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  1. Re: Portugal has two of every ship available, any idea how to fix?

    Okay thats good to know im not the only one with this issue.
    So far I have only encountered Portugal with the issue using custom start for Darthmod campaign (doubt its a startpos issue)
    - I have...
  2. Portugal has two of every ship available, any idea how to fix?

    So as the title says, im playing as Portugal in Darthmod Empire, and they have 2 of every ship available to them both in the custom battles screen and in their docks for recruitment in game.
    I have...
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    Re: Darth mod and Achivements

    Just completed another 1750 campaign on very hard, this time using the Grand Campaign 'campaign' form the launcher. But still didnt get any achievement.
    - Do I really have to get the achievement...
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    Darth mod and Achivements

    Hoping someone will see this and can help me answer this.

    Im trying to get my 100% completion of Empire total war. I have gotten all achievements so far except the two ones that require you to...
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    Re: Help with this error

    Yep that did it, thank you very much for the help.
    Though the error didnt cause any crash, its nice to have a cleaner log.
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    Re: Help with this error

    Ahh that does sound like a good idea, now I haven't done any scripting before, so is this all I would have to do?

    Trigger Education_Guild_Swordsmiths
    WhenToTest CharacterTurnEnd

    Condition...
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    Re: Help with this error

    So this is from Stainless Steel mod, im guessing it's basically just a part of the mod, and I should not worry about it?
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    Re: Help with this error

    Saying that I just found the following in export_descr_character_traits

    Trigger Education_Guild_Swordsmiths
    WhenToTest CharacterTurnEnd

    Condition IsGeneral
    and...
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    Re: Help with this error

    Im not sure where I would find this trigger in the files. I thought it would be a script file, but I cant seem to see anything in scripts.
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    Help with this error

    Hello everyone

    Anyone got any idea why this error keeps repeating in my log, and how to potentially fix it.

    The error repeats about 50 times with these 3 lines

    when testing...
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    [Tutorial] Re: A Guide to Export_Descr_Buildings.txt

    In this case, Antoniusll you're looking at the 2nd number recruit_pool "AS Bombard" 1 0.4 3 0 requires factions { timurids, }
    This represents the growth of the unit per turn, so 0.4 Bombards will be...
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    [Tutorial] Re: A Guide to Export_Descr_Buildings.txt

    Thank you very much Withwnar.
    First link did what i wanted.

    Make 2 recuitments pools
    Building 1 provides max pool
    recruit_pool "Unit" 0 0 3 0 requires factions { faction, }
    Building...
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    [Tutorial] Re: A Guide to Export_Descr_Buildings.txt

    Hello guys I hope you can help me out a bit here.
    Im trying to change the requirement for egypt to recruit a unit of Mamluk Archer Cavalry, to requiring not only the stable from which they are...
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    [Tutorial] Re: A Guide on the Descr_Projectile.txt

    Im not entirely sure, but have you tried to use their 2nd attack when coding them as artillery. like when you have archers you want to send into melee, you press alt? and attack, i believe if a unit...
  15. Thread: Movement range

    by Dilion
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    Re: Movement range

    I havent tried with the lord alone no - As far as i can see it should work for the whole army, or CA has made a huge :wub: up and the route marcher skill is also pointless then. Cause whats the point...
  16. Thread: Movement range

    by Dilion
    Replies
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    Movement range

    So i wanted to edit it so a technology gave my armies more movement range when researched. So i made the mod, but really i cant see any difference in movement range ingame, not with the 25% i first...
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    Re: Panick! help needed!

    Yeah okay thank you for that. I think what happend was some kind of lag spike appeared, while watching netflix on the other monitor. While the spike happend i tried to paste something, and i think it...
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    Re: Panick! help needed!

    Right-o I found the mistake. The data mixup left the end of the file with a unit unfinished. The very last line said - recruit_priori - Where it should have said - recruit_priority_offset
    As soon...
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    Panick! help needed!

    So something very very strange happend to my game, i have no clue how it happend.
    Heres the break down.
    I was in the middle of editing units in the EDU, something i have done a million times...
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    Re: Cannon & Plate Start

    What you could do is Edit the campaign events. Such that you discover plate and gunpowder earlier. I have done this so on turn 50 the earlist gunpowder is available. And slowly are the other later...
  21. Re: Can guilds be set up to give penalties to defense or attack?

