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  1. Re: 2020 Modding Awards - Nominations Thread

    Warscape Engine, Steel Age
    Favourite mod/overhaul: Demetrios Poliorketes
    Favourite modder: Jake Armitage, Greeny Republic, Mr. Timbe68

    Favourite tool/resource for Warscape Engine: RMEditor...
  2. Re: 2020 Modding Awards - Commentary Thread

    What counts as a classical mod and what does not?
  3. Re: Where do you prefer to fight a battle when you are at disavantage in terms of numbers? In the open or inside a city?

    I would rather fight inside a city, since you can block corridors and stuff like that so that you can choose where you will fight, plus it is easier to prevent yourself from getting overwhelmed by...
  4. Re: What are the best mods for the Total War Rome II: "Wrath of Sparta" and "Rise of the republic" campaigns?

    If self-promotion is considered acceptable here you can try these two mods:

    Demetrios Poliorketes: https://steamcommunity.com/sharedfiles/filedetails/?id=2261333820
    Last Stand of Greece:...
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    Demetrios Poliorketes Handbook

    This thread is aimed to break down all campaign mechanics. It is aimed for newer players that may want to try out this mod, as it aims to offers a deeper experience compared to vanilla, but it can...
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    Re: [WIP] Future Updates + Changelogs

    I think there was a mod with Perseus some time in the workshop long ago, but I am not 100% sure.
  7. Re: Problem with adding new factions on startpos

    I suggest to not export .pack files with Assembly Kit
    What you would have to do rather is:
    1) On your main mod pack, put all the faction details (and all that stuff you want for your mod aswell)...
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    Re: GPOTW 189 - Submissions

    https://i.imgur.com/ioZo84C.jpg

    Game: Skyrim SE
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    Re: POTW 616 - Submissions

    https://i.imgur.com/wiNQnXi.jpg
    Game: Rome II Total War
    Mod: Demetrios Poliorketes
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    Re: Demetrios Poliorketes

    Everyone the mod has been released!!
    https://steamcommunity.com/sharedfiles/filedetails/?id=2261333820
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    [WIP] Re: Insignio Vires

    Looks really good! +rep
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    Re: ESF Editor

    PFM has it inbuilt
  13. Re: Is the change of music hardcoded in Rome 2?

    There are music mods out there.
    And this is how to make one yourself if you feel adventurous

    http://www.twcenter.net/forums/showthread.php?658006-Modifying-Music-Making-the-most-of-Wwise
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    Re: Demetrios Poliorketes

    FURTHER CAMPAIGN PREVIEWS


    Emerging Factions:
    https://i.imgur.com/yeTDl2i.jpg

    Excluding Argos shown above, Miletos, Pergamon and the Achaian League are also planned to be emerging factions
    ...
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    Re: Demetrios Poliorketes

    Well I don't plan at cancelling it, you can sleep in peace ;)
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    Re: Demetrios Poliorketes

    As far as I know the Hopla used in that era were smaller than the ones used during the Peloponnesian War, so from a historical perspective it makes sense to use them instead.

    Battles will have...
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    Re: Demetrios Poliorketes

    EARLY CAMPAIGN PREVIEWS


    Antigonid Family Tree:

    https://i.imgur.com/HanxyrP.jpg


    Lysimachid Family Tree:
    https://i.imgur.com/8oVCa6T.jpg
  18. Poll: Re: Troy Badges Competition - Voting poll, 1st round

    The choice was really hard but I gave my vote. All artists did a really good job!:salute:
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    Re: [Submod Plan] Rise of Rome 666 (WIP)

    Good Luck and most importantly, have fun with the development of the project ;)

    Feel free to ask me anything related to startpos, I am a bit short on time so I can't actively help :no: (and I want...
  20. Re: Help - start_pos_family_relationships - Character IDs

    Use Assembly Kit, you will find them much easier there
  21. Re: [PREVIEW] 'Legacy of Alexander' preview 1 - Macedonian Army (Antigonid dynasty)

