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  1. Replies
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    Re: [WIP] Total War: Alexander III

    thats where i see provinical campaign(s). One where Alexander recently conquered Indus river and turned back to Babylon and now the player can decide to go east again to face the empires you mentioned
  2. Re: Lanjane's Mini-Workshop: Unit cards for Rome: Total War

    Good evening Lanjane,
    I would again politely ask to to take use of your skills.

    3 of 4 units are cataphract cavalry units, one of which should use a special horse texture which i also put in the...
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    Re: EB 1.32 - Report Bugs Here!

    Trait trigger "VC03d_Anti_Popular" occurs 2 times.
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    Sticky: Re: RTR8 4.0 Bugs/Feedback Thread

    In export_descr_character_traits a trigger occurs more than once. This is critical as it would CTD without warning
    "Trigger corruption8"
    in line 15659 & 15674
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    Sticky: Re: Suggestions & Ideas Thread

    I'd suggest, since you added a 'perfect spy'-script (which is not working somehow.. and i can't see any reference to the script file in export_descr_advice), that you also add the force-diplomacy...
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    Sticky: Re: Bugs and Technical Support

    Missing UI for nomad culture. I would like to know how you solved this if you find out.
    https://abload.de/img/20190106200029_1m2fzp.jpg
  7. Re: Lanjane's Mini-Workshop: Unit cards for Rome: Total War

    I've got a new humble request.
    2 cavalry units (3 textures) and I attached the horse model. Would be nice if you would make the shield invisible from the horse archer unit so that you can not see it...
  8. Re: Lanjane's Mini-Workshop: Unit cards for Rome: Total War

    Thanks! I appreciate it
  9. Re: Lanjane's Mini-Workshop: Unit cards for Rome: Total War

    I could need some help with this
    https://mega.nz/#!JCpwUKgZ!AenIch051UujIpDH7AvsQrPsEP8B6DlzpyvWwksXvCU
  10. Sticky: Re: ahowl11's Vanilla Enhancement Mod v5 - Germanic Mystery

    incredible work. Good vanilla-styled mods are still underrepresented imho. There are plenty of vanilla-styled improvement mods out there but a lot of them are limited to simple things like texture...
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    Sticky: Re: RTR8 4.0 Bugs/Feedback Thread

    Thracian Chosen Swordsmen are using incorrect unit cards
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    Sticky: Re: RTR8 4.0 Bugs/Feedback Thread

    same goes for celtiberian swordsmen (celtiberians)
    https://abload.de/img/celtiberian_swordsmen8yfap.jpg
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    Sticky: Re: RTR8 4.0 Bugs/Feedback Thread

    i found 2 units that have weird textures
    chosen swordsmen of the free peoples (didn't checked other factions)
    The sword probably should not look like this and so does the back of their helmet...
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    Sticky: Re: RTR8 4.0 Bugs/Feedback Thread

    i looked into the files and there seems to be an ownership error. Not sure if this actually would cause a ctd but it is risky. Zeus confirms this.
    "east cappodocian cavalry" is only available to...
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    Sticky: Re: RTR8 4.0 Bugs/Feedback Thread

    - CTD ; Custom Battle

    Error: Filename doesn't exist:
    RTR/data/models_unit/unit_NL_dahae_skirmisher_cavalry.cas
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    Sticky: Re: A Merry Monumental Multiplayer Moment!

    Wow looking good. Can't wait. Nice campaign map, nice factions, nice units. I am really looking forward to Numidia and Saka
  17. Replies
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    Re: [WIP] Total War: Alexander III

    So for now only Macedonia will be playable. Will other factions be playable later?
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    Re: z3n's Combined Animations Pack

    link is dead. Anyone who could upload a new one?
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    Re: Alexander Reloaded

    i am impressed by the professional look of it. You have proven your skills not only in 2d but also 3d. Since i enjoy vanilla-styled mods i am really looking forward to this one.
  20. Thread: Parthia AI

    by Foxcon
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    Re: Parthia AI

    You could try to cheat them a lot of units with gold chevrons. I think the command is "create_unit [settlementname] "[unitname]" [upgrades]". E.g. create_unit Khiva "east heavy cataphract parthia" 9...
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    Need 3dsmax-expert for new model

    Hello
    I am trying to create a new model which should look like the Kartlian Axemen from Rome2. Unfortunately i can't handle 3dsmax. So if someone wants to try you are welcome.

    I want to take an...
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    Sticky: Re: Extended Cultures Discussion

    i really like the samnite sacred legion/pedites but the unit card looked a bit ugly so i made one myself

    https://abload.de/thumb/sacred_legion5fuys.jpg

    348856
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    Sticky: Re: Extended Cultures Discussion

    The last version I tested was "test02082016". So what's new in this?
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    Sticky: Re: Beta Files, Unofficial Patches and Test Versions

    this regional development building, which exists in every province, how did you manage to neutralize the population growth penalty? This building comes with huge penalties to growth so how did you...
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    Re: Anti-snowball effect?

    thx.
    Does this work as it is intended? I mean is this really so much corruption that you would have trouble at some point?
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    Anti-snowball effect?

    Hello,
    in the EDB i found a line which i do not really understand.

    The building tree:
    building hinterland_monuments_one

    monument_ai requires factions { barbarian, carthaginian,...
  27. Thread: Bug Reports

    by Foxcon
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    Sticky: Re: Bug Reports

    Latest Patch:
    Scythian Noble Archers and Argaragantes Horse Archers have a texture problem with their axe. It is not shown.
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    Looking for Unit Card Creator

    Hello.
    I'm looking for someone who can make unit cards in vanilla-style for a unit.
    There are 3 textures. 1 is numidian, 1 is slave and 1 is armoured numidian.
    330581

    Thanks.
  29. Re: "Generic Error: Building level specified does not exist"

    {
    levels monument_ai monument_player monument_region_1 monument_region_2 monument_region_3 monument_region_4 monument_region_5 monument_region_6 monument_region_7
    {
    monument_ai...
  30. "Generic Error: Building level specified does not exist"

    Hello,
    i implemented a new building, an AI-bonus building. It will be created in the AI's capitol by campaign script. The building appears ingame and there are no problems with it.
    But when i...
  31. Thread: Main Menu Music

    by Foxcon
    Replies
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    2,895

    Main Menu Music

    Hello,

    anyone here who knows if the music in the video is included in XC or in previous versions? If not, then anyone knows the music's title?
    ...
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    Sticky: Re: XGM Players Around the World

    I'm from Eckernförde, in the north of Germany
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