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  1. Replies
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    Re: [SUB MOD IDEA] Agents

    you can't actually add more agent types.
    but you can build something so that player need to decide what kind of agent type he would like to have.
    which would be basically similar to "stances", with...
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    Re: [SUB MOD IDEA] Agents

    generally speaking... most of the things you wanna do are doable
    but...
    you'll need to add those things from scratch, which means spawning new UI interfaces and interact with them through lua...
  3. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I could probably build an UI file where save/load buttons appear on a cycle, like every 8 turns/2 years ie
    or whatever
    or a pack through which you have just the save, and you'll need to exit the...
  4. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    yeah, it's a good suggestion
  5. Sticky: Re: [Support] Tech-Hardware: Tips and Tricks for a better DEI experience.

    thx ASIER :thumbsup2
  6. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    Diplomacy: true... I think that the best solution for solving diplomacy in a slow paced mod is the one I'm gonna use for ror666, which basically is spawns and scripts
    also... could be that...
  7. Re: My team wants to recruit modders for English Civil War mod

    best luck with this guys :thumbsup2
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    Sticky: Re: [Support] 1.2 Bug Reports

    ah yeah, true, thx for spotting it
    DeI names for ror should be vanilla ones, so check the local_eng CA pack for finding the loc entry
  9. Re: Creating new specific ability based on native faction province

    I don't have those packs no more and I deeply changed how that majority culture script worked
    but yeah I could do something for that, not before I release new testudo version though
  10. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    sure they already do, for trust they work depending on imperium
    while corruption is based on number of regions
  11. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    checked the save game and...

    - well, as first thing I'm glad you reached almost 400 turns and enjoyed the campaign
    - seems diplomacy is a too easier though, or probably... AI tends to open wars...
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    Sticky: Re: Rome II Mod Questions & Recommendations

    I haven't had time for answering you in the dei channel
    what you described is not a matter of AI aggressiveness... DeI has, more or less, a correct/balanced and aggressive one, it's probably a...
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    Re: Snow/Rain etc.

    use this, is a collection of useless things removal so to have better performance, should be always compatible with anything...
  14. Re: Are Historical Family members still spawning?

    the reason is a technical mistake of mine, nothing more, nothing less :tongue:
  15. Sticky: Re: [Support] Tech-Hardware: Tips and Tricks for a better DEI experience.

    I've lost it when the hd crashed, does someone has it somewhere?
  16. Re: [WIP+Preview] Higher quality maps for DeI guides.

    that's really cool, congrats
    gonna write you in private :thumbsup2
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    Re: PFM - What pack?

    download these packs and put them inside another whatever folder
    https://www.twcenter.net/forums/showthread.php?746128-Download-amp-Installation-Divide-et-Impera-1-2-6b-Updated-Sept-23
    never work...
  18. Re: The Third Samnite War [HATG DLC needed] [v. alpha.003][Patch 17 Only]

    thx, you too :thumbsup2
  19. Re: Are Historical Family members still spawning?

    my faction leader die and respawn as a default leader ever other turn: this is completely weird, can't really say where the issue could be
    testudo: current testudo version has hisotrical spawns...
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    Re: PFM - What pack?

    for editing army/agents cap you'll need to change a couple of values inside fame_level_tables and agent_tables
    they should be both insidie 1st DeI pack
  21. Re: Anyone know how to change general's personalities with an editor or cheat etc?

    saveparser maybe?
    https://www.twcenter.net/forums/showthread.php?637771-SaveParser-Editor-for-Total-War-savegames-v1-40-0-0
  22. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    yeah, true, waiting for 127 full release for working on some parts though
    don't expect anything surely for the next 2 weeks
  23. Re: Is it possible to import building models from TW Attila to Rome 2?

    Technically it should, but no one really tried yet
  24. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    if you want to remove AI agents just use this pack
    https://www.twcenter.net/forums/showthread.php?806696-CHEAT-PACKS-Click-and-erase-AI-Free-Suicide-gt-To-be-used-wisely-by-clever-people!
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    Re: Comparing 2 startpos files

    there are tons of data inside a startpos (.esf) file
    you can easily open them with normal pfm but compare them... that's a looong work
    campaigns > "campaign name" > startpos.esf
  26. Re: Editing faction building availabilities

    here is a good guide
    https://www.twcenter.net/forums/showthread.php?627244-Comprehensive-Overview-of-the-Building-System-Now-with-tutorial
    for what I remember it lacks something like the...
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    Sticky: Re: Screenshot Thread

    true, cool sunset
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    Sticky: Re: 2020 Member Awards - DISCUSSION

    I've put "ads" about the nomination in some discord channels (about TW or TW mods)
  29. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    Good to know :thumbsup2
    I also remember you being one of the first guys reporting something like 3 years ago...

    There are still many things to be fixed and in need for change, that's for sure....
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    Re: [Submod Plan] Rise of Rome 666 (WIP)

    Complete (and probably definitive) list of all RoR666 Factions.
    310 Factions divided into 22 cultures ("religions")
    And into these 7 types:
    - Starting Playable
    - Spawning Playable
    - Starting non...
  31. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    You'll need to start a new game, sadly you can't change tpy in a saved game
    maybe with saveparser but I have no idea honestly
  32. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    yeah I never bothered with victory conditions/missons.
    maybe one day but if I'll do them I'm gonna build something different from scratch (ror666 will have something for that).

    I think that AI...
  33. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    Gonna work on some low level stuff for the next update, let's see if I can handle AI diplomacy a little better.
    Not an easy thing to be balanced though, previous testudo versions were harder, some...
  34. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    it depends, some are regionwise, some are provincewise, some are factionwise
    should be written in effect description
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    Re: [SUBMOD] Redistributed Resources

    nice :)
  36. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    yes it's normal to be so long, but you'll see that passiveness is relative
    mostly with factions as ptolemaics, campaign is really slow
    if you don't like the pace and its features leave this submod...
  37. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    Update will come a couple of weeks after dei 127 def release I think
    A month? surely not less than 2 weeks I think
    Current testudo is mostly fine, has wrong 2nd tier pop balance, but you can play...
  38. Re: [RELEASE] Divide et Impera 1.2.7 Public Beta

    don't really think it's an issue given by 127 fixpack tbh
  39. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    more than dedicated I use it as a mental exercise, there are a lot of things to be organised and to be weighted, it's a cool hobby at the end

    dunno yet if it will be technically compatible, I...
  40. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    Have no idea what could 'cause the issue, it was everything fine with me loading the save game, checking around for possible bugs and playing the battle.
    Could be you have something hidden but...
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