    I would assumed the attack up grade is like with amour uprades that its a flat +2 Instead of plus 1.
  22. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    Hello everyone, I got a question about the Pope. Or rather Papal states. - He is overly agrresive towards me always. And i dont mean how papal favor is earned and lost. Now i mean if i play as...
  23. Re: How to change armour values from armour upgrades?

    Thank you. It was quite a hurdle trying to figure out how to work with this new info. Some units went *visually* from No armour to wearing Plate armour. In those cases the unit looks to have the same...
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    Re: bows animation question

    They volley fire if you change in the EDU Class to Skirmisher rather than missile, they fire slightly faster aswell with this. However i have found they are less accurate with volloy fire, as they...
  25. Re: How to change armour values from armour upgrades?

    So after all my testing i have come to the conclusion that armour upgrades are +2 no matter what the base value was before.
    What the armour upgrade is called dosnt matter, its merely a name....
  26. Re: How to change armour values from armour upgrades?

    I am doing testings right now yes. Its laborious and im honestly not sure of the out comes yet.

    Test done Peasant archers fire 5 vollies at AI controlled advancing peasants on Grassy plains.
    ...
  27. Re: How to change armour values from armour upgrades?

    Id just revive this thread as i have come to a new conclusion and think i have with this thread only spead misinformation. It would appear that Giga is right, its either a set value increase for...
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    [Tutorial] Re: A Guide on the Descr_Projectile.txt

    My god! thank you! im read through that entire thread, that was exactly what i was looking for. Rather than having to do that labourous of testing job myself.
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    [Tutorial] Re: A Guide on the Descr_Projectile.txt

    Its acting odd, putting the min angle to a positive indeed makes them fire more in a arch, having velocity set to 10 - 50 allows them to arch ALOT with slow flying arrows does the enemy get close,...
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    [Tutorial] Re: A Guide on the Descr_Projectile.txt

    Well if the velocity is too low, compared to the range given to the unit in the EDU - then they also refuse to fire, however let me explain my case here. I have a Jav unit with range 120, angle is...
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    [Tutorial] Re: A Guide on the Descr_Projectile.txt

    Well that was also my first impression of how it worked. However you would then assume changing the max angle would not change anything, as anything above 90 wouldnt do anything but allow them to...
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    [Tutorial] Re: A Guide on the Descr_Projectile.txt

    I got a quick question about Velocity, some projectiles have stated velocity like - 22 44 -and i was wondering how that works, and whats the difference compared to having just one value.
    does 22 44...
  33. Thread: Attack ground

    by Dilion
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    1,264

    Re: Attack ground

    I thought as much, huge shame then.
  34. Re: Help! How to add another unit model, or unit to another faction.

    Thank you very much.
  35. Re: Help! How to add another unit model, or unit to another faction.

    Okay i got it to work, i indeed want to use the lazy way. Since i dont want to delve into modeling etc. So just want to use the already made models. And it works now. making merc entries for the...
  36. Re: Help! How to add another unit model, or unit to another faction.

    okay thats all very advanced and im not sure i quite understand it.
    Main because your talking about changing stuff in the modelDB - Which i havent really worked with before.
    But i need to make a...
  37. Thread: Attack ground

    by Dilion
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    Attack ground

    Hello, so is there anyway to make artillery attack ground?
    Any mods to do so?

    Cause as it is right now, as long as an enemy unit is moving the artillery way way over compensates for movement and...
  38. Re: Help! How to add another unit model, or unit to another faction.

    its the prussian spearmen. a merc unit available to most factions in the custom battle menu. I have allowed it to be trainable in the campaign to fill in gaps where i felt eastern factions where...
  39. Re: Help! How to add another unit model, or unit to another faction.

    I am not no, im am playing SS *modding SS to my own likeling*
  40. Re: Help! How to add another unit model, or unit to another faction.

    Still no :(

    I think ill just forget about doing this, modeling i have never gotten to work. And adding units to other factions i have never gotten to work either.
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