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  1. Replies
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    [Tutorial] Re: Mixed Units Tutorial (Finally CA yes!!)

    This!
  2. Re: Do changes to mods apply correctly when loading older savefiles?

    You are right...Just checked startpos and it's all in there...every single nodes and army...the whole bang and bliss... FML.

    It still doesn't explain why some unit I already removed from the...
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    On starting unit, initial retinue unit

    If you donít mind having a headache with me.

    Could you help me figure this out?

    Here goes...

    Iíve been trying to change the initial units that come with the general both at the start of the...
  4. Re: Do changes to mods apply correctly when loading older savefiles?

    3K is different than other total war series. The starting unit number changes along with the number in db now. I don’t even know how to explain the complication I have with the game right now....
  5. Re: Do changes to mods apply correctly when loading older savefiles?

    In my case (retinue_slot_initial_units_tables which change the soldier you get at the start of the game and the troops you get with general), the game doesn't even want to load the modded version. It...
  6. Re: Do changes to mods apply correctly when loading older savefiles?

    I notice that, too. I resort to not changing the name of the table. Now, I’m running into the same problem even when I left the table name untouched (which is “data__”).

    Let’s keep this thread...
  7. Regarding unit details setting: medium is better than ultra?

    For some reasons, whenever I set my unit detail to medium, I get more variety (different hair and helmet types...in certain unit).

    Thoughts?
  8. Replies
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    [Tutorial] Re: Mixed Units Tutorial (Finally CA yes!!)

    I'm glad we are making progress...but it still doesn't explain why my vanilla spear guards are at the front of the crossbowmen and archers (but not archers militia). Right?
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    [Tutorial] Re: Mixed Units Tutorial (Finally CA yes!!)

    358429358430
  10. Replies
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    [Tutorial] Re: Mixed Units Tutorial (Finally CA yes!!)

    Guys, I don't think it has anything to do with projectiles, spacing, or anything else...EXCEPT the total health (or even maybe total weight of unit type in the template).
    Why am I saying this?

    I...
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    [Tutorial] Re: Mixed Units Tutorial (Finally CA yes!!)

    Here: https://drive.google.com/file/d/1GDEh_jN4CAOkQm0Pb4LkbykLnu6RIgFZ/view?usp=sharing

    You can play with it. Tell me if you figure something out.
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    [Tutorial] Re: Mixed Units Tutorial (Finally CA yes!!)

    Because it was originally a spear man only unit; adding archers will automatically put it in the rear by default.

    For some unidentifiable reason...my mixed crossbowmen unit has spearmen in the...
  13. Where to find trebuchet ignition threshold?

    Just like the title says...
    The trebuchet on the wall catches fire way too fast.
    Does anyone know where to edit its ignition threshold?
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    [Tutorial] Re: Mixed Units Tutorial (Finally CA yes!!)

    Except "crossbowmen", right?
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    [Resource] Re: PFM Schema Update Thread

    re: 3KTTW

    Thank you so much for your work and prompt reply. I probably broke that table somehow. Good thing I had a back up. All is well now.
    By the way, how is decoding...
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    [Resource] Re: PFM Schema Update Thread

    Is "Special_Ability_Phases_Tables" broken? I cannot access it after 135.
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    Sticky: Re: PFM 5.2 - Three Kingdoms Support

    Thank you very much for your hard work.

    May I also have access to "battlefield_buildings_tables", please?
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    Sticky: Re: PFM 5.2 - Three Kingdoms Support

    You can increase unit size now. By the way, it would be nice if we can access Special_Ability_Phases_Table. :)
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    Re: UI / Graphical wont appear ingame

    Did you manage to get your mod to load at all, S.F.?
  20. Re: Mod pack is not working unless i set it to "movie" type - any clue why?

    Dresden, no matter what I do...Some of the table just doesn't load at all. How to properly rename the table fragments to make it load?
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    Sticky: Re: Screencap thread

    < Korean...And we don't even notice the word. Maybe it's an old word...
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    Re: Why terrain of Korea is so simple?

    Well, Korea is very mountainous. Even in the big city like Seoul, Gwangju, Jeounju, or even Busan, we have to build city on top of the mountain and build tunneled road to connect the city. That's why...
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    Sticky: Re: Screencap thread

    I think the name of the regions are wrong. xxx-gun is a suburb or small village. xxx-si is city. xxx-dong is district. For an example: Jeonju-bu (I don't even know what "bu" means) supposed to be...
  24. [Tutorial] Re: How to add a new faction and modify existing ones

    This is remotely related to the topics... I tried to make rebel spawns certain type of unit (plan is to create unique rebel unit), but they keep spawn the normal unit set. I remove all unwanted units...
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    [Tool] Re: PFM 3.1.8 - Last (?) DBE fixes

    Ahhh...I have to change the schema in the game tab...I didn't know that. I'm an idiot. Problem solved. Thank you for the all the help. Rep+
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    [Tool] Re: PFM 3.1.8 - Last (?) DBE fixes

    I've already unpacked 4.2 into the PFM directory, but the problem is still there...Nothing has changed.
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    [Tool] Re: PFM 3.1.8 - Last (?) DBE fixes

    http://s27.postimg.org/ipjo4nuhf/asdf.jpg

    Some important tables are labeled in blue, yellow, and red. And here is the error message. I think some people above this thread have the same problem,...
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    [Tool] Re: [TOOL] PFM 3.0 beta

    I'm modding NTW at the moment and I would like to use copy and paste feature from PFM 3.x. Is there a way to implement this to the early PFM so it would work with NTW tables?

    Thank you in advance
  29. Does anyone knows how to adjust the money AI offers to you in diplomatic deal?

    The AI keeps offering me 100 - 200 gold for all kind of deals. 100 or 200 is nothing in DEI mod, so it's really annoying and unrealistic to me. Is there a way to adjust that?
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    Re: Seasonal Effects for Main Campaign

    How to adjust this mod to 8 TPY?
  31. How to increase trade income and tax percentage??

    How to increase trade income and tax?
  32. Re: 1 turn construction and research - compatible with patch 8 & Gaul DLC

    How did you open and edit the "Technologies_tables"? I get error message every time I click it. And I think I'm using the latest PFM 3.1.8, too.
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    [Tool] Re: PFM 3.1.8 - Last (?) DBE fixes

    Can't open technologies_tables...any advice?
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    [Released] Bugle Sound Mod

    NO LONGER AVAILABLE!

    Original Post:
    "This is as realistic as it gets. Except Light Infantry use the same bugle signal as the cavalry but nothing I can do, eh?. :doh:

    Bugle only DOWNLOAD
    Drum...
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    [Proposal] Vote your best AI mod!!!

    Which AI mod is the best in your opinion?
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