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  1. Re: [Submod] Data Venia - Overhaul (for DeI 1.1)

    @ Ygraine playing as Octavian. Its quite bizarre because it came out of nowhere. Everything was smooth until that point. As I said tho, I'm enjoying the mod still
  2. Re: [Submod] Data Venia - Overhaul (for DeI 1.1)

    Great submod. I'm really enjoying it. Currently playing the Imperator Augustus Campaign (about 50 or so turns in) and suddenly my research times have gone beserk. 300+ plus in the military trees yet...
  3. Re: When should I occupy and when should I loot settments?

    I know this is off topic but while we're on the topic of cultural and city specific buildings: Does Syracuse have a building unique to it alone? On a previous play through I thought there was one in...
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    Re: Child birth and mortality rates

    Right. I know you said the event couldnt be removed which isnt something I'd want anyway. The dice roll aspect of it being unmoddable is new information to me though. Thanks
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    Child birth and mortality rates

    Hi all

    Not sure if I'm incredibly unlucky but in my campaigns it seems difficult for my family members to conceive children and harder still for those children to survive. I know realistically...
  6. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Hey Jake, I wouldn't think so but is it possible to make the Rpgu generals not consume food? I'm playing a Roma campaign at the moment and have Latium and Italia and so don't have enough food to be...
  7. Re: Judea & Nabata campng outside Alexandria

    Yeah it's a frequent problem. Oh how many food shortages I've had to endure because of my clumsy paralyzed allies:cursed:
  8. Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Hey

    With resource chains, whats the difference between the buildings which grant lots of local commerce (the hubs) and the industry based ones which produce more of the resource itself? I've been...
  9. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Yeah that's what I'm saying. Okay that makes sense. Obviously I've somehow never noticed it before. Thanks for the spreadsheet. I'll definitely use it!
  10. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Hey guys, could just be something wrong with my game due to mods or whatever (only things I'm playing with are graphical and Jake's Testudo) but I'm playing as Egypt right now and I've noticed that...
  11. Re: [PREVIEW] Visual update of Pergamon and Sparta

    Are there GEM filters on those screen shots? If so is the preset available to download and use anywhere?

    Thanks :)
  12. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.5.2 (DeI 1.2.4b) + TURTLE_Parts [upd: 15.jun/19]

    Hey Jake

    Just wondering if you changed any values in regards to child mortality rate. In my experience (about 210 turns in) none of my children were surviving to adulthood and they were pretty...
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    Sticky: Re: Screenshot Thread

    Does anyone have good reshade 4.3 presets I could download by any chance?

    EDIT: All good. Got GEM and am using the presets from the OP. Good stuff!
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    Re: Farms, an useless building choice.

    Agreed. Some of the negative bonuses buildings give are a bit perplexing.
  15. Sticky: Re: Tech-Hardware: Tips and Tricks for a better DEI experience.

    Thinking of upgrading my computer soon. All my hardware except my GPU (GTX 770) is 9 years old now. My question is basically this: Is it actually possible to have a virtually maxed out Rome II with...
  16. Re: [SUBMOD] TURTLE (for DeI 1.2.2a)

    Hey Jake. What exactly does the option economic and PO pack do? How does it make it easier?
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    Re: Release or Enslave?

    Thanks a lot for your responses guys. Embarrassingly enough, despite having played this game since launch I never even noticed the income slaves generate. I've started enslaving now and have noticed...
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    Release or Enslave?

    What's the best option with captured troops economically? I know releasing captives gives more wealth than enslaving but how much do slaves actually affect your economy and increase your wealth?
  19. Re: [SUBMOD: a slower paced DeI campaign] TESTUDO v.1.5.1 (DeI 1.2.4b) + TURTLE_Parts [upd apr.13.19]

    Ok. That all makes sense. Interesting how the AI views its treasury and income. Thank you for your very informative response :) I'll use the army cap. I haven't had the chance to play much recently...
  20. Re: [SUBMOD: a slower paced DeI campaign] TESTUDO v.1.5.1 (DeI 1.2.4b) + TURTLE_Parts [upd apr.13.19]

    How much is the AI affected by this mod, Jake? As in: Are they on the same playing field as the player? Are their incomes, population, etc all reduced like the player's is? How much is the AI...
  21. [Request] Remove Inevitable War With Carthage

    Hey all

    Not sure if this is easy to do or not but I feel it would be a nice option when playing as Rome. I completely understand why they have the scripting in the mod but at the same time its...
  22. Re: [SUBMOD: a slower paced DeI campaign] TESTUDO v.1.5.1 (DeI 1.2.4b) + TURTLE_Parts [upd apr.13.19]

    I'm currently like 180 turns in as Rome and am caught in a war with Carthage who just keep sending 2 full stacks every 3 or 4 turns against me. Even though they're more powerful than me in terms of...
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    Re: How to Fight Parthia?

