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  1. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    The very first game with Rome in Testudo was the same for me. I didn't know the challenge and let Etruscia and Epirus build their armies, then they overwhelmed me. In this second campaign I attacked...
  2. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Sounds good. Im in 60 turns of my roman campaign using medium parts 4tpy and Im currently using one full stack army for historical reasons but you may be right about smaller armies. (cant afford...
  3. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Its clear now, but why the unit cap?
    And what about my original suggestion about making the basic army a levied one? Most of us here love playing as historical as possible. :tongue:
  4. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Wow these armies are looking cool but I think its too much of them, and giving them unit caps are further reducing their usefulness. Personally I dont know what are aux. and garrison armies good for...
  5. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Jake, let me tell you another idea about armies and recruitment. I was always lacking some distinction between levied and professional armies. Since many nations get reforms it would be good to...
  6. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    I know what you mean and I fully understand you. Thats why I mentioned its not ur mod's job to do. Keep up the great work.
  7. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Those arent some fancy units, those were levied allies of Rome historically. I never understood why u have to build those extra barracks just to get worse units but historically accurate. Nvm then,...
  8. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    I decided to try out your mod Jake and I like the slow pace and challenge so far. But... well, my problem is with the roman barracks. Since this mod is very slow and tactical, the player has no time...
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    Re: Households missing

    My poor Titus Pullo left me [emoji3525]
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    Households missing

    As the title says: sometimes when I get a new household, none of my generals or agents has it. Is this a vanilla bug or just me?
  11. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-21)

    How does the reforms work for the german tribes? Was it modified? Because I cant recruit my berserker infantry (those big axe guys) with Kimbroz. Do i miss something?
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    Re: Armenia strategies?

    The sparabaras are real pain in the ass. I met them during my parthian campaign and they were a real struggle for my horse archer/cata armies. Imagine melting my armorless horse atchers, however cata...
  13. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-21)

    Thanks guys, I will definitely try DV once I finished my vanilla DeI campaign. I hope it will be more challenging. ;)
  14. Sticky: Re: [Support] Tech-Hardware: Tips and Tricks for a better DEI experience.

    Thanks sir, it works! :)
  15. Sticky: Re: [Support] Tech-Hardware: Tips and Tricks for a better DEI experience.

    Hi guys, do you have a working "no clouds" mod for the current version? The one in the first post link doesnt work.
  16. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-21)

    Thats understandable. I will give it a try after I finish my parthian campaign. One more question, whats the difference between DV and Testudo?
  17. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-21)

    DeI has 4tpy. Does DV use other tpy?
  18. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-21)

    Hi guys, Im currently playing a DeI 1.2.5 campaign, and wanted to know if this submod is save game compatible or i have to restart my campaign?
    Cheers.
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    Re: Raiding issue

    Thanks, looks promising.
  20. Poll: Re: What's your artillery piece of choice? (Non siege battles)

    The major drawback why most of the ppl dont use any of them is slowing down armies on campaign map. If their speed was the same as infantry that would be much better, and would be used more often.
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    Re: Raiding issue

    Yeah, diplomacy is one of the weak spots of this game. We should have so many more options to interact with factions. Speaking about diplomacy, do you guys know what factors (traits or party loyalty)...
  22. Poll: Re: What's your artillery piece of choice? (Non siege battles)

    Historically the scorpions were used against soldiers, while ballistas in sieges, so when Im playing Rome as historically as possible I prefer scorpions on the battlefield.
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    Re: Raiding issue

    Their army is still there, although they are not raiding anymore, so they just consume regional food and supply.
    Apart from this vanilla glitch Im really enjoying my Parthian campaign, they got a...
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    Re: Raiding issue

    Thanks for the reply. I just waited out till my spy arrives from far away, meanwhile the city rebelled, and the rebel scum instantly attacked the garrison. The raiding army finally moved to attack...
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    Raiding issue

    Hi guys, I got a little problem with a raiding army of my friendly neighboring faction. I conquered a city and my neighbor's army stayed on raid stance giving me a -10 PO penalty. After a few turns...
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Castra Navalia still no description.
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Hi everyone! My problem is with an ancillary, the one that gives your general +2 experience for new infantry recruits just doesn't work. I put it on my general then wait for next turn to take effect,...
  28. Re: [DOWNLOAD} Ancient Empires: Legions for DEI

    Can you upload this for google drive or somewhere else please?
  29. Sticky: Re: [Download & Installation] Divide et Impera 1.2.1c - Updated June 22

    Hi, I just downloaded the non-steam version of this awesome mod but after hitting Play at the launcher the game crashes with a message LumaCEG crashed (1). Any idea how to solve this?
  30. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***6-6-2016 UPDATE***

    Im playing with PoR submod and these unique legions doesnt require any kind of population, is this intended, or just the two submods arent compatible?
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    Re: Ballistae not available

    I found another unit recruitment bug today: I built an Auxiliary barracks III in Massilia in hope i can recruit some Celtic cavalry Ala (didnt remember the correct name) and the case is the same:...
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    Re: Ballistae not available

    Im playing as Rome and I was not able to recruit them after the polybian reforms neither. I thought i need the marian reforms, but now after those im neither able to recruit them. Maybe the PoR...
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    Ballistae not available

    Sorry for the new thread, but i got a strange thing here. After i built the lvl1 siege workshop building i can not recruit ballistas (they are greyed out and the description says "cannot recruit...
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    Re: Barracks/Recruiting strategy

    Thanks for the help :)
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    Re: Barracks/Recruiting strategy

    Okay, one more thing: building barracks in a region does allow me to recruit the units in the whole province? For example if i build a barracks in lylibaion can i recruit tarantine cavalry, or i have...
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    Barracks/Recruiting strategy

    Do you guys have any special tactics where to build manipular/auxilia barracks and were to recruit the best cavalry/missile troops? Im playing as Rome but im a bit confused now. Should i build 1...
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    Re: 1.2 General Plans Preview

    Is it possible to simulate the difference between conscript and standing armies? I mean ike the polybian early-mid republican army vs the marian republican and imperial roman army? PoR submod gave me...
  38. Re: Divide et Impera - People of Rome Submod [Updated July 30]

    Yeah i experienced it myself, im gonna stay with this and wait for DeI 1.2 with IA campaign map :)
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    Re: How up to date is the Honga

    Ty i was thinking the same, now i can convert i to the magnificent Colosseum :P
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    Re: How up to date is the Honga

    One more question: is it worth to build the Grain Pit (that big supply warehouse) in Rome itself or im just wasting a slot?
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