velocity set to 10 - 50 allows them to arch ALOT with slow flying arrows does the enemy get close,...
Well if the velocity is too low, compared to the range given to the unit in the EDU - then they also refuse to fire, however let me explain my case here. I have a Jav unit with range 120, angle is...
Well that was also my first impression of how it worked. However you would then assume changing the max angle would not change anything, as anything above 90 wouldnt do anything but allow them to...
I got a quick question about Velocity, some projectiles have stated velocity like - 22 44 -and i was wondering how that works, and whats the difference compared to having just one value.
does 22 44...
I thought as much, huge shame then.
Thank you very much.
Okay i got it to work, i indeed want to use the lazy way. Since i dont want to delve into modeling etc. So just want to use the already made models. And it works now. making merc entries for the...
okay thats all very advanced and im not sure i quite understand it.
Main because your talking about changing stuff in the modelDB - Which i havent really worked with before.
But i need to make a...
Hello, so is there anyway to make artillery attack ground?
Any mods to do so?
Cause as it is right now, as long as an enemy unit is moving the artillery way way over compensates for movement and...
its the prussian spearmen. a merc unit available to most factions in the custom battle menu. I have allowed it to be trainable in the campaign to fill in gaps where i felt eastern factions where...
I am not no, im am playing SS *modding SS to my own likeling*
Still no :(
I think ill just forget about doing this, modeling i have never gotten to work. And adding units to other factions i have never gotten to work either.