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  1. Re: Updated Progress

    Guys, might be very interesting event for you:
    1st Online Edinburgh Byzantine Book Festival
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    Re: Bugs Reports & Technical Help

    This is an important insight. It perhaps shouldn't be so. For the moment, I'll delete this possibility from the mercenary file.
    In the longer run, it should be dealt with within a larger task:...
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    Re: PORTUGAL

    Spies - the Muslim faction are somehow programmed to send assassins, I have no idea what parameter rules it.

    The number of the AI troops should be limited by the recruitment pool regeneration,...
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    Re: Family Trees

    But use Notepad++ or Wordpad, not the Notepad included in Windows.
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    Re: Family Trees

    Yeah, but what about getting rid of the "nembol" altogether? It looks really bad when in any name there's the same description. I'm much more in favour, to be frank...
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    Re: SSHIP - General Discussion

    * diplomats - no idea if it's possible, the list of the names looks ok. Could you post a pic?
    * death - thanks, fixed.
    * deadly crash 240-260 - may be related to the Mongols? Not yet fixed the...
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    Re: Bugs Reports & Technical Help

    It was not me who programmed those mercenaries so I don't know what was the reason to put it like this. I'd gather opinions from the other players before doing anything.
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    Re: Abysmal turn times

    The problem with that conclusion is that there are player (an perhaps quite a few) that see the SS/SSHIP times shorter than the EBII (or, especially, the DaC). And not that long as you mention. So my...
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    Re: Forced vassals

    I undestand that the status doesn't change the AI behaviour (what is very much different from DeI - then vassals are extremely valuable given that they have their own limit of the armies), but what...
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    Re: Forced vassals

    This is a good opportunity to ask the question: what are all the consequence of vassalage in the Med2 engine?
    1. peace (until one side revokes that vassalage) - but have you share the enemies? Do...
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    Sticky: Re: Tsardoms Total War - Campaign Release

    I think the Black Death is a historical thing but this piece shows that in the games rationality is not always trumping over the player's emotions :(
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    Re: SSHIP - General Discussion

    Depending on your literary devotion: Alavaria plays mods and writes storie, while in my reports I concentrate on description of diplomacy and on the numbers ;)...
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    Re: GEORGIA

    Wow, this is very interesting. It seems Khevsur dreams may come true - more Georgian units! (although he may perceive it as a nighmare...)

    Make your submod, @umbracatervae, let's see how do they...
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    Sticky: Re: Bugs Reports & Technical Help

    The quicksave is dead, indeed. Do you have the autosave? This could help.

    besides, this is log is telling something - given that the time is the same, there might be something wrong with...
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    Re: SSHIP - General Discussion

    Guys, this is really something. Turn 545, year 1404. It's really worth seeing.

    @David - make a report how it was like playing Portugal for such a long time and creating such a nice empire. Have a...
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    Re: SSHIP - General Discussion

    Thanks, @David! I'll have a look.

    Concerning the family trees, there's rather extensive information in the pop-out windows:
    {INFO_FAMILY_TREE_BODY}\n\nManagement of your ruling family is an...
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    [Tutorial] Re: A Guide to Export_Descr_Buildings.txt

    yes , yes

    and this may be quite extensive:

    ;- Georgia stables -----------------------------------------------------------------------------------------------------------------

    ; Msakhureuli...
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    Sticky: Re: Bugs Reports & Technical Help

    Name the version you're using, pls :-)
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    Re: Campaing difficulty

    In my experience, the additional bonuses at H and VH make the mod a bit uplayable as even 1-province factions can field a large number of the armies very fast. And the AI is really good at...
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    Re: Family Trees

    Yes, this is very complicated, I didn't dare to get into this scripting.

    What I would advise is to abstain from fixing the trees for Pisa, Venice and Novgorod. Concentrate on the other factions,...
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    Re: Abysmal turn times

    He meant a fix for two script errors Belovese spotted like month ago. This fix is included in ver. G (but was not present in E or F).
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    Re: Family Trees

    Hi Macaras,
    I think Novogorod requires more attention given that this faction should have a very peculiar political structure. It was simple in 12th century (a Rus principality), but it evolved...
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    Re: SSHIP - General Discussion

    This is why I've introduced that crown mechanism into the mod: to give the player motivation.

    @David, upload that .sav, I'm pretty interested.
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    Re: Family Trees

    ad 1. - very good.
    ad 2. - @Shikaka, so was he 48 or 17 ? Or these were different guys?
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    Re: PORTUGAL

    The problem for both religious sides was that it was much more profitable to take on your rivals you share faith with than on the others. The Almoravids came to the rescue of the Muslims but they...
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    Re: Georgian units if yall need...

    I think Khevsur would be utterly orthodox about any detail and would reject anything that's not on his paintings, and nothing would be added. I share @kostic's impression that these units are superb....
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    Re: Family Trees

    No, that correction should not make the things different. Must be another reason.
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    Re: PORTUGAL

    Name - to be considered in the future.
    Silves - I've added the portugal hidden resource.
    Script to retake Lisbon for the AI is not needed, but there's an additional for the third city for the PT...
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    Re: Georgian units if yall need...

    I think I really need for the roster the following units:Glekhi - highlanders with axes: tribal melee infantry
    Foot Aznauri - foot version of the knights
  30. Re: Barcid Revenge Submod - Updates for the next patch

    @Lusi, I wanted to nominate your submod to the TWC award. I think you've produced a version in 2020, right?
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    Re: Georgian units if yall need...

    Sounds good. Have you re-made the units, or also changed the roster by adding new units?
  32. Re: 2020 Modding Awards - Nominations Thread

    Rome
    - Favorite mod/overhaul: Invasio Barbarorum: Ruina Romae
    - Favorite submod/minor mod:
    - Favorite Modder: ahowl11, Suppanut, julianus heraclius, Joar
    - Favorite Classical Mod: Europa...
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    Re: SSHIP - General Discussion

    Indeed.

    ok, this means we can make download in one file. Thanks!
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    Re: Family Trees

    Try the 10.01.2021 version.
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    Re: Georgian units if yall need...

    Hi @Curt,
    can you tell us what these units are? your private project? I'm actually excited - could we use them in the SSHIP, or these are from the SSHIP?
    cheers
    JoC
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    Re: Family Trees

    @shikaka,
    it's what we've got for Hungary. Mind that it should pass for 12-16 centuries, not noly 12.

    faction: hungary

    characters
    Geza
    Almos
    Akus
    Almus
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    Re: SSHIP - General Discussion

    Ah, yes, you're indeed right. I'll prepare one install file then.

    @Belo: I think the issue with DaC (submod for TATW) was exactly that. They wanted to make one instal, acknowledging that they're a...
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    Re: Abysmal turn times

    Very interesting observation!
    I doubt very much that the initial scripts are the reason. I've modified them little and Belovese changes are not yet there. My conclusions would be different. There's...
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    Re: PORTUGAL

    Hi Draken, it'd be great if you could give some screenshots and some AAR from that campaign. Tell what difficulty level are you playing with.
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    Re: SSHIP - General Discussion

    He is downloading the SSHIP, not the patch. But the SSHIP is a submod of the SS, so he's got to download and install the SS beforehand.
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