    Nice work! The units look really cool!
    Hopefully I will remember to check them out myself when you release it :laughter:


    One slight note though: In Greek you wouldn't say Thessalikoi...
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    Re: Demetrios Poliorketes

    Yeah, I planned including it in some way(and after that unlocking the Thureos units), however it will occur earlier than it actually happened for a few reasons:

    A) The campaign will be 12TPY (fits...
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    Re: Navy Overhaul for all Factions

    Looks good!
    If you wanted more historical accuracy you could have reduced the number of Marines hat the ships carry, since historically a trireme for example would not carry 90 marines (if I am not...
  24. Re: Can I place custom units in starting armies via TWeak?

    Make a copy of data_rome2.pack, put it somewhere safe, uncheck the CA-packs are read only, then add the rows of land units and main units of the unit you have there aswell
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    [Proposal] Re: Historical Recruitment

    I think the problem is that you could theoretically spam all the high tier units at the start, while historically you would have a lot of variety. Medieval II did this best in my opinion with its...
  26. Re: Trying to display two resources in the same settlement

    I assume that the game does not like having two resources on the same settlement, this could be your problem here.
    Perhaps if you know hex-editing you could tweak the UI-settings and try your luck...
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    Re: Demetrios Poliorketes

    Update:
    I worked on the mod again a bit, here are some previews of the building chains previously mentioned. Completely new ones and expanded vanilla ones

    https://i.imgur.com/fAoGyZO.jpg...
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    [WIP] Re: The Beginning Of An End : Rise Of Islam [ WIP ]

    Looks Good!
    P.S. Herakleios was most likely blonde so the dark beard doesn't really fit ;)
  29. Re: Government actions feature for GC- Which factions would use them?

    Some factions like the Scythian nomads could get stuff like "Migration" where they can get an army but at the cost of region growth or something like that. Or perhaps the Carthaginians should get...
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    Re: Demetrios Poliorketes

    Quick note on the current state of development:
    The rosters, both land and naval are finished, I am currently working on the building chains
    ...
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    Re: The Workshop of Cedric37

    Thank you for all your work :)

    Cheers
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    [Tutorial] Hoplite Shield Pattern tutorial

    Hello everyone :)

    This is a little tutorial to show you how to create a custom shield pattern for Hoplite units.

    Tools required (they don't have to be exactly these, if you have a different...
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    [WIP] Re: My Overhaul Mod "Vanilla 3.0"

    I'd recommend you for Rhodos to give good stats to their fleets, since they weilded a professional navy, if you haven't considered that already
  34. Re: [Official AoB Preview #6] 3D Art Dump #1 - Helmets, Weapons, Clothing

    Nice work!
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    Re: Demetrios Poliorketes

    I decided to test historical leader traits on the character of Demetrios Poliorketes
    https://i.imgur.com/a7gJzmG.jpg
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    [WIP] Re: Iron Age: Rise of Rome

    Looking forward to the previews ;)
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    Re: 2019 MODDING AWARDS - NOMINATIONS THREAD

    Warscape engine, Steel Age (Rome 2, Attila, Throne of Britannia, Three Kingdoms)

    Favourite mod/overhaul: The Last Stand of Greece
    Favourite submod/minor mod: AAA Generals (if I am not mistaken...
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    Re: Modding problem.

    Then check that table again.
    If that again is not the problem.
    I'd suggest deleting the pack and building it again from scratch, from what it seems there was nothing major in it (just 3 units)....
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    Re: Modding problem.

    Did you make the appropriate changes in unit_variant tables? (if you renamed the vmd files)
  40. Re: Problem editing "start_pos_characters.loc" Rome 2

    In order to make a faction playable you need to:
    A) Go to startpos factions on the AK and tick the boxes "playable" and "is major"
    B) process startpos (for these things I would recommend to revert...
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