    Not sure how Maurya goes with Siege warfare but if I wasn't building missile, spear and cav counter armies I'd just avoid fighting them in the open field and target their cities. Usually cav factions...
  24. Re: [SUBMOD: a slower paced DeI campaign] TESTUDO v.1.5.1 (DeI 1.2.4b) + TURTLE_Parts [upd apr.13.19]

    The mod manager was the problem. All fixed now I'm using the old one. I'm currently 60 turns in playing as Rome on the Huge pack and it's great. The slow methodical gameplay feels perfect.
  25. Re: [SUBMOD: a slower paced DeI campaign] TESTUDO v.1.5.1 (DeI 1.2.4b) + TURTLE_Parts [upd apr.13.19]

    So I tried running only DeI parts, the Huge pack and the Roman Faction Pick and I still get the same result. No economic, civic, treasury, beginners luck under the traits section on the faction...
  26. Re: [SUBMOD: a slower paced DeI campaign] TESTUDO v.1.5.1 (DeI 1.2.4b) + TURTLE_Parts [upd apr.13.19]

    Yeah I am using the pick your faction pack. Its strange because as I said, the stances are there but in the politics screen the Civic, economics, treasury icons and text don't appear, nor do do...
  27. Re: [SUBMOD: a slower paced DeI campaign] TESTUDO v.1.5.1 (DeI 1.2.4b) + TURTLE_Parts [upd apr.13.19]

    Playing with the Huge Pack but most of the custom scripts aren't turning on for me. Only stances work, the civic, majority culture, beginners luck and the rest don't switch on. Not sure why. I have...
  28. Re: [SUBMOD: a slower and harder DeI campaign] TESTUDO v.1.4.1 (DeI 1.2.3e) + TURTLE + TURTLE_Parts - NOT COMPATIBLE WITH DeI 1.2.4a

    Well... Looks like its time to start a new campaign again
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    Re: [PREVIEW] Hayk - Kingdom of Armenia

    Oops. Well that's embarrassing. I'd never seen this thread before and didn't take notice of the OP date so the way it came up in the forum I thought it was brand new :laughter:
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    Re: [PREVIEW] Hayk - Kingdom of Armenia

    Out of curiosity, will this release on its own? Or will it be apart of another update with lots of other stuff in it?
  31. Re: [SUBMOD] Numbered Cohorts - Marian & Imperial

    Super cool idea. Never even thought of this before and now I think about it I'm surprised it hadn't been done sooner. Great job!
  32. Re: [SUBMOD] TURTLE (for DeI 1.2.2a)

    Haven't played RII in a long time but as always I look forward to your next release Jake :clap:
  33. Re: [SUBMOD: a slower and harder DeI campaign] TESTUDO v.1.4.1 (DeI 1.2.3e) + TURTLE + TURTLE_Parts [UPL: aug.25/18] [FIX: aug.31/18]

    Oh no dont get me wrong, I am having fun! I do love this mod but at the moment I'm in an unfortunate position in my current campaign haha. I'm sure I'll figure out a way to overcome these godly...
  34. Re: [SUBMOD] TURTLE (for DeI 1.2.2a)

    Yeah, blitzing the Estruscans is what I did but could never afford to build sufficient resources to retake southern Italy. Developed all my economy buildings as far as I could too but with the...
  35. Re: [SUBMOD: a slower and harder DeI campaign] TESTUDO v.1.4 (DeI 1.2.3e) + TURTLE + TURTLE_Parts [upd: aug.25/18]

    PO besides the CT and FP is good. I may be able to use intrigues every now and then when I can afford it but the positive PO it gives isnt enough to counteract the negative anyway and rebelliowill...
  36. Re: [SUBMOD: a slower and harder DeI campaign] TESTUDO v.1.4 (DeI 1.2.3e) + TURTLE + TURTLE_Parts [upd: aug.25/18]

    Feedback 96 turns in with the Huge pack:

    Playing as Rome and its quite difficult and very slogging, slow pace. I'm in control of the whole Latium province and Italia except for Cosentia (liberated...
  37. Re: [SUBMOD: a slower and harder DeI campaign] TESTUDO v.1.4 (DeI 1.2.3e) + TURTLE + TURTLE_Parts [aug.25/18]

    Ahhhh Jake! I've been eagerly checking this topic out every day in anticipation of this release and finally its here! Now I can finally begin my new campaign as I didn't want to start without it....
  38. Re: [SUBMOD: Fides Populi (your people's trust)] - beta version - aug.07/18 - TESTERS APPRECIATED!

    Will this be compatible with your Testudo modules Jake?
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    Re: Living with Reinforcements

    I always thought reinforcements approached from the direction they are on the campaign map. Maybe I just haven't noticed it not occurring but I know that was definitely how it was in older games at...
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    Client States

    Hi all

    Are client states feasible in any way? Are they worth having? Making a faction become your client state is borderline impossible through diplomacy so I'm more so talking about ones which...
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